I need to have a movie/image to go in the opposite direction to the mouse.For example, I want the image to go down if the the mouse goes up.Similarly for all other directions.
I want to have a subtle deceleration of the image.I also want to have a border for the image.The mouse should only move when the image is in the boundary.I want to have a mask, so that only the part of the image in the boundary can be seen.
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
I am designing an online city guide and on this particular page I have an image of a map. I want the direction/location of the mouse to determine the angle of the tilt of my image.This is a perfect example of what I'm trying to explainf you let the preloader load, you will see that on the main page, the pink background image subtly tilts depending on where the mouse is and how close it is to the image.
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site:
I am horrible at maths and I would like to ask how to make an object ex. an arrow turn into direction of the mouse?ENTER_FRAME and some mathematical functions, but I cant tell which and how to use them.
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site: [URL]
I have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code: import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.MouseEvent; import flash.ui.Keyboard; var dist:Number = 0; [Code] ..... How to make that first ball did not change its direction and continued to fly in the direction of the shot?
so basically I have a circle which I got to spin around and stop when the mouse is over it. However I now need it to also spin Anti-Clockwise if the mouse is near the top of the page and clockwise if the mouse is at the bottom of the page.
Can anyone help? I did the animation through tweening in flash so my code is tiny, but here's what it is. I'm new to flash so forgive me if I don't know what I'm doing.
does anyone know of a tutorial that shows you how to do a continuous text scroll on mouse move .if mouse move Up then Scroll to up.and mouse move down then scroll to down.
I have a clip of a small person 'flying', following the mouse coordinates. Its a 2d image facing a to one side. how I can determine when the mouse is moving right or left so that I can trigger the icon to 'flip' and face the other direction.
I have tried the following code to make a movie clip (car_mc) follow the mouse and to flip horizontally when the mouse changes direction. Some of it works well but the flip is unstable. I have also tried using -1 for both flips.
Is there a way to determine the direction in which the mouse-cursor is moving (up/down)? Kinda like a constant listener, or something. I only know about the onMouseMove-function, but it doesnt seem to come with parameters for direction. Maby there is something that can be done with the: _ymouse ..parameter. Something similar to: _ymouse ++; ..to indicate the mouse-cursor is moving downwards.
I'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]
Could you take a look at this site , it's official web site of Coraline animated movie , is there any related article or tutorial to do such navigation technique [URL] If not i will try to explain , layers of movieclips are ordered in z direction when you move your mouse in x & y they move based on depth like semi 3d side walk games
Is it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.
on the picture the 0, 0 of the mc containing red box is where the lines cross, the mouse point is indicated with cursor and around it is the circle where clip's x and y should be constrained and movieclip should rotate according to mouse movement direction for example: when mouse is moving straight down then the clip's x, y rotates up and stops when its 12 o'clock...
I would like to know how to perform a check on the direction of the movement of the mouse on stage like let us say considering the stage.height/2 as the center if the mouse moves up it should trace up and down if it moves down... I did it by storing all the _ymouse coordinates in temp array and chking if temp[i]>temp[i-1] but it doesn't work satisfactorily. i am posting the script i made...i do admit i am very bad in calculations so correct me if i went wrong somewhere