ActionScript 2.0 :: Create / Delete / Create Event Handlers

Oct 19, 2006

At the moment I create an onEnterFrame function to ease a movie clip into view. I then delete it. I want to be able to recreate a similar onEnter Frame function later to swoosh the movie clip out of view. At the moment weird things happen when I try and do the second onEnterFrame.I know I could put this all in the original onEnterFrame, but I don't wanna be wasting processor time doing an if statement every frame to work out if it's time to swoosh out the movieclip. Or should I not worry because that's negligible cpu time?

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ActionScript 2.0 :: Create Event Handlers For Classes?

Mar 29, 2005

how can I create event handler for a class that I wrote myself?

Example:

Code:
class blah {
var ladida:string;
function blah () {

[Code]....

How is it possible to create an event handler, like lame.onChange? When the variable inside the class is changed, how would i be notified?

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ActionScript 3.0 :: Create A Series Of Scripts That Will Create Some Custom Event Listeners?

Nov 14, 2009

I'm trying to create a series of scripts that will create some custom event listeners.
 
I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless.
 
The problem is that the argument I want to test (which activates the custom event) is held within a string.
 
What I want to know is, how do you test to see if the string argument is true?
 
Is it something similar to this:
  
var myCode:String="1<0";if(myCode){
trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!!
}

I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events)

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ActionScript 3.0 :: Create And Delete Empty Movies?

Dec 11, 2009

I am trying to create and delete empty movies that I can load external .swfs into. While the below works if I get rid of

var currentLoaded = "my_loader" + myNum;

I can't work out how to dynamically name the empty movies, as the below just comes up with errors. I'm pretty new to AS3 and stuck. Any ideas?

var myNum = 0;
var currentLoaded = "my_loader" + myNum;
function loadNew (myNum){

[code]....

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ActionScript 2.0 :: Delete Small Circle And Create Another One At The Same Location?

Apr 29, 2011

I'm using AS 2.0 I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.

Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].

It's visible and I'm very disappointed. It happens even the rotation is 0.

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Professional :: Delete Small Circle And Create Another One At Same Location

Apr 29, 2011

I'm using AS 2.0.I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].It's visible and I'm very disappointed. It happens even the rotation is 0.

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Actionscript 3 :: Create Dropdownlist With Delete Button In Itemrenderer?

Jan 19, 2012

I works with Flex 4.5 and I like to create a custom dropdownlist. Indeed, I'd like to show in each line on my dropdownlist a label and a delete button. The goal is to delete the line on click to delete button. This look like simple, but I don't found how to do that.

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ActionScript 3.0 :: Dynamicly Create Class Instance And Delete It With Its Children?

Jul 2, 2011

I have a class which loads images for one photoalbum category

Code:
dynamic public class Submenu extends flash.display.MovieClip
{

[code]......

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ActionScript 2.0 :: Create A Condition To Delete OnEnterFrame At Proper Moment?

Apr 16, 2005

[code]How can I create a condition to delete this onEnterFrame at the proper moment?

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Create A Simple Shopping Cart With Text Boxes And Delete Buttons On The Fly?

Sep 12, 2009

Trying to create a simple shopping cart with text boxes and delete buttons on the fly and everything is created properly, but I can't get them to delete.

My code:

Code:

for (i=0; i<clothingCart.length; i++) {
var ci:TextField = new TextField();
itemArray[i]=ci;

[code]....

I get the same basic error no matter what:

Quote: The supplied DisplayObject must be a child of the caller.

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ActionScript 3.0 :: Global Variable Event - Create An Event Detected To See If It Reaches A Certain Number?

Oct 26, 2010

If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
 
[code]...

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ActionScript :: When Are Event Handlers Executed

Jun 23, 2009

When, in ActionScript, an event is dispatched:

foo.addEventListener("some event", someHandler);
foo.dispatchEvent(new Event("some event"));

At what point are the event handlers executed?

I ask because I caught this at the end of an Adobe developer guide:

Notice that some properties are assigned to the [AsyncToken] after the call to the remote service is made. In a multi-threaded language, there would be a race condition where the result comes back before the token is assigned. This situation is not a problem in ActionScript because the remote call cannot be initiated until the currently executing code finishes.

But I could not find any information on what they meant by "currently executing code".

See also: [URL]

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Actionscript 3 :: What Is 'this' In Anonymous Event Handlers

Jul 3, 2010

I noticed that in anonymous event handler this is referenced to global, not my class. I know that I can use outer referenced variables (because it creates closures), but how to get right this context?

Simple example:

_movieClipClassVariable = new MyCustomSpriteSubclass();
_movieClipClassVariable.addEventListener(MouseEvent.CLICK, function(event:Event):void {
trace(this); //gives 'global'
});

What about memory usage and garbage collection objects with anonymous handlers? Is declaring handlers as class method better?

