ActionScript 1/2 :: Random Symbol Display On Timeline

Mar 4, 2010

I am trying to find a script which displays my frames on a timeline randomly (and shows them for a second or so).

I did find a script but when i place the movieclip a couple of times over my stage - what happens is that the random script is not working anymore.[url]...

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Get The Movie To Display Random Images (from A Selection) For Random Amounts Of Time (subject To Minimum And Maximum Times)?

May 3, 2010

What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).

View 3 Replies

ActionScript 2.0 :: Random Rotation Of Symbol?

Nov 23, 2005

how to rotate a symbol(wheel like wheel in fortune..) in random order and stop in a random order also using actionscript

View 4 Replies

How To Integrate Symbol Animation Into Timeline

Aug 9, 2009

I've got a multi-element character animated in its own timeline, within its own symbol --- but it's not showing up in the main timeline, or on the stage when I exit the symbol and go back to the Main movie view. How do I get the symbol's animation to integrate into the main scene?

View 2 Replies

ActionScript 2.0 :: Way To Display Infinity Symbol

Nov 24, 2009

I have a counter (number) to display. When the counter exceeds limit (counter > 100) it should display "infinity" symbol.How to do this in AS2 ?

View 2 Replies

ActionScript 3.0 :: Dynamically Display Y Value Of A Symbol?

Mar 20, 2012

In the finished swf, I would like to display the y value of a symbol...as in display the altitude of a plane as the user moves the object vertically.

View 2 Replies

Actionscript 3 :: Display A Character Symbol?

Mar 8, 2010

I need to display a character symbol (Not alphanumeric, or on the keyword)

textField.text = ???;

I have the unicode for that char, how do I use it?

View 1 Replies

Animation In Graphic Symbol Timeline By Mistake

Dec 22, 2009

I am making a very simple stick figure animation which will be intended for tv, specifically HDTV 1080p.I have no idea how i did it but I did the animation and before I knew it it was not on scene 1, but on the graphic symbol timeline. I think it is because I made my character a symbol, and i guess everything followed. But when I put them on the stage from the library, only part of the animation shows up, the part with the character i made into a symbol...not only that, but if I copy and paste all the frames from the symbol timeline onto the main timeline, it is HUGE! it doesn't match the size or placement it was on in the other timeline..Also, are there any specific requirements for editing with intent for hdtv? I read you can't use movie clips but as for size, etc? What do you have to set at the beginning and what will change when it is exported or converted for tv?

View 1 Replies

Flash :: Reference A MovieClip Symbol Later On In The Timeline

Jul 22, 2011

I've been trying to reference a Library symbol that is introduced in Frame 2 by using it's instance name, using timeline scripting only. I am trying to make a colour picker MC symbol for multiple re-use. Firstly I drew a small button on the stage and converted to MC, called textColourPicker of type CPicker (the class used to represent this MC in the Library). Inside this MC I have a button symbol called pickerButton

[Code]....

View 1 Replies

Flex :: Display A Symbol From The .SWF File On Canvas?

May 21, 2010

how i can display a symbol from the .swf on canvas.. i have exproted the .fla file from the flash CS3 as .swf file...

View 1 Replies

Movie Clip Symbol Won't Play On Main Timeline

Aug 29, 2005

I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

View 6 Replies

ActionScript 3.0 :: Embedded Symbol Communicate With Main Timeline?

Jan 2, 2010

i am creating a survey with say 7 questions.  each question has the same MovieClip symbol each with a different instance name, like q1, q2, ... q7.

the MovieClip symbol has 5 static texts and 5 SimpleButtons.  i have some code in that symbol to make sure that only a single button has the "on" or "checked" state to show that that one is chosen. this works great.

my question is, how do i communicate each user choice with the main timeline after the user hits the "submit" button?  or, how do i have code under the "submit" mousedown event that can iterate through the 7 symbols to query each one and see which of the 5 SimpleButtons is "checked" or "on".  this iteration will then create a list of responses for all 7 questions.

ultimately, i will have flash concatenate a GET POST string that will send the survey results to a web server.

View 4 Replies

ActionScript 3.0 :: Moved Hole Timeline Into A Moveyclip Symbol

Aug 23, 2010

I get this error when I try runing my fla, this did not occur brfore I moved the hole timeline into a moveyclip symbol.when I debug the run breaks on: MovieClip(this.root).MusLargeImageLoader.source = "Images/Mus/IMG_1.jpg";I think the error is with this root.

View 9 Replies

ActionScript 3.0 :: Change Frame In The Main Timeline From A Symbol?

Jan 17, 2011

I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.

