ActionScript 2.0 :: Moving Object Based On Preloader Percent?
Mar 27, 2006
I am trying to move an object across the stage while my preloader is going. (i want two fists to meet when the preloader hits 100%). i am not very good with AS but i have tried things such as this.fist1_mc._x = percent + 100; but i am just taking shots in the dark at this point.
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Oct 26, 2011
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:
x += Math.cos(rotation / 180 * Math.PI) * speed;
y += Math.sin(rotation / 180 * Math.PI) * speed;
So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:
[Code]...
I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..
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Aug 7, 2010
I have a vertical list of movieclips added to the stage all spaced out evenly from top to bottom based of the last movieclips position. I also have defined a center Y point which I would like to find out the percentage of each clip away from that center point. The reason for this number is to scale everything from the center point which is scale 1 then they next item from the center would scale to a percentage from the center point. each clips scaling percentage would be based off of how far they are from the center point in each direction. Keeping in mind the center point is always scale to 1. I also want to make sure my scale never goes below 0.3 so the range has to be between 0.3 and 1 my centerY is also not half the height of the content but a number I decide. AS it the content might be 1000 in height but the center point could be set to 300.
[Code]...
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May 4, 2009
I want to make:
- a flash header with a cityscape moving from left to right behind a transparent logo
- the header will be included in a html-template with a width of 100%
- theh content of the website will be center-aligned (950px wide)
How do I make sure that:
- the cityscape moves over the full width of the screen, regardless of the size of the screen?
- the logo remains correctly positioned?
Click here to see how it looks as a non-moving version: [URL]
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Mar 22, 2011
I Can simulate in flash file but not happen but when test on IE it's stay on 0%.
PHP Code:
stop();
this.loaderInfo.addEventListener(Event.COMPLETE, loadComplete);
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
function loadComplete(e:Event) {
// load complete - remove listeners and move on
[Code] .....
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Jan 31, 2007
im trying to make a pre-loader, that based on the percent loaded, displays text. So at 5% it says "loading" and at 10% "still loading" , etc. Im guessing there is a way to say percenttotal=5, entertext=still loading target=instancenameoftextbox I've gotten the loader tutorial on the site here to work, i just want to add this to it.
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Jul 4, 2011
I'm loading an External JPG into an empty MC and I am trying to attach a preloader to show my visitors there is content loading.Layer 1 is Dynamic Text box - instance percent7Layer 2 is empty MC - instance of imageLoader7Layer 3 is my script.
Code:
var mcl:MovieClipLoader = new MovieClipLoader();
var mclL:Object = new Object();
[code].....
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Apr 9, 2003
how can I made a multiple preloader for various swf with a percent bar and the names of the swf, just like I have seen at [url]...?
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Jun 21, 2006
How to show the Progress bar at 0%, as it currently shows around 50%+ rather than starting at 0%.
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May 3, 2008
Does anyone know how to have a preloader that shows a percent indicator when you are caching a shared library. The way I have it set up now is on the first frame of my main swf.playback is stopped until the trigger.swf (which calls the sharedlibrary.swf via the loadClip method) is cached. While it's stopped I just have a screen that says "now loading" (which is just some text on the main time line's keyframe) but I was wondering if there was a way to add a nice percent preloader instead. If anyone has read the book Flash 8 Beyond the Basics fromhey'll will probably know what I am talking about. I assume the script would need to monitor the caching of the shared library
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Jan 9, 2012
I'm trying to get a dynamic tex box to go from 0 to100%, 100% would be when videoEvent is ready. I cant think of a way to do this. Any suggestions? I guess I need to know how many bytes it takes for VideoEvent.READY to happen.heres my code as of right now..
import fl.video.*;
import fl.controls.ProgressBarMode;
// Set Variables
[code]........
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Jul 13, 2004
I have the following script for my preLoader (see below).Its a simple preLoader with a loading bar that goes from left to right with a percent read out.What I want is the percent text box to move along the _x with the load bar, so when the load bar is at 100% the percent text box is just above.
myInterval = setInterval(preloader, 10);
function preloader() {
if (_root.getBytesLoaded()>=_root.getBytesTotal()) {[code].........
