ActionScript 2.0 :: Images Moving At Different Speeds Based On Mouse
Apr 19, 2004
I'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
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Apr 19, 2004
I'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
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Apr 14, 2010
why these two movieclips are moving at different speeds? I would like them to be moving at the same speed (while increasing xspeed every second).
actionscript 2, flash mx.
Code:
var xspeed = 1;
countDown = function () {
[Code].....
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Dec 2, 2009
I found this AS2 tutorial online but I'd like to achieve this in AS3. I tried transcribing but the setProperty is throwing me off.
[Code]...
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Aug 11, 2009
I'm creating a slideshow gallery in flash and am basically there now except for one bit...
have a look here [URL]
The slider at the bottom for the thumbnails moves ok but I want it to stop at the last slide. I
I can manage to code it based on the mc's _x value
i.e if (mc._x < -200){ //do nothing }
but this creates a dead stop and I want a gently slow down like if you were to navigate from thumb 8 back to 1.
all of my coding at the moment uses the mc's x value in relation to the mouse's distance.
The code I have currently set on the slider is:
Code:
onClipEvent (enterFrame) {
if((_root.slidesQTY>6)&&(_root._ymouse>460)){
if(this._x<0){
[Code]....
how I could add another if statement that doesn't halt the animation as it hits the last slide but creates a smooth slow down?
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Dec 16, 2009
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
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Jul 13, 2004
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
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Apr 22, 2007
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
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Aug 24, 2009
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Nov 13, 2010
currently I have a movieclip that follows my mouse cursor simply using
char.x = mouseX
char.y = mouseY
the movie clip is always upright, how do i add rotation so the char will rotate slowly based on the direction hes moving?
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Jan 26, 2012
affect the position of a sprite using perlin noise? Looking at this flag example:
[URL]
If you imagined a sprite with say just a circle drawn in it positioned on the top right corner of the flag, is there a way to calculate the change in position to keep it in-sync with the flag corner as that animates? What I'm after is the fluid motion but not the distortion.
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Mar 27, 2006
I am trying to move an object across the stage while my preloader is going. (i want two fists to meet when the preloader hits 100%). i am not very good with AS but i have tried things such as this.fist1_mc._x = percent + 100; but i am just taking shots in the dark at this point.
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Oct 26, 2011
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:
x += Math.cos(rotation / 180 * Math.PI) * speed;
y += Math.sin(rotation / 180 * Math.PI) * speed;
So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:
[Code]...
I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..
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Jul 23, 2011
One of my main interests is playing games so I thought why not make a game? I see lots on the Internet games based in Flash so I thought that would be my best starting point to make actual graphic based games... (not to mention I actually got taught at university how to use flash to a certain extent). The game I decided upon was tetris. I'm sure you're all familiar with the block based puzzle game and might be able to shed some light upon what I am doing right and what I am doing wrong. So, I've firstly made my game screen with a window for all the blocks to come down in.
I've also put some dynamic text place holders ready for when I come to keeping track of how many 'lines' the player has scored, the time and so on in the right hand side of the screen. I have made graphics for the different colour 'building blocks' (just one block of 24x24 in different colours for each shape) and then used the 'building blocks' multiple times to create my shapes (I, J, L, O, S, T, Z). These blocks are called tetrominoes. Now I've come to a point where I need to import these tetrominoes randomly from the library and get them to appear in the middle just off the top of my block screen.
How do I import random objects from a particular folder in my library to the stage in Flash CS5 AS3? After realising a quick solution to my problem was not to be found quickly I then thought about what will happen to this block once it has been imported... Well, in Tetris the block moves slowly down until it hits another block or the bottom of the block screen. I know that I can do something with a detectHit() function. How do I get my block to move down the screen by a set amount of pixels every second or so?
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Mar 18, 2006
How can I change the speed of a moving car based on values input by user? Also, how can I make Flash calculate values of a function based on those input values?
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Jan 12, 2011
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
[Code]...
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Jun 13, 2010
I've got a website w/ a few different pages (each it's own swf file). When buttons are pressed the first time things seem good. But if you return to a button that's already loaded once, the movie clip file that has the navigation (and is the background), loads either too slow or too quick for the other swf files and it gets stuck in random spots. It's hard to explain, but something is not working properly.
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Mar 18, 2009
I have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
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Mar 19, 2010
hi i m new to flash and i want make a site in which the back ground moves with mouse just like URL...
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Aug 23, 2009
i'm trying to setup a scrolling list of products but without the use of a scrollbar. It would be really thankful if someone would assist me in getting attached fla integrated with mouse based scrolling. So if the user moves his mouse to the upper corner of the product list then it would scroll up and vice-versa.
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May 4, 2009
I am pretty new to flash and only know basics of animating in it and a bit of action scripting. I made a movie and used action script [code]...
to create pauses in middle of movie to conserve on frames and file size. I used this script for other banners and never had problems. I have several pauses in the movie and the first few pauses work fine but then when the movie loops it ignores the action script and speeds up the play back. What I am doing wrong see the included FLA file.[url]...
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Jul 26, 2010
I know as of 3.5.3 you're supposed to be able to use the Smart Seek functionality to do trick modes like 1/2x, 2x, etc.ow is this actually done?I understand the new seeking/stepping, just not how to playback at a different rate.
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Dec 21, 2010
I will need to display the frames of an FLV at different rates.
Here are some examples:
the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.
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Mar 12, 2009
I have been working on a couple of projects where image scrolling have been necessary, usually along the x-axis, cause of the number of images - usually the scroll is started if you roll-over a button or something. I have solved it using a Timer, or previously setInterval, that updates the .x-property like 30 times a second or so. But in the end this method turns out to be kind of laggy, regardless of what fps I use. So I wonder if you guys could share your prefered method of scrolling
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Jan 14, 2011
I have a fla file template and the example sequence swf but the template only show a few of the images in the finshed preview even though all the images are present 12 bitmaps and 12 symbols.see why the images are not moving in the Banner .
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Sep 3, 2009
I'm working on co-developing a game in flash, which involves, among other things, designating a path along which an image has to travel. Basically, it collects mouse coordinates, and needs to move the image to each set of coordinates in order. My co-developer insists that it needs to be done with trigonometry.Or is there some simpler method to move an image/movie clip/etc. cleanly to a given position on the stage?
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Feb 28, 2010
Recently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
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Sep 4, 2004
I get that Flash glitch of the movie jumoing like one pixel over after alpha transition from actionscript
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Apr 24, 2009
Anyway, the "flier_mc" won't turn fully toward the mouse. I tried a few things, but it just keep turning away at some point.i can finally remove the pesky edge to edge teleport.
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