ActionScript 2.0 :: Make A Rotating Menu Comprised Of Circles That Are Spinning At A Slow Constant Speed?
Mar 2, 2004
Basically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
I'm using Actionscript 3.0 for Adobe Flash CS4 for this project...(http:url...)
I tried to modify the code of this tutorial a bit to have words appear inside the circles (like "Home", "About", etc....) like what I've typed in the line in the screenschot - http:[url]....
It seems that I can do that since it's an array... But inspite of what I believe are the appropriate changes I've done, an error showed up still.Before I forget, in what section of the code must I insert a line that will make a clicked button display the info corresponding to it? (that is, if I click on the "Contact" or any of the buttons a window will appear beneath the menu on the stage...)
I am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? The problem is that it seems impossible to define 0(zero) as anything but just that...
I have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days
i want to make a menu that's horizontally spinning in 3D but i dont know how to achieve this. I want the objects to spin around a centerpoint (centerx) And spin within a certain radius (defined by the var radius). And the position of the buttons/object must be set by a var "degree" of 0/360..
I have 500 small objects, I would like for them each to rotate (spin) constantly, I have seen a few methods for doing this, but what would be the best way to do this so performance doesn't slow down?
I have a banner, and on this banner there are three wheels which spin continuously by way of motion tweens.What I want to do is have them stop spinning for a few seconds and then continue spinning, this process will be repeated every time.
So my question is: How would I accomplish this?I know I could just add a bunch of frames to stop the wheels from spinning, but I was wondering if there's a script that will do this without having to add frames.
I'm trying to make a rotating menu for a sushi webpage, and I've almost got the coding for it solid. But I've run into a few bumps in the road. If I click on the arrows fast the rotation gets really screwed up, if I change from left to right, or right to left right away the animation screws up.And also the rotation messes up on the left arrows rotation (clockwise). Anyway, here is the code, I'm also uploading the .fla with just the menu.(This goes on the first frame before the animation)
Code: var resting = TRUE; var Rotation_Sushi = 1; ///////// Right Arrow[code].....
I am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? the problem is that it seems impossible to define 0(zero) as anything but just that...
I have downloaded the following code and tried to change it. It works so far, but the attached MC are "pulsating" - if I change them with another MC (with text inside) I can't use them as a Menu links - they are "pulsating" too much and I can't read/see the text properly. where in code I can change(reduce) this "pulsation"? how can I make the MC-s cklickable=working as a buttons with mouseover/mouseout effects (changing color etc.)
I am trying to get an object to track my mouse on press and i am using a tween. However, the nature of the tween is such that the time taken for the object would move would always be constant despite the distance.
I would like to make the object travel at a constant speed regardless of the distance. Is it correct for me to use a tween? If not what should I be using?The code for my tween is as follows.
map_mc.tracker_mc is the mouse cursor that would appear when onPress while the map_mc.crosshair_mc is the object that would track my cursor's movements.
I am trying to write a script to move a ball MC smoothly across the stage, without using tweens. I have thus far been successful, but there is one problem: the way I have it set up, speed increases with distance! I need the speed to remain constant. I understand why, but I can't figure out what approach to take to make the speed constant.
ActionScript Code: var speed = 100; var newx, newy, distx, disty, speedt;[code].....
I have 2 images, a base and a top. I want the top to rotate to face an object but the base to remain constant. I can get close but when the top rotates it is rotating around the corner of the rectangle it is placed inside of rather than the center. Here's the AS code for the object.....but the important elements are bolded.
public class Turret extends MovieClip{ private var _root:MovieClip; [Embed(source='mortarbase.png')] private var mortarBase:Class; private var mbase:Bitmap = new mortarBase(); [Code] .....
I cannot find how to have an object follow the mouse at a CONSTANT speed. The code I keep on finding is something like this:[code]I don't know if I'm just missing some really simple detail, or some major idea, but I'm pretty sure something as easy as this is possible.
I want to have something on the screen move at a constant speed when a button is pressed. I'm not sure how to go about it. I have this for it to move 5 pixels at a time but I want it to move continually on holding the mouse down.
I am using Flash 8 and AS2. I have been looking and looking, but I cannot find how to have an object follow the mouse at a Constant speed. The code I keep on finding is something like this: Code: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (enterFrame) { endX = _root._xmouse; endY = _root._ymouse; _x += (endX-_x)/speed; _y += (endY-_y)/speed; } The "/speed" part makes the object move slower the closer it gets.
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
I need to do an endless horizontal scroll of elements within a parent MovieClip.No matter what ever method I try, an element of 'drift' occurs and eventually the elements start to overlap.I've tried using relative recursive tweening for each element according but this method seems prone to quite a bit of error after repeated starts and stops.
//CODE START function doScroll():void { TweenLite.to(this, .25, {x:"20", ease:Linear.easeNone,onUpdate:checkPos,onComplete:doScroll}); } //CODE END
I've reverted to doing absolute tweens to a predefined position using a contant speed. This seems to be more accurate but still some 'drift' occurs.
//CODE START //_dest is predefined var speed:Number = 500; var dist:Number = this.x - _dest;
I have to load some external data in a text box and scroll it vertically with a constant speed. And also give link to each sentence seperatly.what i have done is scroll text vertically,but it doesn't show all the text line as text file could have many lines even 100+.
I wanted to make buttons for my web site with some spinning animation, but i wanted that it dont just spin, but speeding up and slowing down. So what i want to make, it is the button whan mouse over, spinning animation speeding up and whan mouse out, animation slowing down and stops, and whan there is no mouse over, animation not playing.
and theres probably a simple solution but i dont know. I have an object travel at a constant speed across the stage area from left to right, How do i stop it at the Right side of the stage??
I downloaded a free flash banner from [url]......,I tried contacting the site's owner in Germany but no answer from him therefore I am seeking help elsewhere. I would like to adjust the banner in 2 ways, first, create rounded edges so the left and right ends look oval in shape and if possible I would like to slow down the speed at which the text changes,
I have a flash carousel that works perfectly however it moves too quickly. I am not familiar with flash so I'm curious as to whether or not anyone can tell me how to slow the rotation speed down. If necessary you can download a complete example of my carousel below. Also any of you who want a nice free carousel.
how would I change the speed of the effect and slow it down.The problem is I'm only changing the strength of glowfilter from 0 to 2 on a mouseover, and since the code adds one 1 to it every frame, its a little choppy.[code]
I'm trying to create a button that when pressed, will increase the frame rate speed, and when clicked again, will slow it back down. Is this possible and how it can be accomplished?