ActionScript 2.0 :: Dynamically Create And Position Objects?
Mar 3, 2006
I'm trying to create 49 total objects, each 50x50 px. And position them in 7 rows and 7 columns. I think I must use nested for loops but this is all Ive come up with.
[AS]for(i=1;i<=7;i++) {
for(i2=1;i2<=7;i2++) {
duplicateMovieClip(_root.tMain,"targ"+i+i2,i+i2);
[Code]....
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Apr 28, 2003
Just have a Flash MX question. Is it possible to pipe in XML and dynamically create objects using actionscript? In the instance sense. Can I have a library object and create many instances of it dynamically using actionscript that reads incoming XML?Also, I know it is possible to drive animation with actionscript. Once the object is created, can I give it complex behavior? Does actionscript have classes or is it much simpler than that?
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Jun 12, 2009
I'm relatively new to flash, and just upgraded from Flash 6 to Flash 10. This is a HUGE jump for me, but strangely, I already feel more at home in Fl10 than Fl6, as it is more object oriented, and as a hardened programmer, I like.I'm attempting to create dynamically animated objects in a flash application. I can't think of a way to approach the issue without either a: converting each keyframe into a bitmap, or b: brute-force generating each frame every step of the way.Seeing as my application will have hundreds of the little bastards on the screen at any time, option b is out of the question, I presume.
So, essentially, I have a few questions about AS3:
1) Can a curve be modified after it has been drawn, or must it be cleared, then redrawn each frame?
2) Can a IK chain modify curves, or is it only per-symbol?
3) How fast can flash render complex objects in 3D? (I.E. would drawing hundreds of 400+ poly objects be too much?)
4) How fast can flash draw vector objects? (I.E. would drawing hundreds of creatures made up of dozens of curves be too cumbersome?)
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Mar 22, 2010
i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;
[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
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Jan 31, 2012
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
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Sep 22, 2009
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
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Aug 10, 2004
Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?
[Code].....
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Jan 23, 2010
I did have previous help with screen movement from Vincent, unfortunately how to get a Variable that tracks an objects Y position on movemnt is eluding me
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Aug 26, 2010
Is the only way to create a style sheet to create Objects for each element?
import fl.controls.TextArea;import flash.text.TextField;import flash.text.TextFormat;import flash.text.StyleSheet;
I do this when a user clicks on a MovieClip:
var style:StyleSheet = new StyleSheet();
var heading:Object = new Object();heading.fontWeight = "bold";
heading.color = "#FF0000";[code]...
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Nov 5, 2009
I have 4 objects that I all want to have their own velocities. I have a bunch of variables (each one has a different value):
PHP Code:
public var vx1:Number;public var vx2:Number;public var vx3:Number;public var vx4:Number;
Rather than having a function for each object to say:
PHP Code:
function1 { this.x = vx1}function2 { this.x = vx2}function3 { this.x = vx3}function4 { this.x = vx4}
I'd like to have a for loop to have my objects x position to += vx(1 through 4):
PHP Code:
for (var i:Number=0; i<5; i++) {
this.x += (vx+[i]);
}
So I tried the above with a combination of " " around different parts of (vx+[i]) but I realized that turning any of it into a string means 'this.x' cannot read it because x has to be a number not a string. So how can I make this.x = vx1 then vx2 and so on with a for loop?
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Jul 14, 2009
The buttons are all set up in Action Script and not placed on the timeline at all.Here is the code for postion on the buttons.I do not want to move the buttons by PixelsI would like to move the buttons by Perectage so it will look the same on all computer monitors.The person that I am editing the file for would like them in the bottom left of the screen.Here I have moved them by Pixels but these buttons do not appear in the same place on all monitors.
///////let's set the position of
the buttons across the bottom of the screen
b1.move(-350,150);
[code]......
