ActionScript 3.0 :: Make Movieclip Width Slowly Expand?
Sep 10, 2009
I have a movieclip, powerMeter, that I need to slowly expand until it's width is 80. I using
Code:powerMeter.width -= 80; to make it shrink, but I need a way to slowly make it scale back up.
how I can make a movieclip randomly slowly float around within a certain specified area on the page? The way I'm doing it now.. is I use TweenMax.. set a bezier, and have the object tween randomly every 20 seconds to a random spot using the Timer class. This is looks okay.. but I'm sure there's a better way to do it so I can control the area which I want it to float within more easily.
Is there anyway (with action scripting) when having a Flash Video set to Expand to 100% Width and Height to have certain elements within that video maintain their inherent size and not scale ?URL...Notice how the BG Scales, but the video in the center does not nor does the footer. Is this performed with CSS and using multiple DIVs with varying Z Indices.
i have been using AS2.0 for quite a long time. And i started using papervision3D too.I am using tutorial made by Lee Brimelow's cube tutorial. but i want different results. So long i am able to move the cube in one direction and that is my requirement. But in his tutorial he as link to urls. what i want is to expand one face of the cube which is clicked to expand to fit in the screen.(i am also using fullscreen and stage resize).
I am using the Laco Tween tweening formula, which can be found here:[URL] OK, I set an MC's width and height to 0, which works, then I try to get the MC to expand to it's width and height with the following tween code:
I have a movieclip called "masterbar" and within that is one movieclip called "bar" (which is one pixel wide) and a dynamic text field called "varnumber" What I need to do is get "bar" to expand to the be the width of four times whatever number I type into "varnumber" I tried soemthing along the lines of the following but it isn't working.
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
I am very new to Flash and would like to find some way to have a movie expand from the page and open larger. I have tried having it open in another window, but that looks cheezy. It would be great to have it sitting in the page (right now it is 375 X 280) and then when someone clicks on the video it opens, without any borders, just viewer, to 900 X 675. I have looked online at various players, but none do anything like this. There has to be a way to make this happen. Right now I am using Dreamweaver CS3 and just using the embed player that is part of Dreamweaver.
How would i make a web banner that maybe could expand to a bigger size when i roll over it? i see people doing these over the internet but do not know how.sometimes the web page changes to accommodate for the bigger web banner once the user rolls over with their mouse.
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
I am having a problem with making 1 animation. I want to make a slowly appearing line. The scene is a pencil drawing a line. So as the pen end moves a line is slowly appearing, I couldn't get the technique on doing this?
I have a game where the FPS are calculated on an On Enter Frame event...
and I have another event that listens for key presses (other for mouse events... but all are disabled...)
And I have game tiles loaded onto a movieclip in the following order.[code]...
I tried cacheAsBitmap... and nothing... I would post the code, but with all the stuff inbetween it... it's like 700 lines long.... i'm giving a general over view... Is the problem based on the fact that I'm using the flex canvas to work off of?? Is there any way I can do my own 'canvas' like mc... that falls under the canvas, and before all the GUI? I tried adding children to the canvas and it didn't work.
I'm using the following code to spin a couple stars on the stage when the mouse rolls over them. Can't figure out how to make the stars slowly decrease in speed after the user rolls off though.
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
I have to make a text fade off slowly, at the same time a text behind fading on at the same position, Can I do this with different MovieClips or I have to use a simngle text component... Ok, this what I want: (fading on) SomeText (fading off/fading on)Some other text (fading off)
I want to be able to display a paragraph where if the text being shown is (say) over 15 lines long, then a link text will appear and if click it will expand. Example: This is a long line for here so I need to make more display but I cant so what will (More)... <== this more link will be clicked and the rest will show up below this paragraph expanded to show the rest of it. (Close)... <== this close link will be clicked and the rest of the page will be hidden again. Can this be done in Flex? Here is a link example done in javascript [URL].
I'm creating a flash rhythm game. I have a looping (at a certain frame I have a gotoAndPlay) movieclip that contains the notes that scroll by, which loops for about three minutes. As the level progresses, the movieclip's framerate begins to lag and stutter. As far as the movieclip is concerned, no variables or functions are being called that would cause this. I have no idea how this could occur. It is also worth mentioning that the notes are represented by text (non-rasterized text), if that makes any difference. As far as posting my code goes, I think it would be far too convoluted to be worth your time. I just don't understand how the framerate of this movieclip could drop independent of the rest of the game.
I'm trying to make about a minute long animation of two koi fish.
1. Fish slowly swim in frame 2. Fish swim in circle a couple times 3. 4 food pellets drop into water 4. Fish eat them one at a time 5. Fish slowly swim out of frame
I've finished step 2, but now I want to go back and do step 1. I've attatched a picture of my koi and I was wondering if there was any way I could flip the image of them and tween them to make it look like the fish were moving their bodies all in flash.
i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
I've done a website in Fullscreen Flash(Not Fullscreen like when you play agame but the full of screen of the browser). To achieve the result, I've set the Flash Width and Height to 100% and I've had a HTML code so there's No Margins. But now the problem is that the jpegs files into the flash are squashing alot. I'd like to keep the perfect quality of jpgs but when it resizes to 100% of a widescreen it squashes for sure and I totally understand. How can I make a Fullscreen Feeling without using 100% Width and Height?I've seen couple of fullscreen flash sites that did it but I don't get how they do.URL...
I'm fairly new to flash especially AS3 and I'm trying to make a MC width 100% with the color changing (tint) but I want the rest of my content to remain a fixed size/non scalable and centered. I've seen this tutorial [URL] but don't have a clue where to start.
I have 2 movieClips which I want to make the height and width of the stage. It's worked fine in the first instance (pun, wahey!) but when I add in the second (blackOver) it stops the buttons working and all sorts.
I am having some trouble with some Movieclip, whenever I try detecting the MC's width, it always display zero for some reason. On the 2nd frame, the following function will start loading. After the initial turn, I have another condition statement to check whether it should go to another frame or not. If it's staying in this frame, it will load this function again, and the temp_counter will increases.
tel_phrase_holder is just a dynamic textfield I use to display the width only. function tel_load () { tel_holder.removeChildAt(0); var a = new Loader(); tel_holder.addChild(a); a.load(new URLRequest(tel_pic_start[temp_counter - 1])); tel_phrase_holder.text = tel_holder.width.toString();}
I tried putting "tel_phrase_holder.text = tel_holder.width.toString();" at the beginning as well like I did at the following code. It's slightly better, but it's loading the previous picture's width instead of the current picture's width. [Code] .....