Flash :: Move A Displayobject Based On Another Objects Rotation?

Jan 17, 2010

Ive probably ran into some code like this before. just cant remember where. I have 2 display objects on my stage. One is rotating and the other is positioned 90 degrees from the rotating object. As the object rotates, the other object adjusts its x and y positioning from the rotating object..

If this doesnt make sense, then let me explain what I am trying to do. I have a spaceship in my flash game. this ship has 2 torrets siting on the left and right wing. as the ship turns, the torrets need to remain on the wings.

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