ActionScript 2.0 :: Creating Functions And Their Contents Dynamicly?

Aug 12, 2008

I have a lot of countries, and i want to make functions for each country, here's working code.

united_kingdom.onRollOver = function() {
animateCountry("united_kingdom")
}

[code]......

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Creating And Targeting Dynamicly Created MC ?

Mar 20, 2010

I've used something similar to this script (AS2) to create and target MC-buttons. But I lost myself when trying to rewrite this to AS3 

Original AS2 (works well):
var fruit:Array = new Array ("apple", "orange", "lemon", "banana");
var i:Number;[code]............

View 12 Replies

ActionScript 2.0 :: Creating A 360 Model With Dynamicly Loaded Images?

Dec 6, 2005

I'm creating a 3D "spinaround" 360 model, from 40 images of the model. I want the 360 "spin" to run as smooth as possible with the dynamicly loaded images. I'm loading the images with a MovieClipLoader object, and afterward placing them on a timeline in another movieclip. I've created a layer for each image, because I couldn't get it to work when all placed in one layer. Now I've tried a million different setups, but can't get it to work with more than 23 images??? Can't Flash handle more than the 23 images in a movieclip??? Or is it perhaps the number of movieclips in the main movieclip, with an image placed in each that is screwing things up...??

Here's a link to the flashmovie I've createt so far... The first couple of turns to the right should run pretty smooth, but then it goes wrong...? [URL]

View 1 Replies

ActionScript 3.0 :: Creating A Preloader For Contents From XML File?

Apr 13, 2009

I'm creating a portfolio which will load thumbnail pictures from a XML file.What I want to do, is simple, create a simple pre-loader for all the Thumbnails.My code is as follows:

Declare Variables =>

Quote:

var columns:Number;
var my_x:Number;
var my_y:Number;

[code]....

So, here is where the problem is. I want to show a progress clip (possibly one of those circle ones) while the Thumbnails are being loaded.What i have already tried to do is to add the code to insert a movieclip in the callThumbs function. But after that I couldn't remove the Progress child using the thumbLoaded function since it was declare in the previous function.

View 7 Replies

Creating 10 Functions Using For Loop?

Feb 25, 2012

I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...

Code:
for(var i:int=0;i<=9;i++){
function btnOver[i](e:MouseEvent):void{

[code].....

View 1 Replies

ActionScript 2.0 :: Dynamically Creating Functions?

Jul 6, 2003

how would i go about dynamically making a function... im making a Tile Based World level editor and when the user is done editing a level, then they hit a button and a couple of for loops runs through all the tiles checking the x,y and tile type. then i want thisinformation to be parameters within sub functions within the main function. so the as would look something like this

[AS]subFunction = function () {
//do this
}

[code].....

View 2 Replies

ActionScript 1/2 :: Creating A Movieclip That Functions Like A Button

Aug 16, 2010

This has served me well, but I've been designing a new sight and wanted to get more into Action Script to control functions to help improve both my programming and keep my file size down.
 
So I decided to create an instance of a block (rectangle shape as another movieclip) and have multiple layers.  One which controls the actions of two other blocks.  The upper most block would not be visable until I ran the cursor over it (increase its Alpha property from 0 to 100 one step at a time in a loop).  This would reverse when the cursor ran off (reduce Alpha property from 100 [or less] back to 0 in a loop).
 
I've read and re-read every flash book I own on the subject and cannot understand why I can't control another instance of a different movieclip.

View 1 Replies

ActionScript 2.0 :: Creating MovieClips Through Functions With Arguments?

Sep 17, 2009

I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....

ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText

[code]....

View 1 Replies

ActionScript 3.0 :: Creating Functions With Variables Using A Loop?

Dec 11, 2010

I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.

Code:
chk1.onRelease = function()
{

[code]........

View 1 Replies

ActionScript 2.0 :: Creating Functions At Runtime Without So Many Ifs/elses?

