Creating 10 Functions Using For Loop?
Feb 25, 2012
I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...
Code:
for(var i:int=0;i<=9;i++){
function btnOver[i](e:MouseEvent):void{
[code].....
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Dec 11, 2010
I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.
Code:
chk1.onRelease = function()
{
[code]........
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Dec 8, 2011
After loading the movieclips and text boxes dynamically I now need to get the movieclips to perform a unique function when they are pressed, for testing purposes I am using the getURL funciton and linking to the boxNo. This is just so I can see what is going on!At the moment they are all linking to the boxNo that is pulled from the last run of the loop.
for (var i = 0; i < loc.length; i++)
{
var boxNo = loc[i].location_ID;;
[code].....
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Dec 25, 2010
I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code:
for(var i:int=0;i<5;i++)
{
var button:SimpleButton = new SimpleButton(...);
...
[Code]....
And I want to trace 0,1,2,3.. from click buttons instead of 4,4,4,4 ..
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Jul 6, 2003
how would i go about dynamically making a function... im making a Tile Based World level editor and when the user is done editing a level, then they hit a button and a couple of for loops runs through all the tiles checking the x,y and tile type. then i want thisinformation to be parameters within sub functions within the main function. so the as would look something like this
[AS]subFunction = function () {
//do this
}
[code].....
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Jun 21, 2004
I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover, hmm, that sounds about right] i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place. the code i have used is this....
[Code].....
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Nov 17, 2010
I have four buttons with eventListeners that call four different functions. Each function name starts with the button name. like this:
Code:
btn1.addEventListener(MouseEvent.MOUSE_OVER, btn1function);
btn2.addEventListener(MouseEvent.MOUSE_OVER, btn2function);
btn3.addEventListener(MouseEvent.MOUSE_OVER, btn3function);
[Code]....
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Jun 21, 2004
I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover,i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place....the code i have used is this....
Code:
for (var i:Number = 1; i < 4; i++) {
// attaching ALL rollovers to effect the interactive button
this["invis"+i+"_btn"].onRollOver = this["chart"+i+"_btn"].onRollOver = this["inter"+i+"_mc"].onRollOver = function() {
[code].....
all the traces show up correct but not the gotoAndStop on the movieClip (inter+i+_mc_)'s.
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Aug 16, 2010
This has served me well, but I've been designing a new sight and wanted to get more into Action Script to control functions to help improve both my programming and keep my file size down.
So I decided to create an instance of a block (rectangle shape as another movieclip) and have multiple layers. One which controls the actions of two other blocks. The upper most block would not be visable until I ran the cursor over it (increase its Alpha property from 0 to 100 one step at a time in a loop). This would reverse when the cursor ran off (reduce Alpha property from 100 [or less] back to 0 in a loop).
I've read and re-read every flash book I own on the subject and cannot understand why I can't control another instance of a different movieclip.
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Sep 17, 2009
I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....
ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText
[code]....
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Nov 3, 2005
I am writing some code that needs to be very efficient, yet flexible. This is in a class and when the class gets initialized a function is setup. I want this function to run straight through without doing any time-consuming things such as calling other functions or routines, or doing any if/else logic/branching. Now I know that you can setup a function at anytime during runtime such as:
Code:
var myFunction:Function = function() {trace('HELLO!')}
But what I am trying to do is to try and append code to a function based on logic, yet I don't want the function to be deciding this logic when it is running as it will only need deciding when the function is created.... imagine if it were a string it would be something like myFunction+="do somethingelse;" which would be the same as having initially setup myFunction as such:
Code:
var myFunction = function() {do something; do somethingelse;}
With this I seem to be having no luck Here's an example where I setup the most compact/efficient function at runtime depending on what I want the function to do. Now this was fairly simple because when we create the function there are only a few possible variations, but I need someway of doing a function+= as my real code has quite a few variations and it would be a nightmare have a zillion if/else branches. REMEMBER I do not want any logic/decisions in the function itself as it to be the most efficient the function must be as compact as possible and run straight-through.
Code:
var dynamicFunction:Function;
//
// Setup the dynamic function & call it
// In this example outputs "Hello Jim" & "Goodbye Jim"
dynamicFunction = CrapSetupRoutine(true, true, "Jim");
[code]....
P.S. I knew the += would never work as this is a function and not a string. But at least if you think of the function as a string you'll get what I'm trying to do....
