ActionScript 2.0 :: Random Rotation Around A Fixed (Central) Point

Jan 15, 2009

I have a project on the go which has a compass that I would like to have move randomly around a fixed central point (giving the idea of changing direction).Would anyone be able to help me out with the coding to get this to work?

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I followed some of the tutorials about random movement, but I couldn't find where I was looking for! I'm looking for a random movement only on the _x axis with fixed values. I will explain myself a little better. I have 10 pictures (120 x 120 pxl) with above that a transparant mask (120 x 120 pxl) I want the mask to move randomely over the pictures but so that the mask completely cover a pictures so the random movements should be a all cases a plural from 120, wich means (120, 240, 360, 480 etc)

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Im using A

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I have encountered a need to build what amount to classic boardgame spinner.

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ActionScript 2.0 :: Setting The Rotation Point?

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i'm working on a flash game at the moment, and i would like to know if i am able to set the point that the movieclip rotates around using actionscript.

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[edit] rotation point, aka, registration point.[/edit]

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I am making a 'simple' template builder in flash which allows the user to add/remove text boxes and images to the stage.
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I'm attempting to write a racing game. I've loaded in my image, I brought it to the stage and now, all I want to do is rotate it from its' center and not upper left corner.

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I will never sneer at another racing game! I didn't think it would be this hard to do a simple rotate of an image!

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greetings, first of all sorry for my english. This question will probably looks more difficult than it is.

I have movieclip which I want to rotate around internal point few angles with click on certain button, and I manage to do it, but I want to see motion, or even put ease not only to immediately pop up in the place.

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import flash.geom.Matrix;
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I am trying to rotate a symbol about the y-axis, 45 degrees one direction, then back to center, then 45 degrees the other direction. Seems like a relatively simple task, except here is what happens.

Here is the object with no rotation:
Here is the object rotated exactly 45 degrees:
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var shape1:Shape;
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[Code]....

Then I want to rotate the shape at it's center point(200,202) by using shape1.rotation=50,but I find the shape don't rotate at the the center of it's shape. How to realize the function which make shape rotate at its center point?

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I'm trying to convert a Sprite that I have into BitmapData so I can perform some collision detection. There are a few things about the way the Sprites are used that is making this more difficult than I expected:

The Sprite itself is a container which holds another Sprite that actually has a box drawn in it. The inner Sprite is positioned negative half its width & height so that it can be rotated from the center via the container. The container may be rotated at any angle at any given time

So my approach thus far has been attempting to draw the outer Sprite onto a new BitmapData object with a Matrix to account for the difference. Whilst I can use a Matrix to make this work for one particular rotation angle, I cannot find a way to make it work for any rotation.

Here's what I'm doing to draw onto the new BitmapData:

var p:Product = getProduct(); // Product is the container with the inner sprite
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[Code]....

Translating by the same amount as the previous example will no longer work here, and the box will still be cut off. I've looked around at some solutions posted before or suggestions from other people but they don't seem to work for me due to my container Sprite and rotation.

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