Nov 3, 2005

I am writing some code that needs to be very efficient, yet flexible. This is in a class and when the class gets initialized a function is setup. I want this function to run straight through without doing any time-consuming things such as calling other functions or routines, or doing any if/else logic/branching. Now I know that you can setup a function at anytime during runtime such as:

Code:
var myFunction:Function = function() {trace('HELLO!')}

But what I am trying to do is to try and append code to a function based on logic, yet I don't want the function to be deciding this logic when it is running as it will only need deciding when the function is created.... imagine if it were a string it would be something like myFunction+="do somethingelse;" which would be the same as having initially setup myFunction as such:

Code:
var myFunction = function() {do something; do somethingelse;}

With this I seem to be having no luck Here's an example where I setup the most compact/efficient function at runtime depending on what I want the function to do. Now this was fairly simple because when we create the function there are only a few possible variations, but I need someway of doing a function+= as my real code has quite a few variations and it would be a nightmare have a zillion if/else branches. REMEMBER I do not want any logic/decisions in the function itself as it to be the most efficient the function must be as compact as possible and run straight-through.

Code:
var dynamicFunction:Function;
//
// Setup the dynamic function & call it
// In this example outputs "Hello Jim" & "Goodbye Jim"
dynamicFunction = CrapSetupRoutine(true, true, "Jim");

[code]....

P.S. I knew the += would never work as this is a function and not a string. But at least if you think of the function as a string you'll get what I'm trying to do....

View 3 Replies

ActionScript 2.0 :: Dynamically Creating Functions Inside A Loop?

Dec 8, 2011

After loading the movieclips and text boxes dynamically I now need to get the movieclips to perform a unique function when they are pressed, for testing purposes I am using the getURL funciton and linking to the boxNo. This is just so I can see what is going on!At the moment they are all linking to the boxNo that is pulled from the last run of the loop.

for (var i = 0; i < loc.length; i++)
{
var boxNo = loc[i].location_ID;;

[code].....

View 1 Replies

ActionScript 3.0 :: Dynamically Creating Buttons With Dynamic Functions?

May 6, 2011

I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library

here's the full code:
stop();
//hidden hyperlink to AR

[code].....

View 6 Replies

Actionscript 3 :: Creating Anonymous Functions In Loop With Not The Same Arguments

Dec 25, 2010

I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code:

for(var i:int=0;i<5;i++)
{
var button:SimpleButton = new SimpleButton(...);
...

[Code]....

And I want to trace 0,1,2,3.. from click buttons instead of 4,4,4,4 ..

View 1 Replies

Actionscript 3.0 :: Send HTML Form Contents And Flat-file Contents To Flash?

Oct 20, 2010

I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.

In addition to this I would also like to be able to add my own messages using a simple HTML form.

I've been looking around the web for some resources, but have been struggling to find what I am looking for. The basic idea is that the flash application will loop through these different messages from the XML, but then when a user types in a message that will also appear within these messages. Think of it as a sort of dynamic tag cloud.

View 2 Replies

ActionScript 3.0 :: Creating Entire Classes Within A Package That Contains Normally In-frame Functions?

Jun 16, 2011

When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?

This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?

View 3 Replies

Edit Contents - Delete Contents Of The Layer And Then Add The New Clip?

Oct 12, 2009

I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to:
Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
 
I can change the name, but don't know how to delete just the contents of the layer and then add the new clip.I've made a slideshow before and that's all I can do.

View 1 Replies

ActionScript 3.0 :: Interfaces - Creating Empty Functions In The Base Class And Overriding Them

Jul 19, 2011

I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?

View 4 Replies

ActionScript 3.0 :: Creating Separate Functions For Each Button And Added The Line RemoveChild() - Statement

Jan 7, 2012

I am trying to load various swfs into a main swf. The initial swf loads in by default, the others load when buttons are clicked. All of the buttons also call a lengthy function called loadpic which appears later in the code - Currently the buttons load in the swfs as required, however the swfs are always behind the initial default swf. Is there a way to add removeChild to the buttons? I have tried creating seperate functions for each button and added the line removeChild(); however doing that means I would also have to repeat all of the later functions as well. If I add removeChild(); without placing it in a function the default swf doesn't show at all.

[Code]....

View 9 Replies

Actionscript 3 :: Dynamicly Embed Symbols From A Swf?

Feb 22, 2010

I'm trying to embed an x number of symbols with this:

[Embed(source='graphics/backgrounds.swf', symbol='background01')]
private var Background01 : Class;

the problem is that i have like 100 background symbols and would like to embed them without writing every single one like the code below here:

[Embed(source='graphics/backgrounds.swf', symbol='background01')]
private var Background01 : Class;
[Embed(source='graphics/backgrounds.swf', symbol='background02')]
private var Background02 : Class;

[Code]....

this wont work because it tells me that the meta data is wrong so my question is:

Is it possible to do this? or is there a similar way to do this?