View 1 Replies

IDE :: Acquire The CurrentFrame Of A Movieclip Symbol Placed On The Main Timeline?

Aug 19, 2009

Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.

If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.

I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.

View 8 Replies

ActionScript 3.0 :: Unable To Get The Copyright Symbol To Display With Myriad Pro

Mar 9, 2010

I can't seem to get the Copyright symbol to display with Myriad Pro. The font embeds properly and displays fine, just the � symbol won't show up. I've tried:

- Embedding an swf with the font embedded in it with the '�' set to be included, when I export it the symbol is there.

- Embedding the otf file for the typeface.

- Tried embedding other typefaces otf files.

Actionscript Code:
FontEmbed.as: [Embed(source='fonts/myriad/MyriadPro-Semibold.otf', fontWeight='semibold', fontFamily = "Myriad Pro", mimeType='application/x-font')]public static var MyriadSemibold:Class; public function FontEmbed(){      Font.registerFont(MyriadSemibold);} public static var MYRIAD_SEMIBOLD:TextFormat = new TextFormat("Myriad Pro Semibold", 24, 0x000000,

[code]....

I get the full line of text, so it seems like it's an embedding issue.

View 2 Replies

ActionScript 3.0 :: Communicating To The Main Timeline From Within A Movie Clip Symbol?

Mar 8, 2008

What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put

_root.play();

Now in AS3, I think it should read

root.play();

but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject

View 7 Replies

Actionscript :: Symbol To Reference Button Instance On Main Timeline?

Sep 30, 2009

How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.

View 3 Replies

Professional :: Movie Clip Symbol Plays At End Of Animation, But Does Not Appear In Timeline?

Jul 11, 2011

When I play my animation in the Flash working file, the animation stops at the end of the timeline, as it should. But when I test the movie, or export it to any movie format, it will play an instance of a movie clip symbol that I used within the animation. There are no extra frames in the timeline beyond what should be considered the last frame. Is there a setting or something I have overlooked that might cause that instance of the symbol to play at the end of the animation, without appearing in the main timeline?

View 3 Replies

Professional :: Motion Path Using 3D - OK In Main Timeline Broken In Symbol

Jan 4, 2012

I have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a  motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
 
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
 
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.

View 1 Replies

ActionScript 3.0 :: Change Display/Swap Symbol While Staying On The Same Frame?

Jul 12, 2010

I am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.

Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)

View 9 Replies

ActionScript 2.0 :: Display The Square Root Symbol In A Text Box Flash 8?

Jul 12, 2006

does anyone know if there is a way to display the square root symbol in a text box flash 8 using actionscript? For instance I just want to display the square root of 4 just the problem not the actual calculated value.

View 1 Replies

Actionscript 3 :: Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Sep 5, 2011

Here is the title error with complete paths:

\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

Firstly, what I have tried and what I am using:

[Code]...

I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!

View 3 Replies

Professional :: When Click On A Field To Edit The | Symbol That Allow To Type New Text (for Example, A Timeline Folder's Name) Disappears As Quickly As It Appears?

Feb 8, 2011

When I click on a field to edit, the | symbol that allows you to type new text (for example, a timeline folder's name) disappears as quickly as it appears, therefore no way to edit anything.

View 9 Replies

Display Random Images?

Aug 7, 2003

Is there an easier way to display random images, for example I want it to display an image or two and then three or four second�s later change to another. I have over 100 images to display and don�t really want create each frame and place a new image on every 5 or so frame. There must be somewhere out there some action script that can do this, c

View 4 Replies

ActionScript 3.0 :: Random Load In The Timeline?

Nov 5, 2009

I've create a .flv movie in a webpage. I include code that can loop this video. To this point all works fine...But, i want a specific thing: when u load the page the movie clip start at differents points of the timeline, like a random. And it continues to play to the end and loop to the beginning, to the end, to..

View 9 Replies

ActionScript 2.0 :: Random Frames On Timeline?

Jan 13, 2010

i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:

var randomFrame;
var numFrames;
numFrames = _totalframes;

[code]......

View 5 Replies

ActionScript 2.0 :: How To Create A Random Timeline

Dec 23, 2010

I have a simple multiple question quiz with 100 questions. I want the questions to be randomly asked, without repeating a questions as the end works on a scoring system out of the 100 so it needs to ask all the questions.Question one starts on frame 5 of the timeline and the last question is on frame 105.

View 1 Replies

ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

View 7 Replies

ActionScript 3.0 :: 5000: The Class 'com.decalmywall.Emb_EMB_BORDER' Must Subclass 'flash.display.BitmapData' Since It Is Linked To A Library Symbol Of That Type

Nov 15, 2011

I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:

5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.

View 8 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved