ActionScript 3.0 :: Rotate Slowly Based On The Direction Hes Moving?
Nov 13, 2010
currently I have a movieclip that follows my mouse cursor simply using
char.x = mouseX
char.y = mouseY
the movie clip is always upright, how do i add rotation so the char will rotate slowly based on the direction hes moving?
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Oct 16, 2009
What I really want to know is how to rotate the symbol based on direction of mouse movement
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Sep 15, 2003
i know how to use the _rotation on a mc, but how can i let it rotate slowly
[AS]
onClipEvent(enterFrame) {
rnd = parseInt(Math.random() * 2);
if(rnd == 0) {[code].....
this way it only flips to another degree, but you can't see it go round...
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Dec 20, 2005
i know how to check the angle between my object and the mouse, but i dont know how to make it rotate slowly to it...
i tried this codes:
Code:
//first method:
onClipEvent (enterFrame) {
this._rotation = (Math.atan2(_root._ymouse-this._y, _root._xmouse-
[Code]....
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Jul 26, 2011
given the x & y speeds, how do i calculate the direction of movement?
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Feb 11, 2012
I am horrible at maths and I would like to ask how to make an object ex. an arrow turn into direction of the mouse?ENTER_FRAME and some mathematical functions, but I cant tell which and how to use them.
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Jan 15, 2007
I have a game where the FPS are calculated on an On Enter Frame event...
and I have another event that listens for key presses (other for mouse events... but all are disabled...)
And I have game tiles loaded onto a movieclip in the following order.[code]...
I tried cacheAsBitmap... and nothing... I would post the code, but with all the stuff inbetween it... it's like 700 lines long.... i'm giving a general over view... Is the problem based on the fact that I'm using the flex canvas to work off of?? Is there any way I can do my own 'canvas' like mc... that falls under the canvas, and before all the GUI? I tried adding children to the canvas and it didn't work.
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Oct 21, 2011
I've been trying to rotate an arrow but I can't get it choose the shortest direction. How would I do that?
Here's something I've started:
ActionScript Code:
import com.greensock.TweenLite;
import com.greensock.easing.*;
[code]....
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Nov 15, 2007
im just wondering , this always happens when i create a flash movie,, when 2 MC's runs together at runtime ,, the movie clips moves slowly .
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Oct 20, 2010
what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
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Apr 15, 2007
I am updating source code I came across to AS 2.0 and I am having problems with the tweens. Here is what I am trying to accomplish in AS2.0:[URL] Here is the part of my updated code I am having problems with:
[Code]...
This is my problem: (1) I want the top image to tween to the right and up in X and Y direction and also slightly rotate. THEN I want it to tween back underneath the other stack of pictures in center of swf. However what is happening is that the depth of the topimage is being set under all the pics right away and the tween takes place under all the pics and not ontop. Is there a way for me to wait until the tweens are done and then execute my swapDepths line? Here are problem lines in detail:
[Code]...
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Nov 8, 2007
Is it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.
on the picture the 0, 0 of the mc containing red box is where the lines cross, the mouse point is indicated with cursor and around it is the circle where clip's x and y should be constrained and movieclip should rotate according to mouse movement direction for example: when mouse is moving straight down then the clip's x, y rotates up and stops when its 12 o'clock...
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Jul 30, 2010
I have the following code which works quite nicely but in Clockwise direction. I would like the movie to rotate in a opposite direction which is Anti-Clock direction. How to resolve the problem?The following is the code:
// Adding mouse event to our movieclip!myMovieClip.addEventListener(Event.ENTER_FRAME, rotateMoveClip);
// the rotateMoveClip functionfunction rotateMoveClip(e:Event){ // e.target is the
[code].....
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Jan 5, 2011
in a .swf object, i rotate pictures in one direction : clockwise (+90°), with the eventRotateHit function. It works!
I need to create a counterclockwise (-90°) function : eventRotateHit2. This function doesn't work : the picture disappear. I think it's because the rotation center is false, but i'm not sure. And i don't know how to change it.
My code :
package Classes.image
{
import fl.controls.Button;
[Code]....