View 2 Replies

ActionScript 3.0 :: Dynamicly Draw An Animation?

Nov 5, 2009

I tried using the search function, but to no avail. I'm a novice at flash, and a beginner at AS. I'm also an artist, and I'm wondering if there is any sort of script that could dynamicly draw (just like a recording of the brush input I put in, but played back in a frame) what I input.

Heres an example, I write, the AS saves the pathing input (in order too) then calculates with a variable number the time too take per stroke (aka, 1 stroke = 0.5/s, or vector point 0.1/s or 0.2/s).

View 7 Replies

ActionScript 3.0 :: Dynamicly Created Buttons On A Y Of 546

May 5, 2011

i have a prob i have a class called Button wich it the base for my created buttons. my prob is that i want to create 3 btns on a y of 546. and 3 btns at y 576. would i have to create another array to hold them or can i do it it one array.

[Code]...

View 2 Replies

ActionScript 2.0 :: Width Of A Dynamicly Loaded Jpg?

Feb 12, 2004

I'm loading a pic using a config file like:

[AS]
onClipEvent (load) {
loadText = new LoadVars();

[code].....

View 9 Replies

ActionScript 3.0 :: Hittest On Dynamicly Created Movieclip

Jun 16, 2009

this i have this code at the moment and i want to add a hittest to the "bullet".i have created.[code]but this doesn't seem to work.

View 3 Replies

ActionScript 3.0 :: Dynamicly Declares Private Vars?

Apr 14, 2011

i have 20 cubes and i like to know how to dynamicly declare them

Code:
public class Dia01 extends BasicView {
for (var i:int = 0; i < 20; i++ ) {
private var cube:Cube = this["cube" + i ];
}
//private var cube0:Cube;

[Code]...

2/ furthermore, i have 4 different color states for each cube and i am thinking of using a matrix to color the cubes.

View 3 Replies

ActionScript 2.0 :: Unable To Dynamicly Loading Text?

Jan 12, 2005

I came across the following lines of code in the tutorials section:

Code:
loadText = new loadVars();
loadText.load("kirupa.txt");

[code].....

View 3 Replies

ActionScript 2.0 :: Images Are Dynamicly Loaded Through Xml File

Jan 5, 2009

I am working on a script for a thumbnail gallery. This is a script i found on the net. Now i want to add a mirror effect.The .fla uses several frames. and has a few action frames. And because i don't really know where the problems starts and why.You should know that the images are dynamicly loaded trough a xml file.

View 2 Replies

ActionScript 2.0 :: OnRelease On Dynamicly Added Movieclips?

Aug 5, 2009

I'm trying to add images from an XML and making them clickable. It's been a while since I did some actionscripting, som I'm a little rusty. Thought this would work but they won't let me click them

Code:
var xmlData = new XML();
xmlData.ignoreWhite = true;

[code].....

View 2 Replies

ActionScript 2.0 :: Scrolling Dynamicly Loading Text

Dec 14, 2004

I'm trying to do the tutorial on scrolling dynamicly loading text- easy enough...I don't have a scrollBar component in the UI's and when using the one from the open source tutroial it doesn't snap to/resize to text box.[code]

View 3 Replies

ActionScript 3.0 :: Loop External Text Dynamicly Using URLloader

Oct 15, 2009

I want to create a dialog popup when hero moves to next popup using the Script that will change dynamicly on mouse click at the text field.The idea is to store the dialog at txt files and call it by variable using URLLoader.I have followed tutorial at here: URL...and try to create my own version.[code]The code above will call dialogScene1 and when user click on the text field of dialog2,it will load onDataLoad2.Let say i want to load 10 dialog, I must create the dialogScene1 till dialogScene10 which is rediculous.

View 2 Replies

ActionScript 3.0 :: Drag&Drop Dynamicly Added Photo?

Oct 20, 2010

i'm adding external photo from pc with this code;

Code:
var f:FileReference = new FileReference();
f.browse([new FileFilter("Images", "*.jpg;*.jpeg*.gif;*.png")]);

[code]......

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved