ActionScript 2.0 :: Scrolling Dynamicly Loading Text
Dec 14, 2004
I'm trying to do the tutorial on scrolling dynamicly loading text- easy enough...I don't have a scrollBar component in the UI's and when using the one from the open source tutroial it doesn't snap to/resize to text box.[code]
I want to create a dialog popup when hero moves to next popup using the Script that will change dynamicly on mouse click at the text field.The idea is to store the dialog at txt files and call it by variable using URLLoader.I have followed tutorial at here: URL...and try to create my own version.[code]The code above will call dialogScene1 and when user click on the text field of dialog2,it will load onDataLoad2.Let say i want to load 10 dialog, I must create the dialogScene1 till dialogScene10 which is rediculous.
I have a dynamic text filed scrolling with a drag button on a track or the mousewheel. What I am trying to do now is have the scroll button and track not visible if the content is smaller than the text field.
ActionScript Code: //this if statement not working as should. button and track are always invisible. //txt is text field name if (txt.textHeight < txt.height){[code]......
Noob question, I hope. I need to create scrolling text areas with rich text format content. I know I can use the textArea component and set the htmlText property but converting all of my RTF to HTML is gonna be a major pain in the @$$. I keep getting into trouble thinking what's mindlessly easy in Director/Lingo is gonna be reasonably simple in Flash/AS3, I hoping this is just my inexperience with Flash getting in the way. Is there an easier way? I thought of embedding a PDF document but apparently that's not an option in Flash either (note: I know how to link a PDF doc, I need this text to display and scroll within the application, not just pop a new window on top).
I tried using the search function, but to no avail. I'm a novice at flash, and a beginner at AS. I'm also an artist, and I'm wondering if there is any sort of script that could dynamicly draw (just like a recording of the brush input I put in, but played back in a frame) what I input.
Heres an example, I write, the AS saves the pathing input (in order too) then calculates with a variable number the time too take per stroke (aka, 1 stroke = 0.5/s, or vector point 0.1/s or 0.2/s).
i have a prob i have a class called Button wich it the base for my created buttons. my prob is that i want to create 3 btns on a y of 546. and 3 btns at y 576. would i have to create another array to hold them or can i do it it one array.
I have a simple text box with a UIScrollBar component added to it.
The text box properties are set to "input text, multi line.
The problem is when I want to change just one line of the text to a bold or a different color, the whole text box contents changes. I've tried different property setting for the text box itself with no luck.
I am using a scrolling thumnail bar to load external swf with transitions, I got to work using an earlier thread, by including the _parent property, however it loads the same swf everytime. I am really stumped.
i have 20 cubes and i like to know how to dynamicly declare them
Code: public class Dia01 extends BasicView { for (var i:int = 0; i < 20; i++ ) { private var cube:Cube = this["cube" + i ]; } //private var cube0:Cube;
[Code]...
2/ furthermore, i have 4 different color states for each cube and i am thinking of using a matrix to color the cubes.
I am working on a script for a thumbnail gallery. This is a script i found on the net. Now i want to add a mirror effect.The .fla uses several frames. and has a few action frames. And because i don't really know where the problems starts and why.You should know that the images are dynamicly loaded trough a xml file.
I'm trying to add images from an XML and making them clickable. It's been a while since I did some actionscripting, som I'm a little rusty. Thought this would work but they won't let me click them
Code: var xmlData = new XML(); xmlData.ignoreWhite = true;
How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first.
I'm creating a 3D "spinaround" 360 model, from 40 images of the model. I want the 360 "spin" to run as smooth as possible with the dynamicly loaded images. I'm loading the images with a MovieClipLoader object, and afterward placing them on a timeline in another movieclip. I've created a layer for each image, because I couldn't get it to work when all placed in one layer. Now I've tried a million different setups, but can't get it to work with more than 23 images??? Can't Flash handle more than the 23 images in a movieclip??? Or is it perhaps the number of movieclips in the main movieclip, with an image placed in each that is screwing things up...??
Here's a link to the flashmovie I've createt so far... The first couple of turns to the right should run pretty smooth, but then it goes wrong...? [URL]
How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first..
I am trying to make a AS3 version of a scrolling news ticker although Iseem to be having trouble. The code below doesn't seem to be working although its not throwing any errors. I think its not loading my xml nodes or something. All I am trying to do is it to eventually load an rss feed and scroll a selected set of nodes. For now I just tried to get it to display an xml formated file since rss is xml formated. Ultimately for this example I just want it to display the title attribute of every item.
Code: news_txt.x = 1024.0; var count:int; var textnode:String; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; [Code] .....
I am loading a scrolling image bar into a separate movie and it works great with the coding I have managed to piece together (since I am not an AS master) the problem I am having is that when the mouse moves out of the scrollbar area it is still controlling the motion from the rest of the movie it is imported into. I am pretty sure that it revolves around a _root.drag._y script command but since I am still learning scripting I am not sure of exactly how to code this....the scrollbar is 90pixels in height and I want the images to keep scrolling at +2 when the mouse leaves the designated area, just not to move with the mouse movement when moving around below the scrollbar.
mc = _root.drag._x if (mc>250and mc<360){ for (i=1; i<=nomc; i++) { mx = getProperty("/a" add i, _x); setProperty ("/a" add i, _x, mx+2); [Code] ..... [URL]
The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
I have this code that basically reads some text from a txt file and then scrolls it across my flash document. I want it to loop, so when it gets to the end of the text, it replays it.
I have a simple text field that is read only and it's very long, so I just want to use a scrollbar on the right-hand side. I dragged a UIScrollbar component to this text area, I lined it up, same height, and even named the text area as the scrollbar's target, but when I compile the swf, I get a blank scrollbar next to the text and 2 other scrollbars off the the right of the text!!! I also tried adding the scrollbar via code with the same results.
I'm trying to create a simple scrolling text box for a web site and am following this web tutorialI'm using flash cs4 ad this relates to cs3. I seem unable to locate the instance name box anywhere.