ActionScript 2.0 :: Expand To 100% Width / Height To Have Certain Elements Within Video / Maintain Inherent Size And Not Scale ?
Nov 5, 2008
Is there anyway (with action scripting) when having a Flash Video set to Expand to 100% Width and Height to have certain elements within that video maintain their inherent size and not scale ?URL...Notice how the BG Scales, but the video in the center does not nor does the footer. Is this performed with CSS and using multiple DIVs with varying Z Indices.
I have a video inside of another movieclip. When I go full screen, I scale up the outer movieclip to fit the screen. So that OuterMovieClip.width is equal to screenWidth etc. How do I maintain the aspect ratio on my video so it does not get distorted? Whats the proper math for that?
I have a movieclip called "masterbar" and within that is one movieclip called "bar" (which is one pixel wide) and a dynamic text field called "varnumber" What I need to do is get "bar" to expand to the be the width of four times whatever number I type into "varnumber" I tried soemthing along the lines of the following but it isn't working.
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
I have a strange and extremely annoying problem.I have a simple would-be navigation bar that works perfectly with this code:
Code: import gs.TweenLite; var buttons:Array = new Array(); var btnProps:Array = new Array();[code].....
It takes the 5 items in the menu and when they are individually moused-over, they simple move 10 points to the left, then when the mouse is off they move back to their original position.Now I want to change it so that they scale up a tiny bit in both width and height. I've been trying to do this for some time and I have no idea why this code does not work:
Code: var _rect:Rectangle = new Rectangle(_btn.x, _btn.y, _btn.width, _btn.height); btnProps.push(_rect); }[code]...
Everything in these two versions is EXACTLY the same except for this part I've posted.
I am using the Laco Tween tweening formula, which can be found here:[URL] OK, I set an MC's width and height to 0, which works, then I try to get the MC to expand to it's width and height with the following tween code:
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
Does anyone know how I can retrieve the "ORIGINAL" stage height and width that was set during compile of an Air/Flash ApplicationI have set the Application to compile to 1920x1080;I have stage.scaleMode = StageScaleMode.SHOW_ALL;and stage.nativeWindow.maximize();But when I trace stage.stageWidth I get 1280 which is the resolution of the screen.I was hoping to get the 1920.I cannot use stage.width or stage.getBounds(stage) because this returns 6000. Due to items being masked off screen.
With the stage.stageWidth being the screen resolution, I was hoping I could use that and mathematically work out the original using stage.scaleX. but even with SHOW_ALL scaling the entire application, stage.scaleX returns 1EDIT: I know what "Show all" does, you do not need to tell me about it.I also know what stage.width and stage.stageWidth do, but stage.stageWidth is returning what I believe is incorrect in this example and need an alternative.
How does flash scale for fullscreen?For example, if I draw a shape and give it a width and height of 100px (square)...does that scale up proportionally when the flash is made full screen? Or does that object stay 100px x 100px?
I have a video object and would like to size it to the width of my document. In order not to distord it, I would like to size the height in relationship. I can't seem to wrap my head around the math for that. How is that done?
I have a movieclip (containter_mc) , which i then load a .jpg image into with actionscript. but when i try to set the height and width (setProperty(containter_mc,_width,200) it changes the image size, but does not make it to the specified size...
I have a basic framework for my code, but I am not sure how to just get the icons I have to grow and shrink. Right now I can only get it to snap to +10 width and height.
var grow:Number = 10; var shrink:Number = 10; resiSplash_mc.addEventListener(MouseEvent.CLICK, resiClick) resiSplash_mc.addEventListener(MouseEvent.ROLL_OVE R, resiGrow) resiSplash_mc.addEventListener(MouseEvent.ROLL_OUT , resiShrink) function resiClick(event:MouseEvent):void { [Code] .....
when i create stage and make its width and height in pixels Web Browsers show it with pixels too. so i want to make a stage which width and height would be 100% in web browsers. i just want to place buttons and some stuffs on the top and right of the web browser.
I have been trying to resize my swf width and height to the browser size for the past 10 days...this is what I was able to get so far looked at numerous tutorials online...but no luck with my swf I would like my images to fill the entire browser without the white background on the side and I would like to do it so that my images will not look distorted...
How can I limit the size of a child container with percentage width/height of 100%?
Example:
<mx:HBox id="container" width="100%" height="100%"> <mx:HBox id="scrollContainer" width="100%" height="100%"> <!-- keep this content limited to the size of "container" -->
[Code]....
Apparently I can get the desired behavior if I change HBox to Canvas but I would still like to know how to accomplish this with a HBox and why it differs from Canvas.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
when I layer an swf over html, with all the good stuff in place (wmode = transparent, z-index), I can't access the html elements in Firefox/Chrome/Safari. Here's a link to a test [URL] This is a stripped down version; I've also tried using swfobject.
I am new in AS3.I am using net stream video player with xml. How can i get videos dimension (Width and Height).if suppose i get the dimension of the video and i will change the video size with aspect ratio.