ActionScript 3.0 :: Moving A Movieclip Towards Its Rotation?
Dec 10, 2010
Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.
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Feb 22, 2012
I have 2 container MovieClips (mc1, mc2), each of them has a separate x,y, rotation. I want to take a child from mc1 and addChild() it to mc2 while keeping the same x, y, and rotation on the screen so you see the added child mc as if it didnt change position or rotation, just moved to the other MC.
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Oct 3, 2006
I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
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Apr 20, 2010
One of the strangest things I've EVER seen with any software. I teach Animation at a high school. I had my students do the following, using Flash CS4, on Windows XP SP3, with Flash 10 installed. All software latest as of April 2010.
[Code]...
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Sep 29, 2010
I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?
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Mar 18, 2011
I have a script that rotates my character using left and right keys. I want the character to move forward to the direction he is pointing at when I press up key.How can I calculate the needed X and Y amounts from the rotation?
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Aug 6, 2011
The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation).
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation)
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Oct 20, 2010
I need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.
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Oct 26, 2011
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:
x += Math.cos(rotation / 180 * Math.PI) * speed;
y += Math.sin(rotation / 180 * Math.PI) * speed;
So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:
[Code]...
I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..
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Jul 15, 2011
i have the follow issue :
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
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Dec 23, 2010
So I've found numerous tutorials on rotating to face the mouse, and none of the rotation equations work properly for me. I made my own that worked but then it just over complicated things such as bullet direction.
Code:
var radians:Number =Math.atan2(mouseY-ME.y,mouseX-ME.x)
var degrees:Number = (radians/Math.PI)*180;
ME.rotation=degrees;
That is the only code that changes the rotation of my movieclip. and it always seems to be about 45 degrees behind my mouse?
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Dec 10, 2010
Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.
What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.
View 5 Replies
Apr 12, 2010
How to MovieClip rotation with acceleration?
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May 22, 2004
I need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie.
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Nov 14, 2007
I am making a 'simple' template builder in flash which allows the user to add/remove text boxes and images to the stage.
I can rotate any of the movieClips fine but it rotates from the top left and i want it to rotate from midpoint. Is there a way to set the midpoint/rotation point using actionscript?
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May 22, 2004
I need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie. How to do that?
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Sep 6, 2011
I've a movieclip representing an arrow (with registration point in its middle). When I click a button, the arrow must point to a certain movieclip on stage. I use this code to execute the Tween:
TweenLite.to(arrow_clip,1,{rotation:degrees});
But I can't understand how to calculate the degrees. I tried the following with no luck:
var degrees =Math.atan2((clip.y-arrow_clip.y),(clip.x-arrow_clip.x))*(180/Math.PI);
I found the following is working but I can't completely understand why:
var degrees = -(Math.atan2(arrow_clip.x-clip.x, arrow_clip.y-clip.y))*(180/Math.PI);
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Feb 22, 2012
How could I do: To attach a movieclip (e.g. 'footsteps'), along a path (other movieclip).
That would be within a interval for attaching one movieclip at a time.
I would need rotation, i.e, the footsteps, should rotate according with the path direction.
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Apr 24, 2005
I'm having a problem with a little movement script I wrote for a MC I have. I believe it either has to do with variable scoping, or with a coordinate system problem. (If I change the xPos and yPos in the onClipEvent (load) to 0,0...then the MC starts in the middle of the field (MC) I'm trying to move it inside of.) Basically...the ActionScript you see below is a part of the "Player" MC...who is supposed to move around a "field" MC I have.
(I was assuming setting xPos and yPos to 0 would have the Player MC starting at the very top left of the entire screen...which instead it starts in the middle of the "field" MC.) Also - When I press the different arrow keys...the Player MC jumps around to different locations...but once at the new location the movement (in a single direction) works okay. I've attached the .swf.
onClipEvent (load) {
speed = 2;
xPos = 0;
yPos = 0;
this._x = xPos;
this._y = yPos;
[Code] .....
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Sep 1, 2006
I'm trying to kind of create an effect of 3d with a movie clip that rotates round its centre on all three axis. Is there any way of using just xscale, yscale, and _rotation properties of an image to give this effect (once you know rotation round z axis, y axis and x axis). I know it can be done I just can't get my head round the flipping over. Its ok when its at only one angle like imagine a photo spinning like some spinning doors but as soon as the angle changes is where I'm having problems. This is as far as I've got but its clearly wrong, it shrinks to zero size. Use right up and down arrow keys [URL].
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Feb 5, 2011
Is it possible that I can have a fixed 3d rotation center for a movieclip.So if I have two movieclips spaced apart and I have rotated them, they rotate in their own axis rather than based on a single axis.
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Apr 29, 2010
I have this code is AS3
Code:
var xMouse = mouseX;
var yMouse = mouseY;
[Code]...
But unfortunately, the ship does not follow mouse rotation. The ship only rotates with respect to the mouse when you move the ship, not when you move the mouse.
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May 19, 2010
I want to make a movieclip moves smoothly and when it changes the direction, it can turn smoothly but not a sudden turn, I try out the code below. and the truning is odd:
this.rotation = (Math.atan2(targetY-this.y, targetX-this.x )/Math.PI)*180;
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Jun 25, 2010
Essentially what I'm trying to do is nearly the same as this: http:[url].......However I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation,then tween it cockwise or counterclockwise from current to target.The way a movieclips rotation uses positive and negative numbers throws it off.If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
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Nov 3, 2010
Here i ve create 2 movieClips outer,inner (outer.inner) .Am rotating outer movieClip to 90 degree. and am giving -ve rotation to inner movieclip.Then am loading images.jpg to inner movieclip ans setting width,height. Here height is not changed.ie .,value not taken to assign 4.If i trace am getting Wid:4 Hei:42.5
Code:
outer._rotation += 90;
outer.inner._rotation = -90;
[code].....
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Feb 15, 2006
"Rotation Around A Common Center" Tutorial Posted at the following link [URL]I was wondering if there was a way to load different movieClips at Different Points in the rotation, instead of having the same movieClip for all; and if so how?
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Aug 2, 2006
I want to apply a motion blur to the rotation of a movie clip. I am currently rotating the movie clip 540 degrees via actionscript using the tween class below:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var targetRotate:Tween = new Tween(_root.target_mc, "_rotation", Regular.easeInOut, 0, 540, 3, true);
[Code] .....
This seems to be a good start, but I need to change it to apply to the _rotation of my movie clip. Lets say for the sake of argument, my movie clip has an instance name of target_mc as well.
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Feb 25, 2007
Is there a simple way of determining a nested movieclip's global rotation?I have several nested movieclips that need to know what their rotation is to the main stage.
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