ActionScript 1/2 :: Creating A Sound Loop In Flash?

Jun 16, 2011

I found an issue when I was creating a sound loop in Flash. I'm using similar code (here is a short version):

[Code]...

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I'm building a web flash 8 app with an animated nurse that talks and help the user in different events. the voices sit in a external folder and i load them using load sound method. It works fine as a desktop app, but when testing the movie on slow download (DSL 32 KB/s) I realized that i must load all the sound before i can play the animation.

problem nr.1: How do i create folowing sound objects (voice_0, voice_1, voice_2..) using a loop?

I've tried this, but it doesn't work

for (i=0;i<numVoices;i++)
{
var this["voice_"+i]:Sound=new Sound;
}

[Code]....

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[code]........

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What AS3 code is used to loop a sound using AS3?

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Code:
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Well I want to take this one step further if it is at all possible. Lets say I have 100 different movie clips labeled in a sequence: part01Roads, part02Roads, part03Roads ..... part100Roads. Instead of rewriting the above code 100 times, can I make a loop to do this?

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create functions using a loop, like so with just the !HERE! replaced with the method of creating it with the 'i' variable. Both the function name in the event listener and the function's setting need to make use of the i variable

Code:
for (var i:int = 0; i <= 5; i++){
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[code].....

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I am new to CS5 and I want to create a demo where each scene has it owns sound file. So going from scene 1 to scene 2, the sound from scene 1 should stop and the sound of scene 2 should begin then after the sound file from scene 2 finish it will automatically go to scene 3 then the sound file from scene 3 will begin. Each scene has a jpg file in it to show the user what I am talking about.

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From this AS3 code I expect 500 lines of trace outputs that contain "2048". But instead I get only some lines containing "2048". The rest of the traces print a "0" which shows me that the extract() method did not return any data.

Why is this the case? I would like to iterate through the soundfile with a specific amount of steps to extract 2048 bytes of the sound at the respective position. Extracting the entire soundfile at once would freeze the flashplayer for seconds and is therefore not a good solution for me.This behaviour can be found as long steps is smaller than samplesInSound/2048.The closer it comes to that value, the more lines with a "0" are printed compared to those with a 2048 in it.

var sound:Sound = new Sound();
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sound.addEventListener(Event.COMPLETE, soundLoaded);[code].....

I had the idea that the extracted part of the soundfile is cut out of the rest of the soundfile after extracting it (like at Actionscript 3 - Sound.extract method empties sound object data), so I tried out another for loop:

for(var i=0; i<samplesInSound - steps * 2048; i += Math.floor(samplesInSound/steps) - 2048) but this didn't work out either.

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I have the code below but I need to generate it with a for loop. What is the proper way to do this? I don't initially know how many points i will have. I just want to create a for loop to loop through a variable that holds the point count such as "var totalPoints=10"

//1
var p1oint = new Point();
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[code]......

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Code:
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function btnOver[i](e:MouseEvent):void{

[code].....

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//Load Streaming mp3 behavior if(_global.Behaviors == null)_global.Behaviors = {}; if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {}; if(typeof this.createEmptyMovieClip == 'undefined'){ this._parent.createEmptyMovieClip('BS_figaro',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) ); _global.Behaviors.Sound.figaro = new Sound(this._parent.BS_figaro);

[code]....

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ActionScript Code:
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I added a behavior as sound streaming mp3. I want to loop it.. Here is the action code that was generated. How would I change it to looping. I changed the true to false at the end of the code but that didn't work.here it is:

//Load Streaming mp3 behavior
if(_global.Behaviors == null)_global.Behaviors = {};
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[code]......

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Code:
stop();
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function love() {
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[Code] .....

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Code:
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[code].....

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Code:
function createMenuEventListener(xList:XMLList):void
{

[code].....

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[Code].,...

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So, I downloaded a simple sound loop from Flash Kit.

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