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Feb 17, 2010
A Flex project exported as a Projector, showing fullscreen. The project has a background and several dots which each represent a "Location". These locations are fetched from an XML file and have their position set in percentages. The location in pixels is calculated (this works as it should) by the width and height of the Application. The dots are placed correctly. The background is a JPG with a resolution of 1280*1024. At this moment, the background is set on a Canvas with backgroundSize = auto. This places the image in the center without stretching it. Stretching results in ugly, pixelated images and tears the proportions apart.
Problem When we view the project on 2 different resolutions (1 = 1280*1024; 2 = 1024*768), the dots are in the good position, the background image is sharp. But - because of the background having the same resolution as 1, the background isn't fully shown in resolution 2 (because it isn't stretched. A logic result. That's why I tried stretching the background. The results:
[Code]...
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Jun 24, 2009
I know how to ease objects from one position to another etc, but how do you make it ease position as well as transparency? so it fades in while moving to it's new position?
Code:
var WelTween:Tween = new Tween(welcome, "x", Strong.easeOut, CurMarkXPosWel, 277, 2, true)
is there a way to add like 0% opacity to 100% opacity in the same line of code or do you do seperate?
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Aug 5, 2004
how do you position objects in browser using flash?
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Sep 7, 2010
Is it possible to place object on stage with positions read from a CSS file?Basically what I want is to create themes for the application. As and when a different theme is selected, xy position, skins and colors of objects should get applied accordingly.How far its practical? If this is not practical could any one suggest a better way of applying theme
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Feb 26, 2010
I have a script where i need an objects X and Y Position to change when you enter a certain frame.
On layer 1 i have an input text field with the instance of "message_txt" that runs along all 5 frames in the timeline.
On layer 2 i have 5 frames each with its own actionscript on. The user navigates between frames with simple 'gotoAndStop(4)' etc... on each next or back button.[code]...
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Feb 18, 2011
I have several objects, moveclip, graphics and shapes in several layers keys and want to change position, for example, a moveclip is in the position X: 218 Y:45 and so in other key layers,To change it to X: 240 Y: 50, I go to keyframe for keyframe touch the object and go to properties and change one by one is annoying.Is there any way to do this more quickly at one time in all key frames?
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Jan 23, 2012
I am trying to do adjustment of position (x and y) of display objects, relative to other display objects. In other words: I have two Sprite objects (rectangle and circle). The rectangle can have their width changed during execution. Yet the circle has a fixed size. What I do is this: regardless of the width of the rectangle, the circle is positioned at the far right of this rectangle.
I tried as follows:
ActionScript Code:
rectangle.width = someValue;
circle.x = rectangle.x + (rectangle.width-circle.width);
In theory it should work, but look what happens:
imageshack.us/photo/my-images/837/positionq.png
As the width of the rectangle increases the distance from the desired location also increases.
Using:
ActionScript Code:
trace (rectangle.width);
I realized that the value of property 'width' does not match the exact amount of pixels that the object is wide. I just did a test and realized that this problem only happens when the rectangle has edge. When the rectangle has only fill, this problem does not occur.
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May 10, 2011
Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.
Here's the idea:
When 2_btn is pressed, I want 1_mc, 2_mc, and 3_mc to move from right to left and then stop when 2_mc is positioned on the stage, stop moving and play
Then if 3_btn is pressed I want all three to be animated from right to left until 3_mc is positioned on the stage, stop moving and play
Then if 1_btn is pressed I want all three to move from right to left until 1_mc is positioned on the stage, then stop moving and play
Basically I have no idea how to accomplish this, or how to word it into Google.
What I have right now, which obviously isn't accomplishing what I want is:
Tween from left to right across the timeline, and then using a gotoAndPlay, and then stop(); on the frame..
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Oct 7, 2009
I have a flash script which creates instances of movie clips and stores them in an array. What I want the script to perform next, is when clicking a "save" button the position and the movieclip class name of each created instance will be sent to an external script to store.
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Oct 29, 2009
here's my code:
ActionScript Code:
for (var i:int = 1; i < 10; i++) {
var symbols = new targetTester();
[code]......
