ActionScript 2.0 :: Make A Movie Clip Animate Based On Boolean Value?

Jun 29, 2011

I'm trying to make a movie clip animate based on a boolean variable.

so that if boolean a is true, I want the movie clip to play frame 1. if boolean is false, play frame 2. I tried using an onClipEvent but it doesnt want to work.

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[Code]...

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So what time trying to do is play a specific frame in the movieclip based on the time of day:

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i = 0;
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[Code]...

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I'm creating a slideshow gallery in flash and am basically there now except for one bit...

have a look here [URL]

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[Code]....

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On Scene1 I'm trying to add some script that will continuosly recognize what the x axis value is and if it is greater than 600 it is supposed to play frame 1 of the movie, and if it is less than 600 than it is supposed to play frame 10. The code I'm using seems to work, but only at the initial startup of the movie. How do I modify this code to have it continually updating the shoot movie based on where the mouse is at on the movie?

[Code]....

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ActionScript 2.0 :: Movie Clip Positioning Based Off Textfield Width?

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I have a text field on the left and a movieclip butted up to the right of the text field. How can I move the movieclips position left or right based on the text fields width?

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove

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I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

Code:
var posY:Number;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {

[Code].....

For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove?

Sep 23, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

ActionScript Code:
var posY:Number;
var mouseListener:Object = new Object();

[code]......

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Is there any way to animate from a tile based .png image file? I have multiple images in 1 png file having slight changes in each image, which if cropped and put into layers one over the other, will give the feel of animation or a character moving or walking etc.I want to know can we do that kind of animation in flash as we do it in C++ or Java and how can we do it.

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I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.

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ActionScript 3.0 :: Dynamically Create Card Instances Based On The Movie Clip Symbol In The Library?

Jan 28, 2010

the idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"

//create variable for number of columns
var numberOfColumns=8;
// requirement 1

[code]....

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