i have 20 cubes and i like to know how to dynamicly declare them
Code:
public class Dia01 extends BasicView {
for (var i:int = 0; i < 20; i++ ) {
private var cube:Cube = this["cube" + i ];
}
//private var cube0:Cube;
[Code]...
2/ furthermore, i have 4 different color states for each cube and i am thinking of using a matrix to color the cubes.
there are classes definitions where all their methods are private my question is why are they private, because i've tried a code wherein i changed all the private access modifier to public and nothing changed!
what if you make an instance of that class with all its method private, how are you be able to access that on another class. coz i know private methods are only accessible to the class where they are declared! will the instance of that class be able to access the superclass's private methods!
on private variables, it's still not clear to me as to why make a private variable and then use a getter and setter, when you can simply make it public! are these variables called static?cause on the way i understand it private functions and private variables are static?
Okay so you've got your private vars in your AS2 Class, you think they're all safe right? Wrong.
Doing a trace(MyClass.myvar); will spit out an error that the var is private and you can't touch it.
But a trace(MyClass["myvar"]); will work perfectly fine. You can use it normal, without any setters getters outside the class.
Is there a way to protect against this? I think this is a huge security flaw. I know it's simple OOP, but a private var in an object should have rules.
I am currently trying to move one of my AS2 projects over to as3 for a school project. The problem I am having is that my as2 project declares variables on the keyframe that are used on that frame only, the following frames declare the same variables for their own operations.. IE (Score = 0). The problem with as3 is that I am getting namespace errors and how to stop it. this is a puzzle game created originally in as2.. for the first level of the game the keyframe has this code on it to declare the variables to be used for the first level ONLY
is there a difference between classifying a function 'private' or 'private static' in a singleton? It seems that they both do the same thing. Maybe some difference in performance?
I tried using the search function, but to no avail. I'm a novice at flash, and a beginner at AS. I'm also an artist, and I'm wondering if there is any sort of script that could dynamicly draw (just like a recording of the brush input I put in, but played back in a frame) what I input.
Heres an example, I write, the AS saves the pathing input (in order too) then calculates with a variable number the time too take per stroke (aka, 1 stroke = 0.5/s, or vector point 0.1/s or 0.2/s).
i have a prob i have a class called Button wich it the base for my created buttons. my prob is that i want to create 3 btns on a y of 546. and 3 btns at y 576. would i have to create another array to hold them or can i do it it one array.
I am working on a script for a thumbnail gallery. This is a script i found on the net. Now i want to add a mirror effect.The .fla uses several frames. and has a few action frames. And because i don't really know where the problems starts and why.You should know that the images are dynamicly loaded trough a xml file.
I'm trying to add images from an XML and making them clickable. It's been a while since I did some actionscripting, som I'm a little rusty. Thought this would work but they won't let me click them
Code: var xmlData = new XML(); xmlData.ignoreWhite = true;
I'm trying to do the tutorial on scrolling dynamicly loading text- easy enough...I don't have a scrollBar component in the UI's and when using the one from the open source tutroial it doesn't snap to/resize to text box.[code]
I want to create a dialog popup when hero moves to next popup using the Script that will change dynamicly on mouse click at the text field.The idea is to store the dialog at txt files and call it by variable using URLLoader.I have followed tutorial at here: URL...and try to create my own version.[code]The code above will call dialogScene1 and when user click on the text field of dialog2,it will load onDataLoad2.Let say i want to load 10 dialog, I must create the dialogScene1 till dialogScene10 which is rediculous.
How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first.
I'm creating a 3D "spinaround" 360 model, from 40 images of the model. I want the 360 "spin" to run as smooth as possible with the dynamicly loaded images. I'm loading the images with a MovieClipLoader object, and afterward placing them on a timeline in another movieclip. I've created a layer for each image, because I couldn't get it to work when all placed in one layer. Now I've tried a million different setups, but can't get it to work with more than 23 images??? Can't Flash handle more than the 23 images in a movieclip??? Or is it perhaps the number of movieclips in the main movieclip, with an image placed in each that is screwing things up...??
Here's a link to the flashmovie I've createt so far... The first couple of turns to the right should run pretty smooth, but then it goes wrong...? [URL]
How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first..
The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
I've worked with AMFPHP for a while, but with Adobe supporting ZendAMF, I was wondering if I should migrate.
One of the major disadvantages for AMFPHP is that class mappings need to be public, so not only does that mean public members on the PHP side, but also on the Flex side. I was wondering if it is the same case for ZendAMF.
I've been taught that when you have a private variable in a class it can't be accessed, let alone be altered, outside of the class. So how come I can do the mentioned actions on an objects private variables within a fla?
class:
Code: class myClass { private var foo; function myClass() {