ActionScript 3.0 :: How To Choose Shortest Direction To Rotate
Oct 21, 2011
I've been trying to rotate an arrow but I can't get it choose the shortest direction. How would I do that?
Here's something I've started:
ActionScript Code:
import com.greensock.TweenLite;
import com.greensock.easing.*;
[code]....
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Nov 11, 2010
I am creating a a small site with a spinning menu but I want it to spin only in onedirection ( clockwise) and around the centre of the 3 point cross I am using as a menu.I have this currently to rotate the menu but I want it to only rotate on way and around centre.
Code:
content_mc.draw_btn.addEventListener(MouseEvent.CLICK,drawClick);
function drawClick(e:MouseEvent):void{
[code]....
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Jul 26, 2011
given the x & y speeds, how do i calculate the direction of movement?
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I am horrible at maths and I would like to ask how to make an object ex. an arrow turn into direction of the mouse?ENTER_FRAME and some mathematical functions, but I cant tell which and how to use them.
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Oct 20, 2010
what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
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currently I have a movieclip that follows my mouse cursor simply using
char.x = mouseX
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I am updating source code I came across to AS 2.0 and I am having problems with the tweens. Here is what I am trying to accomplish in AS2.0:[URL] Here is the part of my updated code I am having problems with:
[Code]...
This is my problem: (1) I want the top image to tween to the right and up in X and Y direction and also slightly rotate. THEN I want it to tween back underneath the other stack of pictures in center of swf. However what is happening is that the depth of the topimage is being set under all the pics right away and the tween takes place under all the pics and not ontop. Is there a way for me to wait until the tweens are done and then execute my swapDepths line? Here are problem lines in detail:
[Code]...
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Nov 8, 2007
Is it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.
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I have the following code which works quite nicely but in Clockwise direction. I would like the movie to rotate in a opposite direction which is Anti-Clock direction. How to resolve the problem?The following is the code:
// Adding mouse event to our movieclip!myMovieClip.addEventListener(Event.ENTER_FRAME, rotateMoveClip);
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[code].....
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Jan 5, 2011
in a .swf object, i rotate pictures in one direction : clockwise (+90°), with the eventRotateHit function. It works!
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My code :
package Classes.image
{
import fl.controls.Button;
[Code]....
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Sep 21, 2010
[Code]....
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ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[Code]....
how to make that first ball did not change its direction and continued to fly in the direction of the shot?
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I want to put shortest int in shortest:
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}
What's wrong with above lines of code?
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I have this object in Flex 4
[Code]....
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[Code]....
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[Code]...
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