ActionScript 3.0 :: Dynamically Display Y Value Of A Symbol?
Mar 20, 2012In the finished swf, I would like to display the y value of a symbol...as in display the altitude of a plane as the user moves the object vertically.
View 2 RepliesIn the finished swf, I would like to display the y value of a symbol...as in display the altitude of a plane as the user moves the object vertically.
View 2 RepliesI have a counter (number) to display. When the counter exceeds limit (counter > 100) it should display "infinity" symbol.How to do this in AS2 ?
View 2 RepliesI need to display a character symbol (Not alphanumeric, or on the keyword)
textField.text = ???;
I have the unicode for that char, how do I use it?
I am trying to find a script which displays my frames on a timeline randomly (and shows them for a second or so).
I did find a script but when i place the movieclip a couple of times over my stage - what happens is that the random script is not working anymore.[url]...
how i can display a symbol from the .swf on canvas.. i have exproted the .fla file from the flash CS3 as .swf file...
View 1 RepliesI can't seem to get the Copyright symbol to display with Myriad Pro. The font embeds properly and displays fine, just the � symbol won't show up. I've tried:
- Embedding an swf with the font embedded in it with the '�' set to be included, when I export it the symbol is there.
- Embedding the otf file for the typeface.
- Tried embedding other typefaces otf files.
Actionscript Code:
FontEmbed.as: [Embed(source='fonts/myriad/MyriadPro-Semibold.otf', fontWeight='semibold', fontFamily = "Myriad Pro", mimeType='application/x-font')]public static var MyriadSemibold:Class; public function FontEmbed(){ Font.registerFont(MyriadSemibold);} public static var MYRIAD_SEMIBOLD:TextFormat = new TextFormat("Myriad Pro Semibold", 24, 0x000000,
[code]....
I get the full line of text, so it seems like it's an embedding issue.
I have a motion tween that adds effect to a Symbol of type Graphic. My question is this:How can I change the graphic dynamically? I want to change the graphic to one inside my xml file. I am reading through my xml file fine, I just need to know how I can take the url to my new image and put it into my symbol.
View 1 RepliesI alreay have the symbol (mySymbol) in the library.I want to add some test to it dynamically (to write something on it).So when I call this symbol on the stage (create an instance in AS3), it comes modified with the test.
View 4 RepliesI am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
does anyone know if there is a way to display the square root symbol in a text box flash 8 using actionscript? For instance I just want to display the square root of 4 just the problem not the actual calculated value.
View 1 RepliesThis is a very basic question. I'm rather new. Just wondering how one creates and manipulates dynamic objects, when they were designed in the library- not dynamically.
I want to make symbols in the library (linked to classes) and then dynamically create them and manipulate them in the actionscript code. But when I create them in the code, any instance names of sub-symbols cannot be referenced...
The instance name is "instance244" and not "leaf_text" which I set under [properties>instance name]
i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up. at present the dynamically created text field into which the typing text will be put into has a depth equivalent to that of a guide inside the component (just a plain mc used for determining sizes etc nothing special) +1 i added 1 to its current depth because if i dont i only seem to get EITHER the circle OR the typer.... whereas if i add 1, i get EITHER the typer AND the circle OR just the circle..but this doesnt make sense does it? i mean if the typer layer is on top then it has a higher depth (ie. closer to zero as depths are currently in the negatives still ) so if i add 1 it shouldnt conflict with anything and i should get it typing and displaying the circle surely?and if it is below then the circle has a higher depth so in this respect if the typer wouldnt work when it is on the bottom i could understand this as the depths would be conflicting and as such the dynamically created text field couldnt be created in the first place because the depth level is already occupied....
View 12 RepliesHere is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
im building a full as anything text-typing-component... easily modified and adapted etc...one problem however... i came across a depth issue in testing.... its a little peculiar so you will have to bear with me... i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up....
[Code]....
the idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"
//create variable for number of columns
var numberOfColumns=8;
// requirement 1
[code]....
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
am currently facing an issue with displaying the % sign in my dynamic textbox which is loading a text file saved in UTF-8 format. Am using Flash CS5.
my text file contains this:
varEn=Discounts up to 10% on any goods bought today!
And my code for this part (AS 2.0):
Code:
if (lang == 'en')
numline = this.varEn;
Text1.text = numline;
There are any way to display dynamically loaded SVG in FLEX?
View 2 Replieshow do i display data dynamically? I already refered to the tutorial for displaying XML data in flash from Kirupa.com and the amound of data that i want to display varies and i want to display all of them at any given time. Currently what i am doing is adding the set amounts of text areas statically but if the amount of data exceeds that maximum amount, then i wont be able to display the rest?
View 2 RepliesI want to display photos and load them dynamically.What I have this much done and normally I would just manually add the URL to each button (boring and tedious) and I am learning to import variables and images and all of that...I want to be able to click the thumb to see the actual image:
Main Stage:
code:
onClipEvent(load){
_xscale=1000;
[code]...
I created a dynamic textbox with an instance and wrote a script to load text into the textbox during runtime. Everything is works fine. But the client wants some words to italicize and can't find a solution for this. Check my script below.[code]...
View 5 RepliesAs the title suggests I am looking for a way to dynamically change graphic on a MovieClip object the best way.Currently I have a setter function:
ActionScript Code:
public function setGraphic(cGraphic:Class):void
{
[code].....
Let's say I do something like this using Assets built in the GUI and contained in my library:
ActionScript Code:
var container:MovieClip = new MovieClip();
var tab01:MovieClip = new tabType01();
[Code].....
I've got this code that displays the time but, I want the time to display dynamically, updated by the user's sytem clock so it always displays the "current time".
myNow=new Date();
myDay=myNow.getDay();
myMonth=myNow.getMonth();
myDate=myNow.getDate();
[code]....
I had to create a non-component slider for a project. I am new to actionscript (and entirely self-taught so bear with my probably poor programming style) and have no idea how to display the value as the thumb moves. Is there a way to use the sliderevents outside of the slider components, or is there a way to update a text box as the slider moves outside of the sliderevents. Here is the code for one of the sliders:
function getPercentageA() {
return Math.ceil(((slidera.thumb.x-slidera.Track.x)/slidera.Track.width)*100);
}
[code].....
[URL]
it doesn't play smooth, how can I put a preloader to this? where should I attach the event listener?
Below is sample code from a Module I have in my Flex app. I want to dynamically create mx.controls.Image objects and add them to the display. I want the user to be able to move them (this works as below) and be able to change their z-index as well as record new X and Y coords after moving back to the database. How do I determine which object in this.getChildren() is the 'selected' item the user is working with? When I add a MOUSE_OVER event, for example, it does not work.[code]
View 1 RepliesWe see this more and more in online banner advertsiments...How can we display the user's city based on his location?
View 6 RepliesIs it possible to get dynamically created children of a display object instance in action script 3?
Example
trace(_view.getChildByName("name")) = returns name of display object (success)
trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061