Actionscript 3 :: Find Out The Object Path In Flash
Jan 13, 2011
get the target path of an object.So that i can give properties/methods to that object.Actually i need the target path when an event occurs.like on click/keyup/enterframe..and so on.
var curinstance:Object = ev.target.valueOf();
In the above code i get the instance name of the particular object i cant give properties and methods to it.
How can I find the path to the user's temp folder (e.g. C:UserslisnilAppDataLocalTemp) from Flash/AS3? It needs to work on any version of Windows, at least XP, Vista and 7.
I am trying to get the flash buttons for my website to work, but every time I do the getURL thing it keeps saying 'Cannot find(directory)'. The website is offline and I'm using Macromedia Flash MX 2004, I also might be able to use Flash 8 but these are the only two versions I have access to.The action script for the button is:
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
Where can I find the path to the Flex SDK? Last time I embeded metadata, Flash CS5 automatically found it for me. This time its not working. I get this message in the output window:You have used a feature that requires the Flex SDK:"Embed" metadata Please set the Flex SDK path if necessary and add it to the library path for this file. The Flex SDK folder contains the bin, frameworks, lib and other folders.
I just installed flashdevelop and downloaded a sample project source at the bottom of this link. I open it up in flashdevelop and when I go to run it, I get an error saying I have to set the field: path to Flash IDE. I'm confused, why is the IDE asking me for the path to the IDE?
I am trying to build a .xml image scroller using the scroll pane component in CS4.I choose Actionscript3. Drag the component to the stage. Give it an instance name.Then I look for the Parameters that used to be in the properties panel in CS3. Not there anymore.I find that the Components Inspector has Parameters in there now.OK.I need to use ContentPath to tell the component where the .xml file is so it can find the images for the scroller.Can't find 'ContentPath'.How can I point the component to a .xml file?Is there a way of getting Parameters back in with properties - it was so much easier.
I am currently looking at a way of visualising data and a part of the algorithm needs something 99% the same as A* Path Finding but I cannot wrap my head round it fully. I know it will be a fairly simple modification. (specific cost instead of least cost)
Basically I need to plot a path (2D Grid, no Diagonals) from point A to point B in X number of steps.
E.g. If the start and end points were right next to each other and I needed the path to be 3 steps it would have a tiny loop. (moves: up, right, down). Is there a known name for this algorithm or is the use of this so rare it's uncommon? I am currently looking at this AS3 Librbay for modification as it is apparently very fast and seems clean and simple to me:[URL]..
I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?
I have a Flash.exe projector that stores data in a Shared Object. Anything works fine if I launch it from my desktop. The Flash.exe will be recorded and used from a CD-rom. Will the path of the Shared Object change? Say, will it try to record itself on the cd?!
I am in a very peculiar situation here with my AS3 code. I was profiling my app in Flash Builder 4.5.1 as it seemed that it wasn't GC-ing some objects properly.
how to get rid of this object? Or how to determine what is holding it alive?
What does 1 Path mean? What is that GC Root and how it got there?
I am using robotlegs with IModuleContext, SignalCommandMap, LazyMediatorMap.
EDIT #1: It could be related to the robotlegs injector issue... or not, still waiting for some answers.
i have prepared a login screee. using shared object i have saved username and password, now i want to know the sol path. Is there any way to actually retrieve the shared object local path.like C:Documents and Settings[userName]Application DataMacromediaFlash Player#SharedObjectsXXXXXlocalhost ext.sol
how do you find an object's index / position within an array in flash actionscript 3? I am trying to set a conditional up in a loop where, if an object's id is equal to the current_item variable, I can return its position within the array.
After chatting with my coworkers, they have suggested I enumerate this into a large array of indexed values with references to which index they are associated with, for instance [code]...
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData; public var contrail:Bitmap; private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
OK, I've spent a few very frustrating hours trying to figure out a solution that's probably staring me in the face. I have one movie (Intro.swf) that loads a second movie (ncjhs_Menus.swf) with drop down menus. Intro has a movie clip with the following script in it:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("ncjhs_Menus.swf"); myLoader.load(url);
Both the Intro .swf and the ncjhs_menus.swf files are saved in a subdirectory called Flash off the root. The html file generated by flash is saved in the root. When done that way the Intro file runs but does not manage to get the menus file to load. If however I save the html file into the same Flash diretcory as the two .swf files then everything works fine and Intro can call the menu .swf file.
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
I'm trying to write a plug-in for Flash CS5 that will display the "instances path" for a selected object. I'm trying to work with JSFL.I manged to get all selected objects using fl.getDocumentDOM().selection. I iterate over the array I get and look at the objects. I am able to get each of the objects' name. What I need to do is construct the "path" to that object (e.g., scene.scene.instance4.myText). Can anyone think of a way to do that? Is there a way to get the object that contains a certain object?
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?