ActionScript 2.0 :: Depth With Dynamically Created Textboxes And Ungrouped / Non-symbol Objects

Aug 10, 2004

im building a full as anything text-typing-component... easily modified and adapted etc...one problem however... i came across a depth issue in testing.... its a little peculiar so you will have to bear with me... i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up....

[Code]....

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i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up. at present the dynamically created text field into which the typing text will be put into has a depth equivalent to that of a guide inside the component (just a plain mc used for determining sizes etc nothing special) +1 i added 1 to its current depth because if i dont i only seem to get EITHER the circle OR the typer.... whereas if i add 1, i get EITHER the typer AND the circle OR just the circle..but this doesnt make sense does it? i mean if the typer layer is on top then it has a higher depth (ie. closer to zero as depths are currently in the negatives still ) so if i add 1 it shouldnt conflict with anything and i should get it typing and displaying the circle surely?and if it is below then the circle has a higher depth so in this respect if the typer wouldnt work when it is on the bottom i could understand this as the depths would be conflicting and as such the dynamically created text field couldnt be created in the first place because the depth level is already occupied....

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