ActionScript 3.0 :: Changing An Objects Diameter Of Rotation Dependant On Position Of Mouse?

Nov 16, 2009

I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times.I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase.Here is the AS which controls a blank movieclip;

var sp:Sprite = new Sprite();
orb1.addChild(sp)
var g: Graphics =sp.graphics

[code]....

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ActionScript 3.0 :: Change A Objects Diameter Of Rotation Dependant On Position Of Mouse?

Nov 16, 2009

This is for a personal art project, however I have hit a potential (Actionscript) brick wall! I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times. I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase. Here is the AS which controls a blank movieclip;

[Code]...

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Professional :: "Anchor" For Objects - Make The Position Of One Object Dependant On (the Size Of) Another?

Jan 9, 2010

is there a way to have (the postion of) objects be dependant of another one? I have attached a simple .fla file with two boxes (MovieClips) that grow in height. Since the position of the bottom box is constant, the top box soon expands "into" the one below so that parts of it are hidden. What I want is that the gap between those two objects stays constant (in this case 50px). So, is there any way to make the position of one object dependant on (the size of) another? Or is there any other "workaround"/tip you can give me?

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ActionScript 3.0 :: Rotation Speed On Mouse Position?

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I have a circle wheel i want to rotate and the speed should be based on the mouse position. I also need to have easing in and out.

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Actionscript 3.0 :: Start Rotation At Mouse Position?

May 8, 2009

I'm trying to make a movieclip rotate around it's center (this is no problem since the center will never change). The problem that I am having is when I press the movieclip, in let's say the bottomright corner, and move the mouse the movieclip flips to a certain angle depending on my mouseposition. After the weird flip it works fine but it's the initial mouse click that makes the movieclip flip to an angle.I've tried playing around with different values to substract or add the starting angle but eveytime the result is not what i am looking for.Current code:

Code: Select all
package 
{

[code].....

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Flash :: Ease Rotation And Position Of MovieClip To Mouse?

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ActionScript 3.0 :: Ease Rotation And Position Of MovieClip To Mouse

Jun 25, 2010

I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation, then tween it cockwise or counterclockwise from current to target. The way a movieclips rotation uses positive and negative numbers throws it off. If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect im looking for would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.

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I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.

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I know the script below is wrong, but would it go something like, this. Would I have to use angle and math or is there a simpler way to achieve this?

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ActionScript 2.0 :: Changing Frames Depending On Mouse Position

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I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
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[Code]...

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[Code]...

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Code:
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[code]...

But it seems futile.

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[Code]...

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Code: Select allmthr.addEventListener(Event.ENTER_FRAME,rotate);

function rotate (e:Event)
{[code]....

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[Code]...

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ActionScript 2.0 :: MovieClip Movement / Rotation And Position

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[Code] .....

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