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ActionScript 3.0 :: Pass Parameters To Event Handlers?

Jul 23, 2011

My project has a target object (center of stage) and a moveable object, which is created each time a user presses "Enter". Each movable object is identified as part of an array (i.e., object[i]), and a new line (i.e., line[i]) is dynamically drawn from the center of the newly created object to the center target object.

Basically, as the object is dragged around the screen the line is to stay connected to the target object. Therefore, that specific line for that object being moved must be redrawn using a drawLine function inside the event handler. My issue is how to get line[i] to be identified within the even handler? (Using AS3 coding)

[Code]...

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Actionscript 3 :: Commenting Event Handlers Parameters?

Apr 14, 2012

How should I comment an event handler param?I mean, should I comment event handler param?Example:TimerMessage class extends Timer.TimerMessage class, has a setMessage method, which stores a text message whithin its public var 'message'.in usage:

var timer_message:TimerMessage = new TimerMessage(1000, 1)
timer_message.setMessage('hello')
timer_message.addEventListener(TimerEvent.TIMER_COMPLETE, displayMessage)

[code].....

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Flex :: Unit Testing Event Handlers

Jul 24, 2009

What methods do you use to unit test event handlers, particularly if they require information from the event (such as mouse coordinates, or the target of the event)? Is the most common practice to just refactor the behavior into a method that does the lifting while the handler just extracts information from the event, or are there effective ways to simulate event dispatch in FlexUnit or Fluint?

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AS3 :: Flash - Load Swf File With Event Handlers?

Sep 11, 2010

stop();
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);

[Code]....

load the swf once the flv is done playing? I think I'm just not loading the swf right because the flv plays correctly.

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ActionScript 3 :: Using Anonymous Functions As Event Handlers?

Dec 12, 2010

I came to AS3 from JS world, and I should confess that anonymous functions are my weakness. I tend to use them everywhere. Now, coming to AS3 I've heard and read in lots of places, that AS and Flash are enormously bad at handling garbage collection, that one should empty, dispose and remove all event handlers and objects manually to avoid weird and unexplainable memory leaks and crashes. Not sure what part of this is true, but I would like to follow best practices right from the beginning. How bad is idea of using anonymous functions as event handlers? Consider for example a code like this:

addEventListener(Event.ENTER_FRAME, function() : void {
controls.elapsed = stream.time;
});

Ccontorls.elapsed is the setter, which apart from setting current play time for video player, updates the whole UI, and stream is NetStream object, which streams the actual video. There are lot's of other places where anonymous function may make code cleaner and more intuitive. Check the following code for simple fade-in effect for the control bar:

public function showControls() : void {
var self:Controls = this;
if (!visible) {
visible = true;
fadeTimer = new Timer(30, 10);
[Code] .....

I totally like how it looks and fits into the code, but I'm concerned about leaks. While Event.ENTER_FRAME handler probably would never become harmful in this form, what about timer listeners. Should I remove those listeners manually, or they will be removed automatically, as soon as I set fadeTimer = null ? Is it possible to remove listeners with anonymous functions properly at all?

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Actionscript 3.0 :: Event Handlers Counter Acting Each Other?

Mar 19, 2011

i have an odd issue and i know almost nothing about AS3 so im a complete noob please bare with me. I am working with a template .fla for a page flip but i am using a different navigation system for the flipping of the pages. I have worked through all the errors and output problems and i can get the system to work but the moment i try to use other event handlers for the same item it completely blows up the main script to make the page flip that is required. No errors, output problems etc, it just doesn't work. So here is the code.

Code: Select allHome.lnk1.addEventListener(MouseEvent.CLICK, clickHandler, false, 0, true);
function clickHandler(e:MouseEvent):void {
switch(e.currentTarget)

[code].....

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ActionScript 2.0 :: Multiple Event Handlers For One Function

Sep 20, 2004

Is there a way to achieve what i'm trying to do here? Obviously it doesn't work this way because only the last event handler is activated and the first one is ignored.

[Code]...

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ActionScript 2.0 :: Event Handlers For Dynamically Created Mc's?

Sep 27, 2005

trying to create a menu dynamically from an array. I know there is a way to circumnavigate the issues i am having by making another array with linkNames in it (i think), but im trying to understand why this isnt working. Check this out.

Code:
var playerArray:Array = ["THIERY","FIGO", "RONALDINO", "WAYNE"];
var contents:MovieClip = this.createEmptyMovieClip("contents", this.getNextHighestDepth());[code]....

'currItem.currVar', in my eyes, should be assigned the value of 'i' at that time in the loop, then move on to the next currItem right? Tracing 'currItem' traces 'menuItem. menuItem'+i to the output window fine, so im assuming that currItem is indeed a reference to a unique clip to which assign an action. The catch is, its not assigning the action I want, its assigning the value of 'i' at the end of the loop to all currVar's.I recently read a post explaining this conumdrum, stating that "variables are not "burnt" into functions when they are placed there. They will reflect the variable, where ever it may exist at the time it was requested, not at the time the function using that variable was defined," but in this case,since I am assigning the value of 'i' to anothing variable inside my dynamic movieClip.

