ActionScript 3.0 :: Movieclip Moving Random Around?

Oct 6, 2010

If I have a movieclip moving random around the stage, and I have another movieclip I one corner. is it possible to add an event listener to listen after if the random moving movieclip comes over the other movieclip?

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[URL]

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[URL]

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I have a movieclip that I want to move down and up.I use a new tween using the Elastic. easeOut property to move the movieclip down over a duration of 2 seconds.But right after it moves down I need to move it right back up so it looks like a uniform animation.I used setInterval(reverse,2000) and reverse contains yoyo();This almost works.Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up.It does not give the impression that it is 1 tween, which is what I was going for.I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'.It is too fast and comes to a halt, not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down.Is it possible to move the movieclip down AND up by using just 1 "new tween" function?

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Professional :: Moving Movieclip Up And Down?

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I have a movieclip that I want to move down and up.  I use a new tween using the lastic.easeOut property to move the movieclip down over a duration of 2 seconds.  But right after it moves down I need to move it right back up so it looks like a uniform animation.  I used setInterval(reverse,2000) and reverse contains yoyo();This almost works.  Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up.  It does not give the impression that it is 1 tween, which is what I was going for.  I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'.  It is too fast and comes to a halt,not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down.  Is it possible to move the movieclip down AND up by using just 1 "new tween" function?  I am out of ideas.

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I want to rotate an object in AS because i think moving it manually is a waste of time

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ActionScript 2.0 :: Moving A Movieclip Up And Down

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how to make the scroll/list menu in 2advanced's portfolio section, it can be found here [URL]

I kinda had a idea on how to make it , by using a mask and movie clip which holds the buttons, and then just use the up and down buttons to move the movie clip up and down, but dnt really know how to really do this.

basically want to know how to move a Movie clip up and down when a up or down button is pressed with restriction to how much i can move it up and down,

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I have a movieclip that I am moving behind a mask to achieve a panning effect. I am able to move my movie clip onRollOver and stop onRollOut. So far so good, except that I have no boundaries or margins on my movie clip so when I keep my mouse on my button, my movieclip continues to move indefinitely forever. Can someone please tell me how to set boundaries on the left and right or how to limit the scrolling to an X -1000 and X +1000?

[Code]...

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ActionScript 3.0 :: Moving MovieClip From Left To Right

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Basically I need to have a cartoon character walking to the right hand side of the screen and then turning around and moving back to the left hand side and so on.
I have some code done but it could be all wrong as I am not the best coder at all, just starting out.

Code:
package classes{
import flash.display.MovieClip;
import classes.RollableChar;
public class MainApp2 extends MovieClip{
//public var theCharacter:MovieClip;
//public var myCarrot:RollableChar;
[Code] .....

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I'm exploring menu's in flash and I'm currently trying to put together a thumbnail menu where thumbnails are contained in a Parent MovieClip.I want to then be able to move that movieclip along the stage (to the left or right, depending on the keyboard key pressed)..I know I can do this using this code, when the Parent MovieClip

stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);function myKeyDown (e:KeyboardEvent):void{
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[code].....

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In my attempt to create a simple Pong-like game, I've encountered a very strange and at times severe visual bug.When I set the ball (A Flash CS 5.5 library MovieClip) in motion moving around the screen at a rather fast speed, I've noticed that sometimes the edges of the ball would be cut-off for a short moment in the direction it is moving.

When it happens, it almost seems like the position of the ball MovieClip is slightly ahead of its own border and thus the part that is outside the border fails to get drawn.

Here's a picture that illustrates how this looks - at least for me:

You can also view the .swf file online here: [URL]

Some technical data:

I've been unsuccessful in capturing the with a screenshot no matter how much I tried. Sometimes I would open the .swf and the bug would be almost non-existent while at other times it was very blatant. I'm using an EnterFrame event function to increment / decrement the x and y position of the MovieClip. I have never encountered any such problem in any Flash app, in this machine or others. Truncating / rounding the x and y values of the MovieClip didn't help. Neither did setting cacheAsBitmap to true.

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On the main timeline I've got solar_mc also On the main timeline I've got planet_mc and inside planet_mc I've got pluto_mc.. In pluto_mc. the actionscripts are writen to display text info, change colors, mouseovers, etc... My problem is the actionscript written in pluto_mc makes moon_mc, crib_mc and hale_mc on the main timeline function (changing it's colours, information, etc...). But I need to move moon_mc, crib_mc and hale_mc to solar_mc. When I do so the pluto_mc action script does not work! How can I put moon_mc, crib_mc and hale_mc in to one mc (solar_mc) and still make the actionscript in pluto_mc work? I've used the _root. command in the script pluto_mc..

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ActionScript 3.0 :: Moving A Movieclip Within Another Class?

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I've boiled this down as simple as I can make it. When I click on the down movie clip (which is inside the MC movieclip) it does indeed move the MC movieclip down 20. However, I need it to also move the "enemy" movieclip down. When I try running this I don't get any compile errors but when I click on the "down" and the MC moves down I get the following error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

[Code]...

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Aug 20, 2009

I'm currently working on a GUI design and for the options, instead of a slider I want a movie clip that fills 5 boxes or empties the boxes when i hit the plus or minus buttons I've made. I created a movie clip called bars which has 6 frames. Then I made an addbar button and a subbar button. I then created a movieclip with all three items inside of it called gauge. I set the actionscript to the gauge movie clip. This is what code I have in currently. When I play the swf the boxes remains empty and will not move through the movie clip of bars like I want.

guage.jpg (23.8 KiB) Viewed 231 times

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ActionScript 2.0 :: Add Boundary For The Moving Movieclip

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I have function for moving the movieclip but I would like to add boundary for it. And another thing is that the movieclip contains a textfield for receiving the text input from the user so I have the autoSize=true for the textfield. Then I wonder how to modify the code so that when the movieclip exist the boundary, it couldn't move any more?

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