ActionScript 2.0 :: Set Depth For Dynamically Spawned Objects?
Feb 7, 2012
I have a combination of movie clips, graphic and button objects that I want to appear in front of a movie clip that's being dynamically spawned through ActionScript.
Despite looking at various codes on how to go about doing this, problem is I'm using code somebody else made, so I don't know where to add the code to set the depth order for the spawned object. I'm not even sure which codes to use to achieve the effect I want.[code]...
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Aug 10, 2004
im building a full as anything text-typing-component... easily modified and adapted etc...one problem however... i came across a depth issue in testing.... its a little peculiar so you will have to bear with me... i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up....
[Code]....
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Dec 22, 2009
im having trouble figuring out the difference between the layers on the time line and the dept of object that can be manipulated by actionscript.in a single layer there can be many objects but in actionscript at specific dept you can manipulate just one object using function such as setchildindex() .so in a movie clip where there are several objects in a single layer how can you access and change their depth as in bring them to front or put them to the bottom
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Mar 7, 2009
i have objects on my stage and when i rollover on each object he raize.exmeple u can see here (here i make only 2 objects):http: [url]....what i want to do is that all of the objects have the same depth but when one of my object rollovered and he start to raize get the top depth (up then other)
Code:
stop();
acceleration = 10[code].....
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Jul 25, 2006
I am making a 3d engine using formulas from a different language and its coming along nicely but I am having depth issues. How do I set the depth of an object within the script? I need the depth to change so I objects that are farther in the distance are further behind other objects.
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Feb 22, 2009
The code doesn't work.
The getChildIndex and setChildIndex methods give error because cont[i] is not child of my object.
which is the fastest way to reorder depth of the objects ?
Code:
container.rotationY= container.rotationY + (mouseX-width/2)/100;
for (var i:uint=0; i<container.numChildren; i++) {
cont[i]=container.getChildAt(i);
[Code].....
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Sep 14, 2010
I'm trying to sort MCs on stage that belong to different instances of different objects.
[Code]...
is there a simple way to use the Depth Management methods to control their sorting order? Right now, all I know how to do is place objectTypeB either in front of or behind all members of objectTypeA.
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Mar 24, 2012
I hope I am clear enough. My data set is populated I have
comment:CommentVO;
comment.replies=[comment:CommentVO,comment:CommentVO,comment:CommentVO];
_comments:Array = [comment:CommentVO,comment:CommentVO,comment:CommentVO]
I've correctly populated my _comments Array and the replies array in my CommentVO Obj.
[Code]...
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Mar 29, 2011
i am creating a isometric game looks something like farm ville and city ville..i almost done everything. but but problem is only with sorting depth. find the attached .fla. this code is working in certain situations but not every time.
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Nov 23, 2011
I am making a game where you have to collect tangerines which randomly spawn every second and bounce around randomly but I need to make them spawn and bounce randomly.
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Mar 11, 2010
I'm having trouble removing a child that I have spawned from an array. If I try to use the same for each loop that I use to address the children in the array in other functions, it removes all children that are in the array, but if I try to remove only that child, it complains the child is null. The clickListener function is working out if the crosshairs are on the cow when the mouse clicks, but I want to wait two seconds (to allow the death animation to play in the clicked cow) before removing the child.
Here's what I'm doing:
Code:
package {
import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.*;
import flash.ui.Mouse;
[Code] .....
It's the removeChild(cow) line that throws the "null" error.
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Mar 23, 2004
I have three movieclips (used as buttons) on my main MC. The following code swaps the depth of a dynamically loaded image the when I rollOver each movieclip (button). I want to put the button.rollOver code in a for loop so I dont have to repeat this code for every image loaded.
[Code]...
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Aug 5, 2011
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
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Mar 24, 2009
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
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May 11, 2004
putting a movieclip into highest depth without knowing which clip is in the highest depth
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Jan 21, 2010
I've built a simple file to demonstrate what I'm trying to do (it's all dynamic, with AS3, no physical assets). Basically I've created 3 groups of objects via AS3: squares, circles, and triangles. I've placed 3 menu buttons on the side of the stage. I added all objects to the stage just so you can see them. Ideally I'd like to have each button call one of the groups to the stage and begin the tween that is assigned to the object. In this case I've made all the tweens 'alpha' for simplicity. So for example if the '1' button is clicked, it will add the group of squares to the stage and initiate their alpha tweens so that they fade in. Then when the '2' button is clicked, the squares will be removed and the circles will be added and their tweens initiated. I've never seen a tutorial on this so I'm not quite sure how to proceed. What I'd imagined is to group the objects into arrays then add the arrays to the stage with addChild?
