ActionScript 3.0 :: Rotate In The Direction Of The Mouse?

Feb 11, 2012

I am horrible at maths and I would like to ask how to make an object ex. an arrow turn into direction of the mouse?ENTER_FRAME and some mathematical functions, but I cant tell which and how to use them.

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Is it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.

on the picture the 0, 0 of the mc containing red box is where the lines cross, the mouse point is indicated with cursor and around it is the circle where clip's x and y should be constrained and movieclip should rotate according to mouse movement direction for example: when mouse is moving straight down then the clip's x, y rotates up and stops when its 12 o'clock...

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What I really want to know is how to rotate the symbol based on direction of mouse movement

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have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..

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import flash.display.MovieClip;
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import flash.events.MouseEvent;

[Code]....

how to make that first ball did not change its direction and continued to fly in the direction of the shot?

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given the x & y speeds, how do i calculate the direction of movement?

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I've been trying to rotate an arrow but I can't get it choose the shortest direction. How would I do that?

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[code]....

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what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.

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currently I have a movieclip that follows my mouse cursor simply using

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I am updating source code I came across to AS 2.0 and I am having problems with the tweens. Here is what I am trying to accomplish in AS2.0:[URL] Here is the part of my updated code I am having problems with:

[Code]...

This is my problem: (1) I want the top image to tween to the right and up in X and Y direction and also slightly rotate. THEN I want it to tween back underneath the other stack of pictures in center of swf. However what is happening is that the depth of the topimage is being set under all the pics right away and the tween takes place under all the pics and not ontop. Is there a way for me to wait until the tweens are done and then execute my swapDepths line? Here are problem lines in detail:

[Code]...

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I have the following code which works quite nicely but in Clockwise direction. I would like the movie to rotate in a opposite direction which is Anti-Clock direction. How to resolve the problem?The following is the code:

// Adding mouse event to our movieclip!myMovieClip.addEventListener(Event.ENTER_FRAME, rotateMoveClip);
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[code].....

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in a .swf object, i rotate pictures in one direction : clockwise (+90°), with the eventRotateHit function. It works!

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My code :

package Classes.image
{
import fl.controls.Button;

[Code]....

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Professional :: Rotate "star2_mc" To The Other Direction?

Sep 21, 2010

[Code]....
 
Im just wondering how you can rotate "star2_mc" to the other direction?

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CS3 Mouse Direction Scrolling?

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I designed a horizontally oriented page that expands to the right. The problem is, the content goes off the screen.

I want to know how to make all of the content on the website scroll with the mouse direction like this webpage- sectionseven.com

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ActionScript 1/2 :: Detecting Mouse Direction?

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I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of  image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site:

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ActionScript 2.0 :: Detecting Mouse Direction?

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I'm having a problem when detecting the direction of the mouse.I'm using the following script:

Code:
stop();
//

[code].......

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ActionScript 1/2 :: Detect The Direction Of Mouse Movement?

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I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of  image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site:  [URL]

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I am trying to create an image pan that's move this image oposite to the mouse position with a tween effect.

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ActionScript 3.0 :: Direction Of Ball Same As Of Cursor Mouse

Mar 17, 2011

I have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..

ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
var dist:Number = 0;
[Code] .....
How to make that first ball did not change its direction and continued to fly in the direction of the shot?

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so basically I have a circle which I got to spin around and stop when the mouse is over it. However I now need it to also spin Anti-Clockwise if the mouse is near the top of the page and clockwise if the mouse is at the bottom of the page.

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[Code]...

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Is there a way to determine the direction in which the mouse-cursor is moving (up/down)?

Kinda like a constant listener, or something.

I only know about the onMouseMove-function, but it doesnt seem to come with parameters for direction.

Maby there is something that can be done with the:

_ymouse

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_ymouse ++;

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ActionScript 2.0 :: Determine Direction Of Mouse Movement?

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I have a clip of a small person 'flying', following the mouse coordinates. Its a 2d image facing a to one side. how I can determine when the mouse is moving right or left so that I can trigger the icon to 'flip' and face the other direction.

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I have tried the following code to make a movie clip (car_mc) follow the mouse and to flip horizontally when the mouse changes direction. Some of it works well but the flip is unstable. I have also tried using -1 for both flips.

[Code]...

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ActionScript 2.0 :: Determining Direction Of Mouse Movement

Mar 20, 2004

Is there a way to determine the direction in which the mouse-cursor is moving (up/down)? Kinda like a constant listener, or something. I only know about the onMouseMove-function, but it doesnt seem to come with parameters for direction. Maby there is something that can be done with the: _ymouse ..parameter. Something similar to: _ymouse ++; ..to indicate the mouse-cursor is moving downwards.

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Apr 20, 2004

How do I get a movie clip to move to the mouse when it is clicked and released and have it rotate in the direction that it moves?

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ActionScript 3.0 :: Detect Mouse Direction And Change Frame?

Feb 5, 2010

I'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]

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Flash :: Moving Layers In X & Y Direction With Depth By Mouse

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Could you take a look at this site , it's official web site of Coraline animated movie , is there any related article or tutorial to do such navigation technique [URL] If not i will try to explain , layers of movieclips are ordered in z direction when you move your mouse in x & y they move based on depth like semi 3d side walk games

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ActionScript 2.0 :: Have A Movie/image To Go In The Opposite Direction To The Mouse?

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I need to have a movie/image to go in the opposite direction to the mouse.For example, I want the image to go down if the the mouse goes up.Similarly for all other directions.

I want to have a subtle deceleration of the image.I also want to have a border for the image.The mouse should only move when the image is in the boundary.I want to have a mask, so that only the part of the image in the boundary can be seen.

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IDE :: Mouse Direction Tilts Image/movie Clip?

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I am designing an online city guide and on this particular page I have an image of a map. I want the direction/location of the mouse to determine the angle of the tilt of my image.This is a perfect example of what I'm trying to explainf you let the preloader load, you will see that on the main page, the pink background image subtly tilts depending on where the mouse is and how close it is to the image.

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