ActionScript 2.0 :: Random Rotation Of Symbol?
Nov 23, 2005how to rotate a symbol(wheel like wheel in fortune..) in random order and stop in a random order also using actionscript
View 4 Replieshow to rotate a symbol(wheel like wheel in fortune..) in random order and stop in a random order also using actionscript
View 4 RepliesI am trying to rotate a symbol about the y-axis, 45 degrees one direction, then back to center, then 45 degrees the other direction. Seems like a relatively simple task, except here is what happens.
Here is the object with no rotation:
Here is the object rotated exactly 45 degrees:
And here is the object rotated exactly -45 degrees:
I need the object to rotate the same as it did the first time but in reverse, otherwise "45" and "-45" are generally worthless numbers to refer to. Is it something to do with the pivot point? I made sure the registration point was in the center when I created the symbol. It doesn't seem to be pivoting the object around the center though. How do I rotate about the y-axis using a pivot point that is actually in the center and gives the same (but opposite) effect when rotating it one way versus the other?
I'm just now trying the Motion Editor for the first time in CS4 Professional. I've created a shape, converted it to a symbol, done an Insert Motion Tween, and brought up the Motion Editor. I'm looking for Rotation X and Rotation Y, but only see Rotation Z. My Publish Settings are Flash Player 10, ActionScript 3.
View 2 RepliesI have come across a large, and very annoying bug in CS5. When animating with the same symbols over a long and complicated timeline, the rotation points of symbols earlier in the timeline begin to shift around very slightly. The more you work on the flash, the more they shift, so things that you did right at the start will begin to wobble around all over the place once your timeline gets very big. This is because, as we all know, when you tamper with a tweened symbol's rotation point, the symbol moves out of place while tweening.
This has completely ruined a large project I was working on that I began in CS4.
I am using a Mac Pro running 10.6.3
I've got a symbol that's circular, and I'm trying to make it rotate. My problem is that everytime I rotate it (45 degrees per frame), the dimensions change slightly on me. It's a circle with a height and width of 364 pixels. After rotating it clockwise 45 degrees, the new dimensions are 386.9 by 397.4. The result is a slight pulsing as the symbol rotates when the animtaion plays. I can't figure out what's happening, and it's SUPER frustrating.
View 5 RepliesI'm trying to make a website banner, which would rotate images in a random order, with a crossfade.Basically like this one here: URL...
View 4 RepliesI have mde a grid that loads great but I want to add a little flavor by having two events occur:I want the grid boxes (all duplicates of an mc named "sq") to rotate either 90, 180, 270 or 360 degrees. The thing is I have written a script to make them rotate 90 degrees with each new duplicate but I realized that doesn't look as good as what I'm going for. That code is here:
Code:
gridx = 31;
gridy = 31;
[code]......
I have a rock movieclip that is in an array and a timed function that places an instance of the rock on the stage every 5 seconds. So every 5 seconds a rock is placed onto the stage. What I want is when a rock is placed onto the stage it rotates either clockwise or anticlockwise. So every 5 seconds a rock appears and it will rotate either clockwise or anitclockwise. I also want the rocks to rotate at a random speed. So every time a rock appears its rotation speed will be different. I also need the rocks to move in a random direction. So every time a rock appears it will travel in a different direction to the previous rock.
View 5 RepliesI have a project on the go which has a compass that I would like to have move randomly around a fixed central point (giving the idea of changing direction).Would anyone be able to help me out with the coding to get this to work?
View 1 RepliesIt is a simple matter to place your object in a random place on the stage and not have it hanging over the edge, like so:[code]But for some reason I am having great difficulty coming up with a solution to how the random placement might work once the object has been rotated. and the registration point is no longer in the global upper-left corner. This might be easy if the rotation was a fixed # but I am rotating randomly along the whole spectrum.
View 0 RepliesI have a number of movie clips on the stage, and I want them to have a rotation value of either -5 or 5. The rotation values have to be randomly generated.
View 2 Repliesim not exactly sure where to start right now im using a script for dhtml to rotate imaged randomly what i hope to accomplish is background , that will have some type of transition effect and randomly show my images
i have 32 images atm i would like to rotate through i found this and have tried to use it , but not exactly what i want , i need a transitional effect of somekind, and want it to rotate at a given amount of time , say maybe 12seconds[URL]...
I am trying to find a script which displays my frames on a timeline randomly (and shows them for a second or so).
I did find a script but when i place the movieclip a couple of times over my stage - what happens is that the random script is not working anymore.[url]...
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
View 2 RepliesI'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
[Code]...
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
[code]....
Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?
View 1 RepliesI am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
View 1 RepliesI have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
View 1 RepliesI am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.
View 3 RepliesI'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
View 5 RepliesHow do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.
View 2 RepliesBasically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
View 2 RepliesI'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;
[code]....
I have a scrollout menu for my flash movie, but each of the buttons have to be movies symbols. I try to attach:
on (release) {
gotoand stop(4)
}
But I get the error that this script only works for buttons. Anyone able to lend some assist? I suck at actionscript.
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
on(release){
goToAndStop(2);
}
[code]....