ActionScript 3.0 :: Z-Depth - Sort MCs On Stage That Belong To Different Instances Of Different Objects

Sep 14, 2010

I'm trying to sort MCs on stage that belong to different instances of different objects.

[Code]...

is there a simple way to use the Depth Management methods to control their sorting order? Right now, all I know how to do is place objectTypeB either in front of or behind all members of objectTypeA.

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The code doesn't work.

The getChildIndex and setChildIndex methods give error because cont[i] is not child of my object.

which is the fastest way to reorder depth of the objects ?

Code:
container.rotationY= container.rotationY + (mouseX-width/2)/100;
for (var i:uint=0; i<container.numChildren; i++) {
cont[i]=container.getChildAt(i);

[Code].....

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[Code]....

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Make an array with some objects, let's say something like this[code]...

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using this code...

Code:
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[Code]...

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I have the following sample code, say:

Code:
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[Code].....

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[Code]...

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[Code]....

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[Code]...

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[Code]....

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