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Jun 20, 2009
I've been searching to find a simple answer to external preloaders, but it seems there are many ways to accomplish this with ac3.I am new to as3 and this is what I've come up with so far:
green_mc.scaleX = 0;black_mc.scaleX = 0;var loader = new Loader();loader.load(new URLRequest("zibapistachiointeractivesmfilesize03.swf"));loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
[code].....
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Jul 26, 2010
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it. the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
[Code].....
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Apr 4, 2011
I need a preloader to include an external .swf (iPhone_334x500.swf) that is dynamically added later in the timeline. Currently, the preloader goes to 100% and then begins to load the external swf before completing and going to frame 2. Rather than just appear to sit at 100% for 20 secs while it is still loading my external swf, I would like to include the external swf's load time in the preloader data.
This is my "preloader" code on frame 1, which is empty except for the AS. (Just a basic bar and percent preloader.) I included all of my code just in case, so please ignore the font embedding and masking if it makes it easier.
[Code]....
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Jun 13, 2011
I used the preloader AS3 found here and it work fine localy but in firefox 4.0.1 it doesnt show the percent and the scale of the progress bar.
is there an issue ?
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Aug 15, 2011
I've created a preloader in which an object moves along a curve. I want this object to move as the percentage increases, much like a loading bar would increase as the percent loaded goes up. right now my object moves over 3 seconds and not percentage.[code]...
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Jun 7, 2005
I want to achieve the effect on [URL]. The effect on the left on the about page in which when the mouse moves over the alpha of the object goes to 0%. I have all the layers set up with masks and all but need the action script. I tried applying the following code to a mask which I converted to a movieclip.
on(rollover){
this._alpha--;
}
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Sep 26, 2005
I can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:
[Code].....
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Aug 4, 2004
I want to create a preloader (in flash)(with the "percent-loaded"-thingie) for an external .html file that I want to load. Here's my code:
[Code].....
On the "main" frame" I've put a getURL action on a movieclip. Can this work.???? I'm still new at this and a bit confused?
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Nov 13, 2010
currently I have a movieclip that follows my mouse cursor simply using
char.x = mouseX
char.y = mouseY
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Jan 26, 2012
affect the position of a sprite using perlin noise? Looking at this flag example:
[URL]
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Apr 19, 2004
I'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
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Apr 19, 2004
I'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
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[Code]...
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Aug 11, 2009
I'm creating a slideshow gallery in flash and am basically there now except for one bit...
have a look here [URL]
The slider at the bottom for the thumbnails moves ok but I want it to stop at the last slide. I
I can manage to code it based on the mc's _x value
i.e if (mc._x < -200){ //do nothing }
but this creates a dead stop and I want a gently slow down like if you were to navigate from thumb 8 back to 1.
all of my coding at the moment uses the mc's x value in relation to the mouse's distance.
The code I have currently set on the slider is:
Code:
onClipEvent (enterFrame) {
if((_root.slidesQTY>6)&&(_root._ymouse>460)){
if(this._x<0){
[Code]....
how I could add another if statement that doesn't halt the animation as it hits the last slide but creates a smooth slow down?
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Dec 16, 2009
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
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Jul 23, 2011
One of my main interests is playing games so I thought why not make a game? I see lots on the Internet games based in Flash so I thought that would be my best starting point to make actual graphic based games... (not to mention I actually got taught at university how to use flash to a certain extent). The game I decided upon was tetris. I'm sure you're all familiar with the block based puzzle game and might be able to shed some light upon what I am doing right and what I am doing wrong. So, I've firstly made my game screen with a window for all the blocks to come down in.
I've also put some dynamic text place holders ready for when I come to keeping track of how many 'lines' the player has scored, the time and so on in the right hand side of the screen. I have made graphics for the different colour 'building blocks' (just one block of 24x24 in different colours for each shape) and then used the 'building blocks' multiple times to create my shapes (I, J, L, O, S, T, Z). These blocks are called tetrominoes. Now I've come to a point where I need to import these tetrominoes randomly from the library and get them to appear in the middle just off the top of my block screen.
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Mar 18, 2006
How can I change the speed of a moving car based on values input by user? Also, how can I make Flash calculate values of a function based on those input values?
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Aug 9, 2009
I am in a process of creating a preloader for my new website and i am stuck now since my preloader goes both ways instead from left to right.
The code i am using is:
[Code]....
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