ActionScript 3.0 :: Size Height In Relationship To Width?
Jul 16, 2009
I have a video object and would like to size it to the width of my document. In order not to distord it, I would like to size the height in relationship. I can't seem to wrap my head around the math for that. How is that done?
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
I have a movieclip (containter_mc) , which i then load a .jpg image into with actionscript. but when i try to set the height and width (setProperty(containter_mc,_width,200) it changes the image size, but does not make it to the specified size...
I have a basic framework for my code, but I am not sure how to just get the icons I have to grow and shrink. Right now I can only get it to snap to +10 width and height.
var grow:Number = 10; var shrink:Number = 10; resiSplash_mc.addEventListener(MouseEvent.CLICK, resiClick) resiSplash_mc.addEventListener(MouseEvent.ROLL_OVE R, resiGrow) resiSplash_mc.addEventListener(MouseEvent.ROLL_OUT , resiShrink) function resiClick(event:MouseEvent):void { [Code] .....
when i create stage and make its width and height in pixels Web Browsers show it with pixels too. so i want to make a stage which width and height would be 100% in web browsers. i just want to place buttons and some stuffs on the top and right of the web browser.
I have been trying to resize my swf width and height to the browser size for the past 10 days...this is what I was able to get so far looked at numerous tutorials online...but no luck with my swf I would like my images to fill the entire browser without the white background on the side and I would like to do it so that my images will not look distorted...
How can I limit the size of a child container with percentage width/height of 100%?
Example:
<mx:HBox id="container" width="100%" height="100%"> <mx:HBox id="scrollContainer" width="100%" height="100%"> <!-- keep this content limited to the size of "container" -->
[Code]....
Apparently I can get the desired behavior if I change HBox to Canvas but I would still like to know how to accomplish this with a HBox and why it differs from Canvas.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
Is there anyway (with action scripting) when having a Flash Video set to Expand to 100% Width and Height to have certain elements within that video maintain their inherent size and not scale ?URL...Notice how the BG Scales, but the video in the center does not nor does the footer. Is this performed with CSS and using multiple DIVs with varying Z Indices.
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
I have a flash banner graphic that I created at 1000px wide by 420px tall. I want this to be fluid and fill the browser width, so that when the browser is rescaled the swf fills the horizontal space. My problem is that there is content below it that needs to touch it, but the height is trying to fill 100% so it is creating vertical space between the flash content and the div below it.
I guess a better way to describe it is that I don't want to define the height I just want the width to be 100%. At 100% height there is unused space so I need to make the height maybe undefined or something smaller then 100%?Also, if you make the browser too small vertically the width will not fill. So I want 100% width regardless of the browser height.
I'm trying to change the position of a movieclip I've added to the stage. When I try to access stage.width or stage.height I get 0. I've tried MovieClip(root).stage, DisplayObject(root).stage, root.stage, stage, and simply width and height. All of these are equal to zero.
I want to write a shell that creates instances of an app and scales it down for animating. Well, I created my shell class and instanced the app and set scales for x and y and then I traced the height and width because I wasn't sure what they'd be. I thought they'd be based on the stuff on the stage or whatever, but they both came up zero. So I'm not sure how that works, am I supposed to have set those values?
I have an empty movieclip in the stage that holds a backgroundbg._width = Stage.width;bg._height = Stage.height;the background is loaded from XML and works fine since I'm not set the width and heightbut if I set: bg._width = Stage.width and bg._height = Stage.height
I have two Canvas A and B, A is the child of B.A can be resized by some user actions like adding some UI components to its base.A is bounded by an other Parent canvas B which should show scolling handles if its child A gets too large.I would like A to have the same width and height of B (or really close) while the calculated width and height of A is smaller than those of B.If w or h of A get larger than those of B then A should grow and B will show scrolling.