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Jun 12, 2008
I've been trying to sort objects depths based on their Y position but have not been able to do it efficiently. I was able to successfully sort objects with a selection sort algorithm and a quick sort algorithm; however, both have only been partly successful. Selection sort gets about 8-10/30 FPS with 13 objects and gets about 14-18/30 FPS. This is not good enough as I figure I could have as many as a hundred objects to be sorted at once.
After digging around, I found that array.sort() is more efficient than a quick sort implemented in AS3 and that calling swapChildren() or swapChildrenAt() at every swap was bogging it down. So now I am copying the objects array and sorting it with sort() and then comparing the two and swapping displayObjects so as only to call the swapChildren() or swapChildrenAt() method once per element. It appears to be running, and at full speed, though it won't swap correctly. Here is my code:
[Code]...
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Mar 29, 2005
I have a dynamic text field that loads a variable into it (just a simple text file). This text file will be updated on occasion. I also have a movie clip to be positioned below the text field, however I want the movie clip to change position depending on how much text is in the text field so there isnt a large gap and so they dont overlap. Is this possible? I tried the following actionscript to adjust the size of the text field depending on the amount of text.
textField2.autosize = "center";
However I have no idea how to get the y position of the movie clip to adjust accordingly.
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Sep 9, 2011
I have a slider control that I need to update based on the time of the song. How do I move the slider cursor over dynamically?
I tried this and it didn't update:
sldAudioPosition.value = channel.position;
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Jul 15, 2009
I have an as class file that places some sprites at various positions around the stage, what I would like to then do is add event listeners to these sprites and do something starting from the x/y of that sprite (not the mouse x/y).
I'm populating an array with the created sprites and later looping through and assigning the event handler to the sprites but I can't seem to get any thing of any use out of them.
I'm calling the following function in a loop, each time I'm adding the returned point to an array (pointsArray) and then calling addChild.[code]...
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Apr 13, 2010
I have a 1200 px wide scrolling menu movie clip which is placed on a stage that is 650 px wide (mc menu is approx 2X wider than the movie). It is aligned left to the stage and whenever a user moves the cursor over it - it scrolls itself around _x axis (inverted x axis). Here is the code that works:
ActionScript Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
//take mouse position and invert it
[Code].....
But sometimes during aggressive mouse movement over the menu mc, the mouse position variable goes beyond it's limits (I don't know why, latency error?) by 20-30 px. This makes the menu go way beyond its limits/bounding box and almost completely exits the screen.
I've tried adding mc that registers the movie area, limiting _x axis in the IF statement, but whatever script I make it either: glitches, doesn't move or just goes all over the place.
How can I make the menu mc move only in specified movie area?
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Dec 19, 2008
I was just wondering if this is possible, and if anyone knows how it could be done
What i intend to do is have a number of movie clips which load a photo from XML.As well as the photo i want something in the XML code that tells the movie clip where to place itself on the scene. For example it could contain a number from 1-8 and the scene will be split into eight sections across the X axis. So if it has the number 3 it will go in the 3rd section across anywhere on the Y axis.
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Oct 6, 2003
I'm trying to create a dynamically generated navigation submenus. Basically I'm creating instances of a MC using attachMovie, I'm populating it's text field sizing it's background image's width (subGlow_mc) based on the width of it's text field(link_txt). I get the movies on the stage but hey dont position how I would like them and the backgound images are not resizing consistantly. I have pasted the AS that loops through the flash remoting call to generate the movies below.
[URL]
function createSubMenus() {
////Setting the intial X and Y coordinates.
var initX = 800;
[Code]....
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Nov 16, 2009
I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times.I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase.Here is the AS which controls a blank movieclip;
var sp:Sprite = new Sprite();
orb1.addChild(sp)
var g: Graphics =sp.graphics
[code]....
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Nov 16, 2009
This is for a personal art project, however I have hit a potential (Actionscript) brick wall! I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times. I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase. Here is the AS which controls a blank movieclip;
[Code]...
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