ActionScript 3.0 :: Hittest On Dynamicly Created Movieclip

Jun 16, 2009

this i have this code at the moment and i want to add a hittest to the "bullet".i have created.[code]but this doesn't seem to work.

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[Code]...

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I've used something similar to this script (AS2) to create and target MC-buttons. But I lost myself when trying to rewrite this to AS3 

Original AS2 (works well):
var fruit:Array = new Array ("apple", "orange", "lemon", "banana");
var i:Number;[code]............

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

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i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

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I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

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[Code]....

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This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).

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ActionScript 1/2 :: HitTest The Same Movieclip?

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_root["zombie"+i].onEnterFrame = function() {
if(this.hitTest(this)){
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}
}
 
This does not work, it traces hit! even if none of the movieclips are touching. dont know how else I can do this.

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ActionScript 2.0 :: Current Movieclip With Hittest

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I'm setting up a project that has a list of 45 words. The user should be able to drag the words into an area on the stage, as many as they want, but unable to proceed until they have only 5 words in the selected area. I started off by making each word a movieclip and making them draggable, but wondered if there was a way to simplify the code rather than putting it on all 45 movieclips, if there was a way to have it know which one i'm currently dragging.

Then I was unsure how to keep track of how many were in the area. If i have a count that gets increased for each hittest, it goes up and up, but you can continually redrag the same word on which is wrong. But the user needs to be able to drag words out, so I can't disable them when they hit.

[Code].....

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ActionScript 3.0 :: Allow HitTest Of MovieClip To Hit Only One Object?

Jul 19, 2010

Is there a way that only allow hittest of a mc to hit one objects, if it hit multiple object it ignore it?

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ActionScript 2.0 :: Assigning Movieclip To Dynamically Created Movieclip

Oct 24, 2006

In part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work

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ActionScript 1/2 :: Restart Ball MovieClip After HitTest

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I have recently started to learn about flash and as2 and I am working on a small shooting style game. I have managed to create a hero that moves around the screen and enemies which I shoot at. The issue I am currently having is that on my ball movieclip (bullett) the first frame holds a ball and the 2nd frame is a small animation of the ball breaking apart. So basically when the ball is thrown and the hittest comes back true the 2nd frame plays showing ball breaking apart. Now when I fire a 2nd time it constantly plays the 2nd frame of the broken ball. How can I restart the ball movieclip in its 1st frame to carry on shooting normally.

Below is the as2 I have on my ball movie clip.
onClipEvent (load) {
var statee;
statee = "ready";
maxJump = -30;
grav = 0;
gravity = 1.5;
[Code] .....

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I have three symbols. First is a Shield MovieClip, where in the first frame I have placed a stop(); Action and the second frame is where the animation starts..Second is a Ship and third is a PowerUp. Inside the Ship symbol, I placed the Shield MovieClip. I wanted to create a hitTest when the Ship hits the PowerUp, the Shield MovieClip inside of the Ship will start playing.

This is my code that doesn't work:
if(this.hitTest(_root.ship)) {
root.Ship.Shield.gotoAndPlay(2);
}

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ActionScript 3.0 :: Using HitTest From Within Class With MovieClip On Stage?

Aug 26, 2011

I'm getting really tired of AS3 now because I cant get it to do basic things like hit tests which were so easy in AS2. Basically, I generate a number of fish of varying scale, speeds and directions using this on the first frame of the timeline and the constructor function in the fish.as file:

ActionScript Code:
function DisplayFish() {
for (var i:int = 0; i < 20; i++) {
var newFish:fish = new fish();
this.addChild(newFish);
[Code] .....

What I want to do is rather than setting a max / min x/y use a hit test with a side wall MC on the stage, and a hit test between this instance of fish and all other fishes so they bounce off each other. I've tried so many ways of hit testing from within the class with MCs on stage but just cant get it to work.
ActionScript Code:
if(this.hitTestObject(root.LeftWall)){
directionX = 1;
}

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ActionScript 3.0 :: Accessing An Instance Of Parent Movieclip For HitTest?

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I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here? I don't know what I call the main time line in AS3).I then have instances of snow_mc attached by the same class. Inside the snow_mc I want to test to see if it is hitting any bauble_mcs but I don't know how!

inside snow_mc I am trying:

PHP Code:

if(this.hitTestObject(this.parent.bauble_mc)){
}

to which flash says:

1119: Access of possibly undefined property bauble_mc through a reference with static type flash.displayisplayObjectContainer.

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I was playing around last night trying to learn simple AS to make a movie clip act like a button. I wanted the button movie clip to reduce the alpha value of the other movie clip when you rollover the button and when you roll off the button the alpha of the movie clip goes back up. It works, but if you keep rolling over and out of the button movieclip sometimes the alpha gets stuck at a certain value for a bit, then does what its supposed to. I'm using onEnterFrame () to do the hitTest constantly.

Here's the SWF and FLA files for you to look through:

hitTest SWF
hitTest FLA

Here's the AS code I used in the frame to do this:

Code:
onEnterFrame = function() {
if ( background._alpha > 100 ) {
background._alpha = 100;

[code]....

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I'm building a a space shooter "Defender" type game, and I'm having a problem with the hit test. My laser hits the enemy (which a duplicate). Enemy movie clip goes to it's frame to which a short explosion animation. The hit test works fine, but since there is more than frame in the "enemy" movie clip, the hit test cycles through every frame of the "enemy" clip until it passes through it's boundaries. Is there a way to only have it hit test with only the first frame of a movie clip?

