ActionScript 3.0 :: My Movieclip Moving Slowly

Jan 15, 2007

I have a game where the FPS are calculated on an On Enter Frame event...

and I have another event that listens for key presses (other for mouse events... but all are disabled...)

And I have game tiles loaded onto a movieclip in the following order.[code]...

I tried cacheAsBitmap... and nothing... I would post the code, but with all the stuff inbetween it... it's like 700 lines long.... i'm giving a general over view... Is the problem based on the fact that I'm using the flex canvas to work off of?? Is there any way I can do my own 'canvas' like mc... that falls under the canvas, and before all the GUI? I tried adding children to the canvas and it didn't work.

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[Code]...

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[URL]

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[Code]...

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[code].....

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[Code]...

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guage.jpg (23.8 KiB) Viewed 231 times

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Code:
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[Code] .....

But I don't want the mc going back to it's original position but to a completely different y position to create kind of a bounce effectHow to accomplish that?

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i've got a sticky problem:i'm working on a zelda-GBA type game, and i need to load the tiles (16x16px graphics) from an external SWF file.sounds easy, but i want to be able to duplicate or attach them into a given movieclip.do you see what i mean?here's a light reconstruction of my problem:on frame 1 of root

Code:
loadMovie("../worlds/comadose/environment.swf", "droptarget");
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[code].....

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here's what I have going on so far--I have a movieclip that's acting as a continuously scrolling text field, and want it to stop scrolling onMouseDown.

here's my code right now:

[Code]...

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