Professional :: 3D Rotation Bug Fixed By MOVING .FLA?
Apr 20, 2010
One of the strangest things I've EVER seen with any software. I teach Animation at a high school. I had my students do the following, using Flash CS4, on Windows XP SP3, with Flash 10 installed. All software latest as of April 2010.
Is it possible that I can have a fixed 3d rotation center for a movieclip.So if I have two movieclips spaced apart and I have rotated them, they rotate in their own axis rather than based on a single axis.
I have a project on the go which has a compass that I would like to have move randomly around a fixed central point (giving the idea of changing direction).Would anyone be able to help me out with the coding to get this to work?
As in the figure i have three lines out of which line1 and line2 are fixed. line3 is derived from line1 based on some angle say 70.I try to rotate the line3 but it deviate from the point x1 and x2. I try the code like this
i wanna do the shape tween or should i say tween a line...one end of the line should stay still while the other should expand and contract moving on a designated path..so its not just an shape tween where line will expand..i want the moving end to go along some path.
Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.
I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?
I have a script that rotates my character using left and right keys. I want the character to move forward to the direction he is pointing at when I press up key.How can I calculate the needed X and Y amounts from the rotation?
The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
I need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:
x += Math.cos(rotation / 180 * Math.PI) * speed; y += Math.sin(rotation / 180 * Math.PI) * speed;
So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:
[Code]...
I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..
I have 2 container MovieClips (mc1, mc2), each of them has a separate x,y, rotation. I want to take a child from mc1 and addChild() it to mc2 while keeping the same x, y, and rotation on the screen so you see the added child mc as if it didnt change position or rotation, just moved to the other MC.
I have converted some PowerPoints into swf files. I want to insert/link the files into the main FLA file. But when I do it the way i normally do it, it puts the PowerPoints swf at full size 1024 x 768. Is there a way of fixing the visual size (800x 600) of the swf within the FLA.
I have a full-browser background slideshow. To do this, I'm using some AS in conjunction with the handy dandy swffit. I would like to ensure that the slideshow scales appropriately with the browser window size (as it is currently doing), but I would lilke the location of my logo, which is in the lower left hand corner, to remain fixed so that it is not pushed out of view when the browswer gets scaled to a small size.
I've used Flash before to create animations but it has been a long time. I've been asked to create a very simple animation using two images, one of a broken PC and one of a fixed PC. I want the broken PC to come in from the left and then fade into the fixed image of the PC which will be centred. I know this is very very simple but I can not for the life of me remember how to do animation, motion tweening etc. I have the two images and I've tried importing them, converting them to movie symbols etc but it doesn't go to plan. The animation needs to be between 1 - 3 seconds long at 12 fps. The document size is 550 x 400, standard I believe. I am using Macromedia Flash 8 Professional.
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
I have 1656x1332 px 30fps movie clip sliding or rotating on click event inside of 850x550 px stage. For some reason the clip gets stuck on rotation sometimes, even though the whole file is only 46 KB. Moreover, depending on browser, the rotating part can fly completely off the stage and the only way to get it back is to refresh.[code]
im quite new to flash, and im just about to create an animation which will rotate continuously but my problem is that each time it ends its loop it pauses for a bit then loops again,
I am using Adobe CS4 Web Premium on Windows 7 Home Premiukm 64 bit. I am in the learning stages and my tutorial is explaning the 3D rotation tool and its use. However, I can not get the tool to show up on the stage, much less use it.
I'm new to Flash and I'm having trouble rotating my mc 360 degrees using the 3D Rotation Tool. I can rotate it 180 degrees, right side coming forward, but when I attempt to rotate it back to its original position, it doesn't continue the rotation in the same direction (right side coming forward). So instead of apearing to rotate completely, it looks like it rotates half way, stops, and rotates back (left side comes forwards). Probably an easy solution, but as I said, I'm new.
I have created a Buttons Menu and then using Flash CS4 AS3 3D Rotation Tool Just added tilting effect using manual tweening and added the following code:
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() { this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = this._y /(centerY+radiusY);
I have a flash carousel that works perfectly however it moves too quickly. I am not familiar with flash so I'm curious as to whether or not anyone can tell me how to slow the rotation speed down. If necessary you can download a complete example of my carousel below. Also any of you who want a nice free carousel.