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Apr 29, 2009
I'm moving a movie clip using actionscript (as2) instead of a motion tween (because I want to save file size). I have this code on the first frame of the main timeline ("stone" is the movieclip instance name) and it tells the movie clip how many pixels to move in the x direction:
Code:
xTargetstone = 600;
I have this code on the movie clip itself ("stone" is the mc instance name) to handle the actual moving of the movie clip:
Code:
onClipEvent (enterFrame) {
xstone = getProperty(_root.stone, _x);
movestone = _root.xTargetstone - xstone;
setProperty(_root.stone, _x, xstone + (movestone/5));
}
The movement works fine, but the issue is that it starts out fast and then slows down over time (even though that amount of time is small). The result is that the movie clip seems to wiggle and vibrate before it stops. Is there a way for me to change the code so that it doesn't wiggle and vibrate? perhaps something with the math I'm just not totally understanding? I would like a nice consistent motion from start to finish, while being able to set the time it takes to move etc.
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Sep 8, 2009
so i have a project where i will be making a website. I will be using flash to make it interactive and visually appealing. I found a website with a really cool entrance page,please view it he mouse moves, the background looks like its moving.
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Jan 5, 2011
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up. note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class. here is a snippet from the ball class:
[Code]...
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Aug 30, 2011
Could you take a look at this site , it's official web site of Coraline animated movie , is there any related article or tutorial to do such navigation technique [URL] If not i will try to explain , layers of movieclips are ordered in z direction when you move your mouse in x & y they move based on depth like semi 3d side walk games
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Jan 5, 2011
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up.
note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class.
here is a snippet from the ball class:
Code: Select allthis._movingDir = "right";
this._speedR = 5;
this.x += this._speedR;
[Code]....
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Sep 3, 2009
I have recently been developing a sailing game and my boat turns with the arrow keys. On the turn i would like to keep the boat constantly moving forward in the direction it faces. What is the simplest way to do this?
(When i rotate the boat to the right/left, i want the boat to move that direction)
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Mar 22, 2006
I'm trying to set up a script which would force an object to move through the stage until a particular point and than change direction. I wrote something like that:
onClipEvent (enterFrame) {
moveUp = function () {
this._y -= 1;
if (this._y<-30) {
this.onEnterFrame = moveDown;
}};
moveDown = function () {
this._y += 1;
if (this._y>600) {
this.onEnterFrame = moveUp;
}};
this.onEnterFrame = moveUp;
}
But it doesn't work. the object moves only one direction and does not change it.
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Jan 3, 2010
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
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Jan 27, 2010
I have an object that points in the direction of another object (i.e. it rotates to the direction that the second objects x and y coordinates are at) below is the code I use.
var distx = target.x - x;
var disty = target.y - y;
var angle:Number = Math.atan2(disty, distx);
[code]....
as you can see. Not only does it rotate towards the target object, but it also moves towards it too. When I play the movie, the object instantly points to the targeted object and moves towards it. I would like for it to slowly turn towards the object instead of instantly turning towards it.
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Sep 27, 2010
I'm trying to achieve the effect found on this site:As you can see, the cursor (the marker) slowly rotates, based on the Y value of the mouse
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May 9, 2006
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
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Sep 21, 2010
[Code]....
Im just wondering how you can rotate "star2_mc" to the other direction?
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Feb 11, 2010
Basically what I'm trying to do is make a sundial-style clock animation. I'm using AS2 in Flash CS4. I'm still quite new to Flash so my AS know-how is slightly limited...
I want to get the time from the user's computer (I'm using getHours) and make a line (movie clip) rotate to a certain angle based on the hour. Eg. 1pm = 13 degrees, 2pm = 26 degrees and so on. This is the script I have so far and all it seems to do is rotate the movie clip to 90 degrees.
[Code]...
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Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
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Sep 29, 2010
using trig, when moving an object based on its current rotation, how does one "detect" if the object is currently moving to its own left or right direction? example: right side up: left moves the car to its left, which is left. upside down(180 rotation): left moves it the car to its left, which is right. based on movement alone, how can i say its moving to its own oriented left or its right?
[Code]....
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Jan 26, 2012
affect the position of a sprite using perlin noise? Looking at this flag example:
[URL]
If you imagined a sprite with say just a circle drawn in it positioned on the top right corner of the flag, is there a way to calculate the change in position to keep it in-sync with the flag corner as that animates? What I'm after is the fluid motion but not the distortion.
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