ActionScript 3.0 :: Creating Sequential Sound Objects?

Aug 30, 2008

In my .fla Library are 10 audio files named "Beep0",

var btnSnd:Array = new Array();
for(var d:Number=0;d<10;d++){
btnSnd.push(d);

[code]....

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i'm making a game with tanks at the moment, and there will be explosions happening from side to side on the screen. i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.

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Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.

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Creating Loop To Set Color Objects?

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I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.

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My goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?

This is my code:

Code:
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Controlling Sound Objects Across Scenes

Nov 14, 2007

I'm doing a project that I have to use scenes in, I have a sound object that i want to be able to control in all scenes. I set up global variables for the sound object and a boolean to check if the sounds currently playing like this :
PHP Code:
_global.sound1= new Sound();
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In each scene I have two buttons a stop and a play button, Heres my code for play:
PHP Code:
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And stop:
PHP Code:
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ActionScript 3.0 :: Possible To Combine Two Sound Objects?

Nov 25, 2011

Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.

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ActionScript 2.0 :: Mute WITHOUT Sound Objects?

Dec 18, 2003

I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync...

Is there any way to control volume (so I can mute) with out using Sound Objects ?

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ActionScript 2.0 :: Flash MX Sound Objects?

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I have 4 buttons. Each are a movie clip that has 2 frames (the down and over).the rollover has a click sound to it. Is it worth my while to do that with AS? or just put it up in the timeline (the sound)

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ActionScript 2.0 :: Working With Sound Objects?

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I came accross this very comprehensive webpage about sound objects in flash mx about a month ago. Since there has been 2 or 3 threads started about working with sound just today, thought i'd share it [URL]..

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ActionScript 3.0 :: Creating Objects From Preferences File?

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Now, I have a file, prefs.elf, that contains my preferences in the following formatlocation:USAaccountID:48996151894Now, what I'm hoping to be able to do is create an object with the labels as the object.So, I have an object, preferences, which I'd like to be able to get at these values through - like this: preferences.email or preferences.location. can read the file and toss these in an array really easily, but I'd like to do it a little more eleganty with objects.My main question is, how do I create the sub-objects to hold the value? In other words, how would I create preferences.location, or preferences.accountID without explicity specifying them in my code

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ActionScript 3.0 :: Creating A Percentage Of Marked Objects From A Bag?

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i've had good feedback and help from these forums before so thought i'd pick your brains again...

I'm looking at making a sim/game based around random results. The experiment im supporting has (for example) 100 rubber ducks in a bag, you pick out 30 and mark them with a cross and place them back in the bag. Then you pick another 30 and note how many of the marked ducks you have found again.

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I would like to add a bunch of cars to the stage, and store them in an array as objects. The problem is I hate using external AS files and would like to keep it as simple as possible.I tried doing :

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I've got four arrays which I want to use to create objects on the stage.
The first one is what the Object Class is called.
The second one is what I want the instance name to be.
The third and fourth relate to the x and y co-ordinates respectively.

ActionScript Code:
var objectName:Array = [Background, Frame, Up, Down, SideBar, Yellow, Green, Pink, Blue, Titles,
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var instanceName:Array = [bg, frame, up, down, sideBar, yellow, green, pink, blue, titles,
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[Code] .....

The "i" would relate to the parameters for the same object. So, if i = 0, then the Object Class Name would be: 'Background', the instance name would be 'bg', the x position would be '0', and the y position would '0'. What code would I need in the for loop to create this?

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ActionScript 3.0 :: Creating 2D Array Of Objects (Checkbox)

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I've tried to make 2d Array. I need to make 2d array of objects(CheckBox). My code is:
Code:
Select allvar a:Array=new Array();
for (var i:uint=0;i<5;i++) {
for (var j:uint=0;i<5;i++) {
var b:Array=new Array();
var ch:CheckBox=new CheckBox();
[Code] .....

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ActionScript 2.0 :: Creating MultiDimensional Array With Objects?

Feb 16, 2009

I have a XML document that has 8 main sections, and under each section there is a number of sub sections and under each of those sections their is a number of sub sections and then one more level. I am trying to create one main multi-dimensional array that can reference the particular sub section. For example by using this notation:

"_global.Link_arr[main section id][sub section level 1][subsection level2][sub section level 3].link " (or _global.Link_arr[0][0][0][1].link)"

Is this possible to do with the following script.

_global.Link_arr = [];
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var l:Number;
var subArrNum:Number = 0;

[code]....

I do not know how to create an array within a multidimensional array like I am doing?

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Aug 3, 2009

I've started using the 3D capabilities of Flash CS4 recently, particularly with respect to transforming the rotation and translation properties of movie clips with AS3. Which is fine for planar shapes, but I want to know how to create true 3D objects that I can similarly manipulate. The problem is, that although there are plenty of excellent tutorials covering simple changes in X, Y and Z properties, there seems to be a distinct lack of tutorials explaining in simple terms how to go about creating, say, a basic cube that can be displayed and transformed dynamically. Adobe's Flash CS4 files mention perspective projection and the Matrix3D object, but I don't find these section particularly clear. What I would like to do, for starters, is create a simple cube to which I can apply x, y and z axis transformations in the same way I can to movie clips.

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How I might use actionscript to place say 100 small MC's on the stage in a circle? I assume I would need some sort of trigonometric function, but my math skills are a bit rusty...

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ActionScript 2.0 :: Creating Resizable Objects - Movieclips

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where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...

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ActionScript 1/2 :: Creating A Sound Loop In Flash?

Jun 16, 2011

I found an issue when I was creating a sound loop in Flash. I'm using similar code (here is a short version):

[Code]...

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