I'm using this as a simple model to build a website where I'm going to be calling the content of each section of the site dynamically with menu buttons, instead of using the timeline at all. This is the next step in my actionscript evolution.
[code]...
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Jul 26, 2006
I have a set of dots I am placing on a map dynamically (using attachMovie) with an XML file giving the coordinates. I also am using the "hover caption" tutorial (great) to assign a tooltip for each dot. When I rollover the dots, the tooltip appears fine, but it is under the dots, not at the highest level. I have the level set to getNextHighestDepth():[code]Any ideas as to how to have the tooltip site on top of everything?
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Mar 17, 2009
If objects are created dynamically in AS3, using code like this:
for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}
then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?
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Jan 26, 2009
I was wondering where did go the for statement with attachMovie from library in AS 3.I mean i was having in AS 2:
for (i=0; i<5; i++) {
attachMovie("sim", "sim"+i, i);
}
Now in AS 3:
for (var i=0; i<5; i++) {
addChild(new sim());
}
I can't figure out how to name every instance of the "sim" object from library that i add to the stage without using string.How do I dinamically name the added instances of the object from the library for future reference and usage throughout the code?
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Sep 8, 2009
I have a mc in my library called recentArticlesButton, exported as a movie clipHere's my code:
Code:
public class ABCDEF extends MovieClip {
private var recentArticlesButton:RecentArticlesButton = new RecentArticlesButton;
[code]........
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May 7, 2010
i need to add chips and cards dynamically(poker chips ,im designing a basic poker game) in front of each player,
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Dec 17, 2010
I'd like to be able to dynamically access objects from with in a function. In javascript I might say something like window[objectName] and assign it to a temp var or call a method from it. How can I do this in AS3?
Use case:I have a currentReport var that holds the name of the currently active report. When a new report is called I want to unload the current report then load the new one and finally set the currentReport var to the new value.
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Feb 19, 2011
Having grown tired of dealing with uncollected objects mucking up my game level/performance management, I've decided to make a dedicated garbage class which will hold arrays populated by all the strong references I make. I can then just null out/removeChild/removeListener all the contents of these arrays whenever I need to ensure GC will pick up certain objects.What I'd like to know is the following: is there any way within AS3 (or community made AS3 libs) to detect all current references/listeners/etc. that might keep any given object from being collected? I know there are dependency-mapping utilities out there for debugging, but I'm looking for something that can be called dynamically from an object or its parent to find references to the given object and is suitable for regular runtime implementation.
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Sep 11, 2011
Way to make a dynamically created object and remove it when it hits another dynamically created object, like a bullet?
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Mar 29, 2012
I have a scroll pane with textboxes and buttons that are dynamically created in a function. The textboxes are a user list that can get very long.
I am having problems where once I get out of this frame I want everything to be removed. I have tried removing the scroll pane but all the dynamically created objects remain. Is there some command when you enter a new frame to clear all objects or something along that line?
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Mar 3, 2006
I'm trying to create 49 total objects, each 50x50 px. And position them in 7 rows and 7 columns. I think I must use nested for loops but this is all Ive come up with.
[AS]for(i=1;i<=7;i++) {
for(i2=1;i2<=7;i2++) {
duplicateMovieClip(_root.tMain,"targ"+i+i2,i+i2);
[Code]....
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Apr 28, 2003
Just have a Flash MX question. Is it possible to pipe in XML and dynamically create objects using actionscript? In the instance sense. Can I have a library object and create many instances of it dynamically using actionscript that reads incoming XML?Also, I know it is possible to drive animation with actionscript. Once the object is created, can I give it complex behavior? Does actionscript have classes or is it much simpler than that?
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Aug 17, 2006
How do I snap/align objects dynamically? For instance, if I have an image loading dynamically and a text box directly below, I want the text box to always touch the edges of the image loaded (regardless of the image's size).
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Oct 25, 2006
How would I create a brand new movieclip and then dynamically add two or more existing movieclips to it(not talking about API)?
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Mar 15, 2009
Let's say I do something like this using Assets built in the GUI and contained in my library:
ActionScript Code:
var container:MovieClip = new MovieClip();
var tab01:MovieClip = new tabType01();
[Code].....
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