Flash :: Object Rotation While Moving On A Path
Sep 29, 2010
I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?
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Oct 20, 2010
I need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.
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Mar 18, 2011
I have a script that rotates my character using left and right keys. I want the character to move forward to the direction he is pointing at when I press up key.How can I calculate the needed X and Y amounts from the rotation?
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation).
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation)
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Jan 27, 2011
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?
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Oct 26, 2011
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:
x += Math.cos(rotation / 180 * Math.PI) * speed;
y += Math.sin(rotation / 180 * Math.PI) * speed;
So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:
[Code]...
I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..
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Feb 22, 2012
I have 2 container MovieClips (mc1, mc2), each of them has a separate x,y, rotation. I want to take a child from mc1 and addChild() it to mc2 while keeping the same x, y, and rotation on the screen so you see the added child mc as if it didnt change position or rotation, just moved to the other MC.
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Jan 24, 2011
I need to have a MovieClip/Sprite move along a path (which will likely be a Shape object) which is drawn dynamically and is going to be segments of straight-lines that bounces off the walls/edges of the stage. I now that Flash CS4 itself allows tween animation along a path, but I haven't been able to find an example of doing similar things in code. Most of the examples I see just deal with the x/y values directly. Is there no way to animate a MovieClip along an existing path object?
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Apr 15, 2011
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
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Feb 21, 2012
How would be a class, for attaching a movieclip along a path, with rotation?Like:In a mall map (top view)How to make the movie clip 'foot steps', appear along a line (path) ?A line that should start at a point in the map (entry) and end at another (store).
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Feb 22, 2012
How could I do: To attach a movieclip (e.g. 'footsteps'), along a path (other movieclip).
That would be within a interval for attaching one movieclip at a time.
I would need rotation, i.e, the footsteps, should rotate according with the path direction.
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Feb 15, 2010
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
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Oct 1, 2009
I have a circle: Width 530 and height 800. I want an object to follow this circle using a motion path, but you cant do that in pure actionscript, so I tried rotating the circle with the object attached, but warping the circle at the same time... so width becomes 530 and height becomes 800... but because the circle has rotated at the same time, it looks like it hasn't moved - except for the object attached.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var Tween1:Tween = new Tween(circle,"width",None.easeNone,800,530,2,true);
var Tween2:Tween = new Tween(circle,"height",None.easeNone,530,800,2,true);
var myTween:Tween = new Tween(circle,"rotation",None.easeNone,0,180,2,true);
This was the closest... but it still dances around the page before anything happens.... and it isn't reading the sizes properly? 530 isn't 530, but something bigger, and 800 is actually smaller?
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Apr 20, 2010
One of the strangest things I've EVER seen with any software. I teach Animation at a high school. I had my students do the following, using Flash CS4, on Windows XP SP3, with Flash 10 installed. All software latest as of April 2010.
[Code]...
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Dec 10, 2010
Basically, what I'm trying to accomplish is moving a movieclip towards the direction it's facing.I've been scoping around the net for different ideas on how to do it, but I've only found AS2 tuts.What I've done already is making the movieclip rotate around it's own center when the user presses either the left or the right arrow-key.What I'm now trying to accomplish is to make the movieclip move forward to the direction it is currently facing when the user presses up and vice versa for pressing down.
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Jan 22, 2011
I have an object, the center of the object I believe is the rotation point. When I click transform and edit the rotation properties on the right side to like 55 degrees then it works, it rotates from the point it's suppose to and looks great. The problem is when I use AS .rotation on the object, I have no idea where it's rotating from and it's going all over the freaking place. I assumed it would rotate from the same rotation point as the transform tool rotates the object from. I also assumed 0-360 was the options for rotation. What am I doing wrong? from the looks of it's odd rotation I can't even tell where it's centering.
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Feb 23, 2012
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
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Aug 6, 2011
The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
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May 29, 2011
I am trying to place leaves in a circle to create a flower with code. I run into some problems.Is it possible to rotate the leaves so they all rotate in the direction of the center of the flower? And is it possible to calculate how many leaves can fit around a certain circle radius without to much overlapping?
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Aug 27, 2010
I have earth object how I can rotate into 3d in flash with 3d feature or shall i need to use papervision 3d?
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Feb 26, 2007
i have a mc that moves along a path and i have a mc in my library that does a little falling animation. i used the attach movie function to attach it to the tween ed object on the stage. it attaches it mc but it doesn't play past the first frame. is there a way i can make the attached mc appear as the tween ed object moves along the path.(think of tinker bell as she flies the dust falls behind her)
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Dec 4, 2009
I am simply trying to move symbols around on my Stage, and each time I move one, the "path" is recorded and the object flows on that path when I scrub or play back.
All I would simply like to do is reposition images and symbols with out the movement and animation.
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Apr 30, 2004
I want to move a mc with actionscript, along a path, and this movement to last about half or so of a second (just like tweening in the timeline with frames and all). How can i do this?
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Jan 13, 2011
get the target path of an object.So that i can give properties/methods to that object.Actually i need the target path when an event occurs.like on click/keyup/enterframe..and so on.
var curinstance:Object = ev.target.valueOf();
In the above code i get the instance name of the particular object i cant give properties and methods to it.
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May 10, 2011
I have a Flash.exe projector that stores data in a Shared Object. Anything works fine if I launch it from my desktop. The Flash.exe will be recorded and used from a CD-rom. Will the path of the Shared Object change? Say, will it try to record itself on the cd?!
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Nov 16, 2003
I have a lizard movie clip that contains a bunch of moving parts. I have placed this clip on the stage and then did a motion tween along a path. The clip moves along the path but you can't see any of the parts moving.
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Jul 13, 2011
I am in a very peculiar situation here with my AS3 code. I was profiling my app in Flash Builder 4.5.1 as it seemed that it wasn't GC-ing some objects properly.
how to get rid of this object? Or how to determine what is holding it alive?
What does 1 Path mean? What is that GC Root and how it got there?
I am using robotlegs with IModuleContext, SignalCommandMap, LazyMediatorMap.
EDIT #1: It could be related to the robotlegs injector issue... or not, still waiting for some answers.
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Mar 11, 2010
I have a papervision camera of which turns using keyboard input, I have a radar of which I would like to orientate to direction when the camera turns.I have it all working apart from mapping my (camera) DisplayObject3D.rotationY to RadarInterface.rotation correctly.The camera (or any 3d object) works with values I'm finding hard:Clockwise: 0 to 89, 89 to 0, -0 to -89, -89 to -0 doing a complete 360.So if I were to turn 180 degrees I'd go from 0 to 90 and back down to 0 again.
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Mar 4, 2005
At the bottom I have some leaves there. I want to make a couple different size leaves like that and make them go from left to right at random paths and have it loop. I don't know much about actionscript but is there a way to do this without having to make a bunch of guide paths and doing lots of tweens and rotations?
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