ActionScript 3.0 :: Dynamicly Create Class Instance And Delete It With Its Children?

Jul 2, 2011

I have a class which loads images for one photoalbum category

Code:
dynamic public class Submenu extends flash.display.MovieClip
{

[code]......

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ActionScript 2.0 :: Delete Instance Of Class From Class' Method?

Dec 28, 2005

I have a class called Unit. When I use this class in a .fla file, I create it by saying:

var unit00:Unit = new Unit(...);

So then it creates a gfx representation of the screen for me. I would like to have a method like this:

PHP Code:

[code]....

So how do I get this to work? I know that delete this will not work when defined inside the class. How do I target the .fla's instance name when I don't know what it will be called?

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ActionScript 3.0 :: Delete An Instance Of A Class?

Feb 1, 2009

How can I delete an instance of a class?

I have a function that creates a class, and at the end of the function I would like to delete/remove/destroy the instance. How do I do it (if it is possible)?

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deleting class instances. say i have a bullet class. say the bullet class checks when the bullet hits an enemy. how to delete the bullet when it hits the enemy.

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I can do removeChild(instance); to remove a class instance that I add with the addChild() method... How do I delete a class instance which I just did a new Class()?[code]...

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

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I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

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Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

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ActionScript 2.0 :: Dynamicly Assign Movieclip Instance Names To A Variable?

Sep 12, 2009

The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.

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ActionScript 3.0 :: Movieclip - Delete All The Children

Mar 9, 2009

I have a movieclip that will have between 3 and 6 children in it. I need a way to delete all the children.

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ActionScript 3 :: How To Create Instance Of Class Using Variable

Feb 21, 2012

I am trying to pass a variable to a method in one of my Classes so I can use it to create the correct movieClip (image).

My Class code looks like this:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
public class SlideShow extends MovieClip{
public function SlideShow() {
[Code] ....

I am getting the following error:
SlideShow.as, Line 30
1046: Type was not found or was not a compile-time constant: Background.

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ActionScript 3.0 :: Java Allows A Class To Create An Instance Of Itself?

Mar 27, 2011

I am learning JAVA, and of course I am naturally comparing it to AS3. I've noticed that JAVA classes have the ability to create instances of themselves:JAVA:

Code:
// JAVA example
public class Cube

[code].....

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ActionScript 3.0 :: Create A New Instance Through A Variable Instead Of A Class?

Sep 12, 2011

I am writing a code where I am trying to create a sprite variable in one class, and create several new instances of that sprite variable in another that all need to be on the stage at the same time. For example I created a variable like this, var ball:Sprite = new Sprite(), then drew the sprite in the same class that that variable was created in, then using encapsulation (i.e. _myNewInstance:AddNewInstance = new AddNewInstance(ball)) I am trying to reference that variable and create several new instances of it in the "AddNewInstanceClass" through for loops.

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ActionScript 2.0 :: (OOP) Create An Instance Of A Class By Name (String)?

Aug 7, 2007

In as simple an example as I can think of, I have two classes: Dog and Cat. Both are subclasses of Animal, in this stupid example... I know how to create instances of both, however I don't know how to dynamically create them by name from a string. It would be something like...

[Code]...

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ActionScript 3.0 :: Create Class Instance In Loop

Jul 1, 2009

I am creating several classes. I am trying to create an instance of the classes in a loop, which isnt going very well.

[Code]...

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ActionScript 3.0 :: Create An Instance Of My Class When I Want To Use Code In It?

Nov 1, 2011

There's another thing I don't fully understand in ActionScript 3 yet...

Let's say I have a class that takes care of certain things (KeyPress events, to be specific). But when I want to access the functions inside this class, do I have to create a new instance of it?[code]....

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ActionScript 3.0 :: Create A Class Where When Mouse Click On An Instance Of It?

Jul 5, 2010

I want to create a class where when you mouse click on an instance of it, all other instances are notified about this click.
 
I want this functionality to be inside the class so there wll be no need to write any code outside the class definition, like assigning listeners to all instances and such.I wrote the following code but the event I dispatch doesn't get catched.  
 
package sample{    import flash.events.EventDispatcher;    import flash.events.MouseEvent;    import flash.display.MovieClip;    import flash.events.Event;    public class labels extends MovieClip {        var dispatcher:EventDispatcher = new EventDispatcher();        public function labels() {            this.buttonMode = true;           

[code]...

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I have a number of GUI dialogs defined using MXML. Assuming these mxml objects have been compiled into my application, is there any way to instantiate these objects using ActionScript, sort of like this?[code]...

