ActionScript 2.0 :: Moving Movie Clip Based On Mouse Position?
Aug 11, 2009
I'm creating a slideshow gallery in flash and am basically there now except for one bit...
have a look here [URL]
The slider at the bottom for the thumbnails moves ok but I want it to stop at the last slide. I
I can manage to code it based on the mc's _x value
i.e if (mc._x < -200){ //do nothing }
but this creates a dead stop and I want a gently slow down like if you were to navigate from thumb 8 back to 1.
all of my coding at the moment uses the mc's x value in relation to the mouse's distance.
The code I have currently set on the slider is:
Code:
onClipEvent (enterFrame) {
if((_root.slidesQTY>6)&&(_root._ymouse>460)){
if(this._x<0){
[Code]....
how I could add another if statement that doesn't halt the animation as it hits the last slide but creates a smooth slow down?
View 0 Replies
Similar Posts:
Dec 16, 2009
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
View 2 Replies
Oct 29, 2009
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
View 3 Replies
Sep 15, 2010
i'm kinda new to actionscript but im trying to find out how to realise a banner i am making.I have 1 big movieclip thats about 5x larger then what is shown, i have 4 movieclips each on each side of the movieclip, left, right, up and down.The idea is that when i hover on 1 of the movieclips the big movie clip moves that way until the mouse isn't hovering above it or when the movieclip reaches the end of the side.I have given a mouse listener event to each movieclip on the side, the trace works well, but i i don't know how to make the big movieclip move when i hover the side, i hope someone can give me some pointers on how to proceed.
Code:
stop();
import flash.events.MouseEvent;
leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left);
function move_left(event_object:MouseEvent) {
[code]....
View 3 Replies
May 15, 2009
how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.
View 1 Replies
Apr 29, 2007
Is there a way to fade a movie clip out based on the proximity of the mouse? Basically if my mouse is greater than 100 pixels away from a movie clip, I want the movie clip to fade to 0 and stay invisible.
View 4 Replies
Jan 15, 2011
On Scene1 I'm trying to add some script that will continuosly recognize what the x axis value is and if it is greater than 600 it is supposed to play frame 1 of the movie, and if it is less than 600 than it is supposed to play frame 10. The code I'm using seems to work, but only at the initial startup of the movie. How do I modify this code to have it continually updating the shoot movie based on where the mouse is at on the movie?
[Code]....
View 1 Replies
Feb 18, 2007
Im learning actionscript using the tutorials here so im more interested in learning *how* rather than just getting it done.
Ive come across a problem on something ive been trying to do. Ive been trying to make a 10 framed movieclip appear at the mouse position and play continuously. To do this I have a two framed loop.
Here is my code. Circle_mc is the movie clip:
-----------------------------------------------------
//this is the name of my function and what it has in it.
CreateAtMouse = function () {
Circle_mc.duplicateMovieClip("circlecreate", 2, {_x: _root._xmouse, _y:
[Code]....
View 1 Replies
Jun 5, 2010
I have created an animation which has frames with the head drawn in the various positions it needs to be in to look in all directions. Each frame is unique as it shows the head look up down sideways etc.What I need to do now is to make the movie clip play certain frames depending on the mouse position.I am having some trouble with the logic of how to do thisIs the best way to detect the mouse position then tell the movie clip to gotoandstop a certain frame depending on the mouse position?
View 2 Replies
Jun 11, 2003
I have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
[Code]....
Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
View 12 Replies
Sep 23, 2009
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it,so underneath the buttons are still rotating so other people can click them where they are?
to explain the context, I'm trying to design a mock up of a circular interactive table Dynamically placing movie clip at the angle and global position of a mouse click (button) which is constantly rotating.when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.
I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.
View 3 Replies
Sep 23, 2009
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it, so underneath the buttons are still rotating so other people can click them where they are?
I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.
I've included my .fla file which shows the four buttons moving and a little diagram
explaining what I'm trying to do.
View 1 Replies
Aug 19, 2007
I've been scouring the internet for the past hour or so in search of how to do this. It's very simple, but every example seem to want me to bring a loaded movie clip, or trace mouse position. I don't need that! Basically I have a button that when clicked comes to the front (using behaviours), moves to a new position, scales and then I want every other button behind it to blur. Obviously I want them to blur gradually to keep the flow going. Here's my current code so you can see where its going:
[Code]...
