ActionScript 3.0 :: Change Objects X , Y Position On Each Frame?
Feb 26, 2010
I have a script where i need an objects X and Y Position to change when you enter a certain frame.
On layer 1 i have an input text field with the instance of "message_txt" that runs along all 5 frames in the timeline.
On layer 2 i have 5 frames each with its own actionscript on. The user navigates between frames with simple 'gotoAndStop(4)' etc... on each next or back button.[code]...
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Feb 18, 2011
I have several objects, moveclip, graphics and shapes in several layers keys and want to change position, for example, a moveclip is in the position X: 218 Y:45 and so in other key layers,To change it to X: 240 Y: 50, I go to keyframe for keyframe touch the object and go to properties and change one by one is annoying.Is there any way to do this more quickly at one time in all key frames?
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Oct 29, 2009
here's my code:
ActionScript Code:
for (var i:int = 1; i < 10; i++) {
var symbols = new targetTester();
[code]......
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Nov 16, 2009
This is for a personal art project, however I have hit a potential (Actionscript) brick wall! I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times. I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase. Here is the AS which controls a blank movieclip;
[Code]...
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Jun 19, 2010
I Want to change where my mouse x and y is when i enter the frame...
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Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
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Jan 2, 2010
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
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Jan 21, 2011
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
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Jan 23, 2010
I did have previous help with screen movement from Vincent, unfortunately how to get a Variable that tracks an objects Y position on movemnt is eluding me
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Nov 5, 2009
I have 4 objects that I all want to have their own velocities. I have a bunch of variables (each one has a different value):
PHP Code:
public var vx1:Number;public var vx2:Number;public var vx3:Number;public var vx4:Number;
Rather than having a function for each object to say:
PHP Code:
function1 { this.x = vx1}function2 { this.x = vx2}function3 { this.x = vx3}function4 { this.x = vx4}
I'd like to have a for loop to have my objects x position to += vx(1 through 4):
PHP Code:
for (var i:Number=0; i<5; i++) {
this.x += (vx+[i]);
}
So I tried the above with a combination of " " around different parts of (vx+[i]) but I realized that turning any of it into a string means 'this.x' cannot read it because x has to be a number not a string. So how can I make this.x = vx1 then vx2 and so on with a for loop?
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Jul 14, 2009
The buttons are all set up in Action Script and not placed on the timeline at all.Here is the code for postion on the buttons.I do not want to move the buttons by PixelsI would like to move the buttons by Perectage so it will look the same on all computer monitors.The person that I am editing the file for would like them in the bottom left of the screen.Here I have moved them by Pixels but these buttons do not appear in the same place on all monitors.
///////let's set the position of
the buttons across the bottom of the screen
b1.move(-350,150);
[code]......
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Feb 17, 2010
A Flex project exported as a Projector, showing fullscreen. The project has a background and several dots which each represent a "Location". These locations are fetched from an XML file and have their position set in percentages. The location in pixels is calculated (this works as it should) by the width and height of the Application. The dots are placed correctly. The background is a JPG with a resolution of 1280*1024. At this moment, the background is set on a Canvas with backgroundSize = auto. This places the image in the center without stretching it. Stretching results in ugly, pixelated images and tears the proportions apart.
Problem When we view the project on 2 different resolutions (1 = 1280*1024; 2 = 1024*768), the dots are in the good position, the background image is sharp. But - because of the background having the same resolution as 1, the background isn't fully shown in resolution 2 (because it isn't stretched. A logic result. That's why I tried stretching the background. The results:
[Code]...
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Jun 24, 2009
I know how to ease objects from one position to another etc, but how do you make it ease position as well as transparency? so it fades in while moving to it's new position?
Code:
var WelTween:Tween = new Tween(welcome, "x", Strong.easeOut, CurMarkXPosWel, 277, 2, true)
is there a way to add like 0% opacity to 100% opacity in the same line of code or do you do seperate?
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Aug 5, 2004
how do you position objects in browser using flash?
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Sep 7, 2010
Is it possible to place object on stage with positions read from a CSS file?Basically what I want is to create themes for the application. As and when a different theme is selected, xy position, skins and colors of objects should get applied accordingly.How far its practical? If this is not practical could any one suggest a better way of applying theme
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Jul 28, 2009
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).
[URL]
This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)
[URL]
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Jul 27, 2009
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)
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Jan 23, 2012
I am trying to do adjustment of position (x and y) of display objects, relative to other display objects. In other words: I have two Sprite objects (rectangle and circle). The rectangle can have their width changed during execution. Yet the circle has a fixed size. What I do is this: regardless of the width of the rectangle, the circle is positioned at the far right of this rectangle.