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Aug 12, 2008
I have a lot of countries, and i want to make functions for each country, here's working code.
united_kingdom.onRollOver = function() {
animateCountry("united_kingdom")
}
[code]......
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Dec 8, 2009
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands[code]...
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Feb 4, 2010
I am trying to find the index from an array using a loop function, but I am getting an error:
private function findMatch(matchValue:int):int {
for (var i:int = 0; i < playersList.length; i++) {
if (playersList[i].value + matchValue == levelTarget) {
[code].....
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Sep 16, 2006
is that possible? i'm a complete beginner when it comes to flash and actionscript... so if it sounds like i dont know what i'm talking about... it's because i don't!let me describe my situation...I have about 20 boxes... and on each box i want to assign the onPress to trace the value corresponding to an Array at element "i" in the console...instead of doing:
Code:
box1.onPress = function() {
trace("the value is: "+hypotheticalArray[1]);
[code].....
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Jun 4, 2008
I'm using a For loop to program the buttons on my website. The first time I use i to associate the thumbNail functions it works well. However when I actually do click the button, the second i always refers to 12 - the final number in that loop. How do I get the second i to correspond to the first i? I know its an easy fix, but I'm stumped!
[Code]....
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Feb 9, 2009
I want to loop through a array to call my functions, but can't get the syntax right, is this possible?
var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}
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May 6, 2011
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code:
stop();
//hidden hyperlink to AR
[code].....
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Mar 22, 2012
I'm trying to create multiple Functions inside a Loop.[code]I essentially want to make 4 Functions called closeButOut1, closeButOut2, closeButOut3 and closeButOut4.This is the error message I get:
-1084: Synax error: expecting identifier before this.
-1084: Syntax error: expecting leftparen before rightbracket.
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Jun 16, 2011
When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?
This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?
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Jul 19, 2011
I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?
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Jan 7, 2012
I am trying to load various swfs into a main swf. The initial swf loads in by default, the others load when buttons are clicked. All of the buttons also call a lengthy function called loadpic which appears later in the code - Currently the buttons load in the swfs as required, however the swfs are always behind the initial default swf. Is there a way to add removeChild to the buttons? I have tried creating seperate functions for each button and added the line removeChild(); however doing that means I would also have to repeat all of the later functions as well. If I add removeChild(); without placing it in a function the default swf doesn't show at all.
[Code]....
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May 8, 2009
I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.
for (var i:Number = 1; i <= 100; i++) {
outlineColor[i].setRGB(_root.outlineCol);
trace(i);
}
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Jan 24, 2010
I need to make new sprites on-the-fly within a for loop, and this code does not work:
Code:
for(var i:int = 0; i<5; i++) {
var this['menuBtn'+i] = new Sprite();
[code].....
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Jan 14, 2009
Everything works fine except MouseEvent.CLICK addEventListener.menuInfo variable contains part of defined instace name.cURL contains full URL to link.If I trace menuInfo variable, it outputs correctly in order as I exptected.But last event overwrites everything to last element of xList (contains XML list).How do I make this work correctly
Code:
function createMenuEventListener(xList:XMLList):void
{
[code].....
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Oct 21, 2009
My master timeline is 128 frames long, I want the timeline to play from frames 1 to 128 once and then from frames 64 to 128 three or four times before returning back to frame 1 and starting the whole sequence again so I end up with a continuous loop that consists of the full animation once and the second half 3-4 times all repeating endlessly. I've been reading about "for" loops and guess this is what I need to use but I don't quite get how to set it up, how I'd set up a counter to count the repeats, and how it would reset etc.
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Aug 5, 2010
I'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...
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Jun 15, 2005
creating multiple arrays in a for loop? This doesn't work :
for (i=0; i<catNum; i++) {
var arr(i):Array = new Array ()
}
[Code].,...
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Apr 4, 2007
This piece of code gives me an error because i have an equation on the left side of the equal sign, logically it makes sense, but flash doesn't like the code how would i do some thing like this?[code]
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Oct 28, 2008
I have a for loop that runs depending on the length of an XML file. What I want to do is create a unique text field for each run through of the loop, and give it it's own position on the stage, and finally assign it the text from an external text file that is specified in the XML file. Everything I know how to do except creating the textfields.
Quote:
for(var i:int = 0; i < blogXMLList.length(); i++)
{
var txtHolder:TextField = new TextField();
txtHolder.x = textX;
[Code].....
This code creates only one Text Field, but then replaces it's text with new text with each run through.
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