Professional :: Flash Carousel - Slow The Rotation Speed Down
Mar 1, 2010
I have a flash carousel that works perfectly however it moves too quickly. I am not familiar with flash so I'm curious as to whether or not anyone can tell me how to slow the rotation speed down. If necessary you can download a complete example of my carousel below. Also any of you who want a nice free carousel.
I'm using a carousel script that rotates some images, the speed of the rotation depends on where the mouse is on the screen. The project I put it into is 962 pixels wide, the carousel itself is about 400 pixels wide, I want it positioned on the right half of the project, so I put the code in a blank movie clip and positioned it on the right.
It works fine, but the problem is the rotation gets crazy fast as the mouse moves to the left side of the stage, because there's so much more space on the left then there is on the right. I only want for it to stop gaining speed when the mouse leaves the carousel area.
Code:
//We use 70x70 sized images (change this if different for your images) const IMAGE_WIDTH:uint = 70; const IMAGE_HEIGHT:uint = 70;
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() { this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = this._y /(centerY+radiusY);
I downloaded a free flash banner from [url]......,I tried contacting the site's owner in Germany but no answer from him therefore I am seeking help elsewhere. I would like to adjust the banner in 2 ways, first, create rounded edges so the left and right ends look oval in shape and if possible I would like to slow down the speed at which the text changes,
I was working with the sample code from the Click and Zoom 3D Carouse tutorial and was wondering if anybody figured out a way to have full rotation?
When the demo tutorial files first load the first image is the energy drink. The last is the cat. When you click on the cat first, the carousel, rotates all the way around to it rather than just one slot back. Similary, when at the cat (the last image) and clicking on the energy drink (the first), it rotates all the way around back rather than just one slot forward.
I wanted to make buttons for my web site with some spinning animation, but i wanted that it dont just spin, but speeding up and slowing down. So what i want to make, it is the button whan mouse over, spinning animation speeding up and whan mouse out, animation slowing down and stops, and whan there is no mouse over, animation not playing.
how would I change the speed of the effect and slow it down.The problem is I'm only changing the strength of glowfilter from 0 to 2 on a mouseover, and since the code adds one 1 to it every frame, its a little choppy.[code]
i have a rectangle named(p1) with w:250 h:400 and a other rectangle named(bs) same width and height , registration point is at the center right. when i click on p1 ,p1 will fellowing my mouse and the p1 rotation is depending on the bs width and height.[code]okise now my intention are , when i release the mouse ,p1 will go move back to the (bs) registration point and on the way to the registration point it will rotation++ to 90 degrees.when reached bs registration point it will become 90 degrees.if my now my p1.rotation is 135, when i release mouse , p1 moved back ,rotation will depend on the distance back and rotation to 90 , like 133 ,125 ,110, 90.
I'm trying to create a button that when pressed, will increase the frame rate speed, and when clicked again, will slow it back down. Is this possible and how it can be accomplished?
I have a circle wheel i want to rotate and the speed should be based on the mouse position. I also need to have easing in and out.
When the user hovers over the bottom of the circle it will begin to rotate one way and then th top of the circle would make it rotate the other way. The further to the top or bottom they are the quick it spins. It ideally needs to ease in and out when it starts and stops when the user moves the mouse away.
The circle will be the complete movie so 50% top and bottom each for each direction.
I am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? The problem is that it seems impossible to define 0(zero) as anything but just that...
I have a rock movieclip that is in an array and a timed function that places an instance of the rock on the stage every 5 seconds. So every 5 seconds a rock is placed onto the stage. What I want is when a rock is placed onto the stage it rotates either clockwise or anticlockwise. So every 5 seconds a rock appears and it will rotate either clockwise or anitclockwise. I also want the rocks to rotate at a random speed. So every time a rock appears its rotation speed will be different. I also need the rocks to move in a random direction. So every time a rock appears it will travel in a different direction to the previous rock.
I'm working on a flash navigation piece for a website that involves a "viewmaster" reel that rotates when you mouse down on a button, and then stops when you mouse up. The problem I'm having is that every succesive time I mouse down, the rotation speed increases. Here is my code:
[code]It even performs ok in low resolution export;but under high resolution export the speed is SUPER SLOW!!I have tried cache as bitmap matrix,[code]Only later I found the caching don't really support 3D rotations... Is there anyway to get it perform normally under high res??
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
Basically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
My version of Flash CS5 has recently become very slow to start up, taking well over a minute sometimes.It appears to stall for the longest time during a loading process called "Loading Accelerators" (yes, very ironic).Mac Pro running Mac OSX 10.6.7 (Snow Leopard) and 14Gb RAM.
I am building a website entirely out of flash. I know thats not a great idea, but it is not the biggest website in the world, however it does contain seven or eight .sws that take some time to load.When I test the website via a cable connection (T1), the speed of opening the website is not bad, but on DSL pretty slow.I dot want to turn people away from my site how can I make sure my flash site doest load that slow? Ie read somewhere that if you put all the .Ss into one master file it could make the site load faster.seen some flash websites that are big and their files load
Ever since I installed Flash CS4 on my computer, it runs fine for a while before becoming really slow to respond and a pain to use, so I have gone back to using Flash 8 which runs fine. Is this a problem with my computer or the program?
Why is it that the flash animation is so slow to upload to the site...Is this something I need to do or something to discuss with the server folks at Godaddy?
I have problems with flash games and some advanced flash applications.Problems occurs regardless of browser.My computer is next:CPU: 2.8GHz hyper threadRAM: 1.5 GB (3 pieces)GPU: Nvidia 7600 GS Gigabyte.When it runs some flash game e.g. Facebook Pet Society, CPU load goes high as 80 to 100 %. It is very annoying thing since I am starting to loose my mind how to solve this.All other applications are running very good. This means games, 720p HD videos etc etc.
I'm using a new Mac Pro with Snow Leopard. We have Adobe MC CS5.I'm experiencing serious problems with Flash CS5. The program locks up at "Initializing Tools" for several minutes at start up. Once the program opens it will crash if I try to create a blank document. Other Adobe programs work fine.Flash CS4 worked fine on this computer.Anyone have any ideas on how to fix this? I've tried uninstalling and deleting all adobe documents from the configuration folders. It just seems like this machine is cursed or something.
I'm working on CS4 / Windows 7. I recently moved from XP where everything worked fine. My problem is that compiling any movie now takes about 40 seconds longer than before. I have been able to narrow down the issue to this. There is folder in my classpath which is on a local network. It is this folder that is causing the issue. Plus, even if this folder is not required at all to compile the movie it slows it down anyway. As soon as that folder is removed from my classpath everything works as it should -- of course, for movies which don't require that folder to compile :-) --. Having said that removing the folder or changing its location is not the solution I'm looking for.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
I have 1656x1332 px 30fps movie clip sliding or rotating on click event inside of 850x550 px stage. For some reason the clip gets stuck on rotation sometimes, even though the whole file is only 46 KB. Moreover, depending on browser, the rotating part can fly completely off the stage and the only way to get it back is to refresh.[code]