I tried as follows:
ActionScript Code:
rectangle.width = someValue;
circle.x = rectangle.x + (rectangle.width-circle.width);
In theory it should work, but look what happens:
imageshack.us/photo/my-images/837/positionq.png
As the width of the rectangle increases the distance from the desired location also increases.
Using:
ActionScript Code:
trace (rectangle.width);
I realized that the value of property 'width' does not match the exact amount of pixels that the object is wide. I just did a test and realized that this problem only happens when the rectangle has edge. When the rectangle has only fill, this problem does not occur.
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Mar 3, 2006
I'm trying to create 49 total objects, each 50x50 px. And position them in 7 rows and 7 columns. I think I must use nested for loops but this is all Ive come up with.
[AS]for(i=1;i<=7;i++) {
for(i2=1;i2<=7;i2++) {
duplicateMovieClip(_root.tMain,"targ"+i+i2,i+i2);
[Code]....
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May 10, 2011
Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.
Here's the idea:
When 2_btn is pressed, I want 1_mc, 2_mc, and 3_mc to move from right to left and then stop when 2_mc is positioned on the stage, stop moving and play
Then if 3_btn is pressed I want all three to be animated from right to left until 3_mc is positioned on the stage, stop moving and play
Then if 1_btn is pressed I want all three to move from right to left until 1_mc is positioned on the stage, then stop moving and play
Basically I have no idea how to accomplish this, or how to word it into Google.
What I have right now, which obviously isn't accomplishing what I want is:
Tween from left to right across the timeline, and then using a gotoAndPlay, and then stop(); on the frame..
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Oct 7, 2009
I have a flash script which creates instances of movie clips and stores them in an array. What I want the script to perform next, is when clicking a "save" button the position and the movieclip class name of each created instance will be sent to an external script to store.
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Jun 12, 2008
I've been trying to sort objects depths based on their Y position but have not been able to do it efficiently. I was able to successfully sort objects with a selection sort algorithm and a quick sort algorithm; however, both have only been partly successful. Selection sort gets about 8-10/30 FPS with 13 objects and gets about 14-18/30 FPS. This is not good enough as I figure I could have as many as a hundred objects to be sorted at once.
After digging around, I found that array.sort() is more efficient than a quick sort implemented in AS3 and that calling swapChildren() or swapChildrenAt() at every swap was bogging it down. So now I am copying the objects array and sorting it with sort() and then comparing the two and swapping displayObjects so as only to call the swapChildren() or swapChildrenAt() method once per element. It appears to be running, and at full speed, though it won't swap correctly. Here is my code:
[Code]...
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Jun 7, 2010
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
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Jun 15, 2010
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
The script involved in the frames are FRAME here:
stop();
btnGoThere.onRelease = function(){ _root.gotoAndStop("there");
} //end event handler
Frame there
btnGoHere.onRelease = function(){ _root.gotoAndStop("here");} // end release
When I test the movie and click the button, the frames don't seem to change.
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Mar 27, 2012
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
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Jul 27, 2009
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Attached is a video of what the site should look like (Vid1.mov) and a video of what my friend was seeing (Vid2.mov).
Also, the link below shows the site live: [URL]
This link is a zip file of all working files: I realize that my files might not be built in the best way possible - just trying to get it to work at this point) [URL]
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Nov 16, 2009
I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times.I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase.Here is the AS which controls a blank movieclip;
var sp:Sprite = new Sprite();
orb1.addChild(sp)
var g: Graphics =sp.graphics
[code]....
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Dec 8, 2009
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
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Jan 20, 2011
If you wanted to create a client-side Flash-based sound editor that lets you load more than 1 sound to an interface that allows you to manipulate the individual positions of the sounds, and mix/play them in real time, how would you accomplish this?
I'm looking to create a simple version that can mix 2 mp3s, allowing the user to adjust the positions of each. Sort of a dumbed down version of Aviary's Myna audio editor.
At the end of the mixing, I would also like our server to mix the 2 mp3 files with the proper positioning into 1 mp3 file...
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Mar 16, 2009
I've made an image slider in flash and need it to slide out at it's current position before changing scenes.
The code i'm using is -
onClipEvent(load) {
_root.newXpos = 0000
speed = 10
[code]...
I need the '_root.newXpos = 0000' to tell the movieclip to stay in the X position it is currently in (it will be different each time as the user can move the movieclip via buttons, so a simple Xpos = 0000 won't do)Alternatively, I've tried adding -
on (press) { _root.newYpos = 476.2;
if (_root.Ypos =476.2);
gotoAndPlay ("Pxcotos", 1);
}
on a button but the scene changes before the movieclip has a chance to slide out.
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