This is the script on my laser movie clip that performs the hit test:
if(this.hitTest(_root["enemy"+i])){
_root.score+=100;
_root["enemy"+i].gotoAndPlay(2);
this.removeMovieClip();

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ActionScript 2.0 :: HitTest Only The Content Of Movieclip And Not From 0,0 To _width, _height?

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This is probably just a brainfart but when I publish the code below, my hitTest is triggered by the entire movieclip from 0,0 to _width, _height and not by it�s content. The �fwa� movieclip contains some txt that I broke apart, and I only want the hitTest to run when the �mc� hits the txt within the �fwa� movieclip!

[AS]
var i:Number = 0;
var count:Number = 0;
var colorArr = ["0x99cc33", "0xff0066", "0xffcc00", "0x33ccff"];

[code]....

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ActionScript 3.0 :: HitTest For Mouse Position Over A Bitmap Inside A MovieClip?

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This seems like it should be simple, but... I've been trying to figure out how to do the following, and I can't seem to make it work. It all works except for the hit test part. I have a working drag and drop application. I need something different to happen when the user drops an object while the mouse x,y is, or is not over a certain (very irregularly shaped) bitmap inside a movieClip. how to do this? I have found some complicated ways to hit test between 2 bitmaps, but not 1 bitmap and mouse x,y.

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ActionScript 3.0 :: Apply Hittest Object / Point Condition To Only One MovieClip?

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i'm breaking my head over something, and will be very grateful to any creative ideas:

I created kind of drag and drop game: i have cards that should be placed on squares.

in case the card touches any square, the square changes it's color. the problem occurs when the card touches 2 squares at their middle: they both change their color.

in fact, I need that only one of the square will change it's color, and it should be the square that the card touches it with "the most of him". i thought of using the hitpoint but i know it won't work, because in case the card touches both square in the middle it won't work..

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ActionScript 3 :: MovieClip HitTest - Fire Event When Object Clicked By Mouse

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I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
I'd like to fire some event when monster is clicked by mouse.

For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code:
stage.addEventListener(MouseEvent.CLICK, onClick);
private final function onClick(e:MouseEvent):void {
const clickPos:Point = new Point(e.stageX, e.stageY);
// having monster:MovieClip, how do I check hitting it?
[Code] .....

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ActionScript 2.0 :: When Trying To HitTest Bombs With Boundries / Enemies Inside Of 'world' Movieclip

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URL...The game has a helicopter centered on the screen (the heli movieclip is in Scene 1, frame 1, Layer 2). Then I have a "World" movie clip on Layer 1. Inside the world movie clip are the enemies, weapons, and boundries of the map.The world movie clip is moved when the controls are used to make it look like the helicopter is moving (although it is actually stationary). When the space bar is pressed, the "bomb" movieclip inside of the "world" movie clip is duplicated, and the duplicate is placed at the correct coordinates in the "world" movieclip so that it seems like it is coming out of the helicopter. This is all working as intended.The problem comes when trying to hitTest the bombs with the boundries/enemies inside of the "world" movieclip. The "boundry" movieclip is also inside the "world" movieclip, and is part of the Boundry class. The hitTest is inside my "bomb" class. Heres the code:[code]But the hitTest just doens't work. I've tried every combination of legal hitTest statements between the two movieclips, and it wont work. As you can tell from the SWF...the bombs explode seemingly randomly. SO somewhere...somehow...the bomb is colliding with the boundry.

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I'm trying to embed an x number of symbols with this:

[Embed(source='graphics/backgrounds.swf', symbol='background01')]
private var Background01 : Class;

the problem is that i have like 100 background symbols and would like to embed them without writing every single one like the code below here:

[Embed(source='graphics/backgrounds.swf', symbol='background01')]
private var Background01 : Class;
[Embed(source='graphics/backgrounds.swf', symbol='background02')]
private var Background02 : Class;

[Code]....

this wont work because it tells me that the meta data is wrong so my question is:

Is it possible to do this? or is there a similar way to do this?

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I tried using the search function, but to no avail. I'm a novice at flash, and a beginner at AS. I'm also an artist, and I'm wondering if there is any sort of script that could dynamicly draw (just like a recording of the brush input I put in, but played back in a frame) what I input.

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I'm loading a pic using a config file like:

[AS]
onClipEvent (load) {
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[code].....

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ActionScript 3.0 :: Dynamicly Declares Private Vars?

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i have 20 cubes and i like to know how to dynamicly declare them

Code:
public class Dia01 extends BasicView {
for (var i:int = 0; i < 20; i++ ) {
private var cube:Cube = this["cube" + i ];
}
//private var cube0:Cube;

[Code]...

2/ furthermore, i have 4 different color states for each cube and i am thinking of using a matrix to color the cubes.

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ActionScript 2.0 :: Unable To Dynamicly Loading Text?

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I came across the following lines of code in the tutorials section:

Code:
loadText = new loadVars();
loadText.load("kirupa.txt");

[code].....

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I have a lot of countries, and i want to make functions for each country, here's working code.

united_kingdom.onRollOver = function() {
animateCountry("united_kingdom")
}

[code]......

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ActionScript 2.0 :: Images Are Dynamicly Loaded Through Xml File

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I am working on a script for a thumbnail gallery. This is a script i found on the net. Now i want to add a mirror effect.The .fla uses several frames. and has a few action frames. And because i don't really know where the problems starts and why.You should know that the images are dynamicly loaded trough a xml file.

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