View 1 Replies
Sep 23, 2009
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
View 5 Replies
Apr 19, 2004
I'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 Replies
Apr 19, 2004
I'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 Replies
Jul 20, 2011
So I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.
Actionscript Code:
private function scrollStart(e:Event)[code]....
View 4 Replies
Sep 29, 2010
I have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:
[Code]....
View 8 Replies
Dec 26, 2005
Is there any way in flash in which i can control the position of the mouse? i need to be able to reset the mouse to a predefined position, but when i do _xmouse=value nothing happens and if i am using mouse._hide and have a movieclip instead of the mouse and do mc._x=value the movie clip goes to my position but as soon as i move the mouse it goes back to the previous position... i need a way to control the ACTUAL "ms windows" position of the mouse ... maybe with Javascript?
View 10 Replies
Jun 9, 2006
I'm creating a strip of 6 characters horizontally - 3 will fit on the screen at any one time, with the option to flick the mose left or right to scroll and see the rest. I'm after a tute that covers moving the mouse left and right, and shifting a movie clip in the opposite direction (only along the x axis), with easing, and depending how far from the center of the screen the cursor is.
View 3 Replies
Jun 23, 2009
I've got this: [URL]
and need to add a function which changes position of those three mc's(myMC, myKulicka,myStin) to the center whenever the MouseMove stops. Thx for any advice
Used AS:
_root.onEnterFrame=function(){
if (startMoving==true){
myMC._rotation=_xmouse;
[Code].....
View 1 Replies
Dec 2, 2009
I found this AS2 tutorial online but I'd like to achieve this in AS3. I tried transcribing but the setProperty is throwing me off.
[Code]...
View 7 Replies
Oct 10, 2010
I'm doing an online advertising format (728x90 leaderboard). I have embedded a video into the flash file which covers 1/3 of the format (242x90).What i need to do is seek this video from 0% to 100% based on the mouse position over this area (242x90). I'm guessing it would be easier if i created a button over the video which is 242x90 but i would still be looking for the code that seeks the video based on the mouse position over the button.
View 7 Replies
Jun 18, 2005
check out: [URL] - great site
Does anyone know how this scrolling based on mouse position works?
View 8 Replies
Sep 9, 2005
How can we simulate this effect? (Letters moving with mouse position?)
View 4 Replies
Jan 10, 2009
I have created a document 600x300 filled with buttons for a rollover effect. I want to be able to play sounds dependant on the x and y position of the mouse without having to use objects that interfere with the buttons.
View 2 Replies
May 25, 2009
I'm trying to make a faux 3D rotation animation where if the user mouses to the right the object rotates right and if the user mouses to the left the object rotates left. Depending on how far they move the mouse the rotation should speed up or slow down.I spent a lot of time making an object in 3d studio max and importing the animation of rotation as JPEGs onto the timeline. I figured the most efficient way to go about this would be to make the mouse control the timeline instead of the object itself.
View 4 Replies
Mar 26, 2009
I am attempting to create 360 degree spin-around product viewer. So far I have a movie clip with 24 frames, each one with a different 15 degree angle shot of the product. Upon playback of the movie, the product appears 3D, spinning 360 degrees.
That was the easy part. Now what I need is to be able to click and drag the product to change which view you are seeing (or which frame in the mc you are on) thus producing a spinning effect. How can you code, in AS3.0, that when the mouse is clicked and drug, go to a certain frame based on the current X position of the mouse?
View 21 Replies
Dec 19, 2005
where i can find a script to attach to a movie/background image so that i can make the movie clip pan left or right based on the mouse position (with easing too!)? Example http:[url].... make sure you enter the site thats where you will see what i mean. I've been wanting to create a page like this for some time using png files and transperency and multiple layers.
View 9 Replies
Jun 16, 2009
I have am wanting to do a quick calculation based on the mouse position.here is what I am trying to do.I have an item the site on the stage
stage.width = 400;
object.width = 900;
object.x needs to be at its most -900 and at its least -225.
and based on the mouse position on the stage object will scroll within these bounds.I have all the functional done but just need to know the basic equation to find these points.
View 3 Replies