ActionScript 2.0 :: Create Objects Like Sound Objects?

Aug 10, 2004

Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?

[Code].....

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Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

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I'm doing a project that I have to use scenes in, I have a sound object that i want to be able to control in all scenes. I set up global variables for the sound object and a boolean to check if the sounds currently playing like this :
PHP Code:
_global.sound1=�new�Sound();
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ActionScript 2.0 :: Mute WITHOUT Sound Objects?

Dec 18, 2003

I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync...

Is there any way to control volume (so I can mute) with out using Sound Objects ?

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Is the only way to create a style sheet to create Objects for each element?

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I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

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ActionScript 3.0 :: Objects Class Find And Change Another Objects Xy Properties?

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What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.

To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.

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Java :: Why Value Objects Coming Back As Generic Flex Objects

Aug 4, 2011

I will try to give as much detail as I can. I am creating an CRM application using Flex(Cairngorm 2)/Java/Hibernate. The basic problem I am having is this: I have a Customer class in Java that has an ArrayList of Address classes. I have a Customer class in Flex that has an ArrayCollection of Address classes. When I make the remote object call for a Customer I get back a Customer object in Flex, but the ArrayCollecion objects have a data type of Object instead of Address. If I try to call for a List of Address classes I get the same result. If I try to call for a List of Customer classes I get a list of Customer classes in Flex. Using tomcat 6 with the following jars:

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How do I align a movieclip, which width and height is user-defined, inside another object (this one is static, though). Top-left alignment is easy, x=0 and y=0, but what about center, center left, bottom left, etc? Math(.round) i suppose, but how?I want an object (static) inside the movieclip (user-defined) to stay aligned to, for instance, the top right corner, similiar to the minimize, maximize and close buttons at the top right of your browser.. The height and width data is pre-defined by the user in another file.But that does probably not make any difference...

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ActionScript 2.0 :: [FCS3] Multiple Sound Objects

Oct 31, 2007

I have a main application that plays two different sounds, a background music and a SFX. I have added a button that, when pressed, loads another swf called options.swf onto a higher level. This swf contains two volume sliders for each of these sounds so that I can control their volumes. Each volume slider is an instance of a movie clip I have created which contains a sound object called 'activeSound.' On options.swf I have the following code:

[Code]...

My problem however is that when I slide either slider both music and SFX get affected. They are supposed to act independently but they don't. I've had this problem before with sound objects and I don't know a solution to it.

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ActionScript 3.0 :: Creating Sequential Sound Objects?

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In my .fla Library are 10 audio files named "Beep0",

var btnSnd:Array = new Array();
for(var d:Number=0;d<10;d++){
btnSnd.push(d);

[code]....

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How To Manage Sound Objects In Large Presentation

Oct 12, 2010

Part of a larger presentation I've made, there is some background music. What happens is an XML file is read to get a file to play. It plays. When it finishes, it reads the XML again to get the new file. It can also stop when a video plays elsewhere in the presentation then I pick it up where it left off and start the process again. Trouble is, the presentation randomly stops. The music stops and the slides in the presentation stop. The music and slides come from a single XML file. There's also a third part of the presentation (a text crawler) that never stops.

This comes from a totally separate XML file. I never get an error, the presentation just stops on a slide and no more music plays, but the crawler keeps crawling. I've removed all the code for the music and it runs perfectly so it's obviously related to how the music is managed. So, finally, my question is how do I manage sound objects? If I need to create new objects for each sound I load and play, I'll need to do manage the sound from a single function, right? Something like:

Code:
function whatever():void {
if song is not loaded {
read xml, load and play song;
} else if video is playing {
pause the song;
} else if video has stopped playing {
resume song;
}}

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ActionScript 2.0 :: Multiple Sound Objects Manipulation

Aug 24, 2004

i have a problem manipulating multiple sound objects in MX. i have a main background loop object and a button rollover object (which plays on specific buttons). i then have a volume slider which will set the volume of only the main bg loop object. but when i tested it, it seems that the volume of the button rollover object is also the same with the main bg loop object's volume. meaning, if my main bg loop's volume is down to 50, the button rollover sound volume is also 50.

here're my codes:

//code on 1st frame
mainLoop = new Sound();
mainLoop.attachSound("mainLoop");
mainLoop.start();
mainLoop.onSoundComplete = function(){
mainLoop.start();
}

hoverSound = new Sound();
hoverSound.attachSound("hoverSound");


//code on slider MC
onClipEvent(enterFrame){
if(drag){
_root.mainLoop.setVolume(this._x); //this._x is between 0-100
}
}


//code on sample button
on(rollOver){
hoverSound.start();
}


thanks!

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ActionScript 2.0 :: Start A Sound When 2 Objects Are Close To Each Other?

Sep 18, 2006

Here is the code I've got so far:

Code:
campFireSound_mc.onEnterFrame = function(){
xdist = Math.round(this._x-fenris_mc._x);

[code]....

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ActionScript 2.0 :: [MX] Control Volume Without Using Sound Objects?

Dec 18, 2003

I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync... Is there any way to control volume (so I can mute) without using Sound Objects?

View 2 Replies

ActionScript 2.0 :: Multiple Sound Objects Manipulation?

Aug 24, 2004

i have a problem manipulating multiple sound objects in MX. i have a main background loop object and a button rollover object (which plays on specific buttons). i then have a volume slider which will set the volume of only the main bg loop object. but when i tested it, it seems that the volume of the button rollover object is also the same with the main bg loop object's volume. meaning, if my main bg loop's volume is down to 50, the button rollover sound volume is also 50.

here're my codes:
//code on 1st frame
mainLoop = new Sound();
mainLoop.attachSound("mainLoop");

[code]...

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ActionScript 2.0 :: Creating New Sound Objects For Each Explosion?

Nov 7, 2004

i'm making a game with tanks at the moment, and there will be explosions happening from side to side on the screen. i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.

i tried to do this by creating new sound objects for each explosion and then setting the pan for each, individually, but it seems that when i set the pan for one sound object, it sets that for all of them. is there a way around is?

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Actionscript 3 :: Listener Will Be Executed For Objects Hidden By Another Objects?

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I have two movie-clips, one is small-box and another is big-box .Both are rectangular shape. Small- box has an index 0, and big-box has an index 1. Their x,y are same and big-box being big in size gets hide small-box. Now the problem is the listener attached to small-box does not fire as big-box is on the top of small-box. what would be the way to get listener fired when click on small-box area??

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Flash :: Recycle Objects When Creating An Array Of Objects?

Dec 18, 2011

Is this the correct, most efficient way to recycle objects when creating an array of objects?

package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects

[Code]...

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ActionScript 1/2 :: Sound Objects No Longer Play External Swf?

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I have several flash games and quizzes that I now want to put together as a collection on a CD ROM as a bumper pack to buy. I wasn't sure of the best way to do that but I figured that I can create a flash file with individuals buttons on that when pressed loads that SWF's into the main page and plays which I'll export as a standalone player.

Sound good that's just what I wanted, only problem now is that the sound objects that are in the various games no longer play What do I need to do so that they will play as they do when I play each SWF on their own? (Hopefully without too much re-programming of the original games as there are quite a few)

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ActionScript 1/2 :: Sound Objects In Loaded Swfs Not Playing?

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I'm working in ActionScript 2.� I have a series of swfs with Sound objects.� Works just fine when I play the swf.� However, when I load them into a loader, no sound.�

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