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ActionScript 3.0 :: Create Class Instance Without Calling Constructor?

Feb 11, 2011

Is it possible to create an instance of a class without triggering the class' constructor?[code]In the case above, say I wanted to play around with a Foo instance, but I really don't want my global.foobarCount going up, nor do i want to pass in any value at all for bar.This could be useful for introspection where you want to learn more about or pass a particular class object but don't want to provide required arguments or trigger anything that the constructor may do.Is this at all possible? (Obviously, new Foo() just doesn't cut it here, since it would throw and arguments error, nor does just using Foo, since that's a reference to the class itself).

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ActionScript 3.0 :: ApplicationDomains - Create A New Instance Of The Class That Is Returned?

Feb 14, 2010

I'm working on a project right now in Flash Builder which is strictly AS3. I've written a bunch of code for various graphic assets that are being developed in the Flash IDE and compiled into a library swf. So, for example, I might have a drop down list Sprite which I layout in the flash IDE and then set its class to: [url].....With the library swf loaded into my project, if I need to create a new dropdown list I would say something like:

Code:
load.getDefinition(classes[name]) as Class

and then create a new instance of the class that is returned. I decided to try saying 'new DropDown()' instead of pulling the class definition from the loader, and I got a new DropDown. I figure this is because the DropDown library asset is now in the ApplicationDomain and Flash Builder knows that when I say 'new DropDown()' I'm saying [url]....' and it can find that class file. However if my library asset just had a class of 'Widget' and no path back to an .as file it would throw an error. Am I correct in this statement?

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I trying to create a TextField in a Actionscript file, But when I try to create an instance of the class in flash no textfield is appearing. [code]...........

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ActionScript 3.0 :: Create Dynamic Class Instance With Constructor Parameters?

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Is it possible to create a class instance dynamically and specifiy the constructor parameters dynamically?

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ActionScript 3.0 :: Flex - Construct A Derived Class Instance From An Existing Base Class Instance?

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I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example

[RemoteClass (alias="com.myco...')]
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{

[code]....

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Flash :: Unable To Convert An Instance Of A Class To An Instance Of The Class's Subclass?

Sep 15, 2011

I'm using a library that has a function that returns an instance of some class Engine.

I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:

var engine:Engine = generateEngine();

to this: var interfacedEngine:InterfacedEngine = generateEngine();

It gives me a runtime error (elision mine):

TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.

What about AS3 classes am I misunderstanding?

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ActionScript 3.0 :: Access Values Held By A Class Instance From Another Class Instance?

Oct 14, 2009

I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?

So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.

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Flex :: Unable To Create A New Instance Of Type 'some Class'. Types Cannot Be Instantiated Without A Public - No Arguments Constructor

Mar 1, 2011

I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds

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ActionScript 3.0 :: Sending A Class Instance Reference To A Different Class Instance?

Apr 14, 2011

I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.

This is my Wolf class:

Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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ActionScript 2.0 :: Create / Delete / Create Event Handlers

Oct 19, 2006

At the moment I create an onEnterFrame function to ease a movie clip into view. I then delete it. I want to be able to recreate a similar onEnter Frame function later to swoosh the movie clip out of view. At the moment weird things happen when I try and do the second onEnterFrame.I know I could put this all in the original onEnterFrame, but I don't wanna be wasting processor time doing an if statement every frame to work out if it's time to swoosh out the movieclip. Or should I not worry because that's negligible cpu time?

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ActionScript 3.0 :: When Call The Class And Create And Instance Of It - Flash Should Pop Up "the Code Hinting"

Oct 12, 2011

[Code]....

I have a custom class and inside its constructor, I need "x" and "y" arguments passed on. Now when I call the class and create and instance of it, flash should pop up "the code hinting"...(but it doesn't), or am I missing something???

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ActionScript 3.0 :: Alpha On Children Of Movieclip Instance

Jan 21, 2010

I've created a class which displays a carousel menu , I've then instantiated this carousel class in another class, created a method to hide the carousel and a button to open / close the menu by setting the alpha to 0. Within the carousel object is the controls for rotation. The problem is when I compile and run and then click the button the carousel is made invisible along with the controls but when I press it again, the controls appear again but the carousel doesn't. Really stumped on this one,

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ActionScript 3.0 :: Loop Through Children And Add Them Instance Names?

Jan 14, 2010

how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.

And if I'm sure I could acces those childrens then by code like iname.x = 100?

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