ActionScript 3.0 :: Moving A Movieclip Towards Its Rotation?

Dec 10, 2010

Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.

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I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

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ActionScript 2.0 :: Moving An Object Forward (by Rotation)?

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The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.

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ActionScript 2.0 :: Moving An Object Given Rotation Angle

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just need the code templet for moving an object in the direction it is angled at(the rotation).

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ActionScript 2.0 :: Moving An Object Given Rotation Angle?

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just need the code templet for moving an object in the direction it is angled at(the rotation)

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ActionScript 3.0 :: Rotation Angle For An Item Moving A Long A Path

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I need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.

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Actionscript 3 :: Moving Randomly-generated Object Based On Its Rotation

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Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai

[Code]...

The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:

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[Code]...

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i have the follow issue :

I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.

the important part is when i try to get the point XY after rotation - they remains the same as before rotation.

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ActionScript 3.0 :: Rotation For MovieClip Always Off?

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So I've found numerous tutorials on rotating to face the mouse, and none of the rotation equations work properly for me. I made my own that worked but then it just over complicated things such as bullet direction.
Code:
var radians:Number =Math.atan2(mouseY-ME.y,mouseX-ME.x)
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That is the only code that changes the rotation of my movieclip. and it always seems to be about 45 degrees behind my mouse?

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ActionScript 3.0 :: Move A Movieclip Towards Its Rotation?

Dec 10, 2010

Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.

What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.

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How to MovieClip rotation with acceleration?

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I need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie.

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I am making a 'simple' template builder in flash which allows the user to add/remove text boxes and images to the stage.
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How could I do: To attach a movieclip (e.g. 'footsteps'), along a path (other movieclip).

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I'm having a problem with a little movement script I wrote for a MC I have. I believe it either has to do with variable scoping, or with a coordinate system problem. (If I change the xPos and yPos in the onClipEvent (load) to 0,0...then the MC starts in the middle of the field (MC) I'm trying to move it inside of.) Basically...the ActionScript you see below is a part of the "Player" MC...who is supposed to move around a "field" MC I have.

(I was assuming setting xPos and yPos to 0 would have the Player MC starting at the very top left of the entire screen...which instead it starts in the middle of the "field" MC.) Also - When I press the different arrow keys...the Player MC jumps around to different locations...but once at the new location the movement (in a single direction) works okay. I've attached the .swf.

onClipEvent (load) {
speed = 2;
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[Code] .....

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I have this code is AS3

Code:
var xMouse = mouseX;
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[Code]...

But unfortunately, the ship does not follow mouse rotation. The ship only rotates with respect to the mouse when you move the ship, not when you move the mouse.

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I want to make a movieclip moves smoothly and when it changes the direction, it can turn smoothly but not a sudden turn, I try out the code below. and the truning is odd:
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Flash :: Ease Rotation And Position Of MovieClip To Mouse?

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Essentially what I'm trying to do is nearly the same as this: http:[url].......However I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation,then tween it cockwise or counterclockwise from current to target.The way a movieclips rotation uses positive and negative numbers throws it off.If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.

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ActionScript 2.0 :: MovieClip -ve Rotation-Height Is Not Assigning In Flash 8?

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Here i ve create 2 movieClips outer,inner (outer.inner) .Am rotating outer movieClip to 90 degree. and am giving -ve rotation to inner movieclip.Then am loading images.jpg to inner movieclip ans setting width,height. Here height is not changed.ie .,value not taken to assign 4.If i trace am getting Wid:4 Hei:42.5

Code:
outer._rotation += 90;
outer.inner._rotation = -90;

[code].....

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ActionScript 2.0 :: Load Different MovieClips At Different Points In The Rotation, Instead Of Having The Same MovieClip For All?

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"Rotation Around A Common Center" Tutorial Posted at the following link [URL]I was wondering if there was a way to load different movieClips at Different Points in the rotation, instead of having the same movieClip for all; and if so how?

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ActionScript 2.0 :: How To Apply Motion Blur To Rotation Of MovieClip

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I want to apply a motion blur to the rotation of a movie clip. I am currently rotating the movie clip 540 degrees via actionscript using the tween class below:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var targetRotate:Tween = new Tween(_root.target_mc, "_rotation", Regular.easeInOut, 0, 540, 3, true);
[Code] .....
This seems to be a good start, but I need to change it to apply to the _rotation of my movie clip. Lets say for the sake of argument, my movie clip has an instance name of target_mc as well.

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ActionScript 2.0 :: Determining A Nested Movieclip's Global Rotation?

Feb 25, 2007

Is there a simple way of determining a nested movieclip's global rotation?I have several nested movieclips that need to know what their rotation is to the main stage.

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