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ActionScript 2.0 :: Event Handlers In A Class Definition?

Nov 24, 2006

I'm trying to rewrite a procedural ActionScript program as an OOP one: in the procedural version I set up event handlers for movieclips on the stage with a loop and it worked fine.However, when I put these event handlers in a class definition, it's no good. Simplified version below, which is just supposed to make a sound when the user clicks on the boxclass definition:

class Event_stuff {
var nLpCntr1:Number = 0;
var nNumberOfChoiceBoxes:Number = 3;wrong use of terminology

[code].....

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IDE :: Passing Arguments To Event Handlers In Loop?

May 8, 2009

Say I have an array with 4 string elements that are 4 different urls. On the stage I have 4 movieclips that I want to have listen for a CLICK event. When the user clicks a button, the navigate to one of the 4 urls.I can loop through the buttons and add and event listener to each:

Code:
private function applyPlankLinks():void {
for (var i:uint = 0; i<numberOfPlankBtns; i++) {

[code].....

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ActionScript 3.0 :: Multiple Event Handlers On One Object

Sep 18, 2011

Im tyring to turn a Movie Clip into a classic button - roll-over to display text, roll-off and text goes away, click and go to frame of animation. Each works on its own but when I put all 3 on the same Movie Clip (Tick1) each succeeding event listener seems to erase the previous one. Here is the code:

var txtField:TextField = new TextField();
Tick1.addEventListener(MouseEvent.CLICK, GoToStart);
Tick1.buttonMode = true;

[Code].....

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ActionScript 2.0 :: Multiple Event Handlers For One Function?

Sep 20, 2004

Is there a way to achieve what i'm trying to do here? Obviously it doesn't work this way because only the last event handler is activated and the first one is ignored.

PHP Code:[code].....

I'm simply trying to apply the function to the two handlers in the beginning of the first line: this.txtbtn_edegem.onRelease and this.btn_edegem.onRelease

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ActionScript 2.0 :: Unable To Dynamic Event Handlers?

Mar 5, 2005

I'm making a piece of flash used for a website banner, previously i've had very little experience with action scipt as i've made various animations only having to use simple functions such as "stop()" and i've made a never ending scrolling menu also, but now i want to have an event that "onPress" a small animation is played where the mouse clicked the banner. What would be the appropriate script to link the .swf i make to the "onPress" command?

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Actionscript 3 :: Pass Arguments To Event Handlers By Reference?

Apr 9, 2010

I have this code:

var service:HTTPService = new HTTPService();
if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) {
service.url = 'http://ajax.googleapis.com/ajax/services/search/local';
service.request.q = search.Keyword;

[Code]......

I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result?

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Flex :: Programmatic Equivalent Of Tag-based Event Handlers?

Feb 10, 2011

When I create something like the following:

<mx:DataGrid id"myDataGrid"
itemEditBegin="myDataGrid_itemEditBeginHandler(event)" />

When does the event listener for "itemEditBegin" get added and removed? Is this essentially the same as:

<mx:DataGrid id="myDataGrid"
creationComplete="myDataGrid_creationCompleteHandler(event)" />
protected function myDataGrid_creationCompleteHandler(event:FlexEvent):void
{

[Code]...

Basically, I'm wondering where I should add "myDataGrid.addEventListener" if I want to do it programmatically? Should it be in the creationComplete listener function of the object itself, or perhaps in the creationComplete listener function for whatever parent object it resides in?

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ActionScript 2.0 :: [f8] Removing Event Handlers From Movie Clips?

Nov 7, 2006

Code:
function checkButton(buttonHit:MovieClip) {
if (buttonActive == true) {
buttonHit.onPress = function() {[code].........

I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?

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ActionScript 2.0 :: Nested Movie Clip Event Handlers?

Mar 29, 2007

After figuring out that removeMovieClip won't work on objects with negative depth numbers, I've run into another stumbling block in some menu generation code I'm working on.For the most part, my menu code is complete, and functional. However I've been trying to clean up some of the display methods to make it a nicer and smoother interface.

When you rollover a menu item, a submenu appears. This submenu consists of a number of items. Let's pretend we have this MAIN MENU > SUBMENU > ITEM 1, ITEM2, ITEM 3.ITEM 1, ITEM2, and ITEM 3 are nested in SUBMENU. For example, the full path for ITEM 1 is _level0.mainmenu.submenu.item1.

SUBMENU itself consists of a background object and the item objects. The items all have event handlers assigned to them. onRollOver highlights a selection, onRollOut unhighlights the selection, onRelease jumps to the appropriate Movie Clip.

What I would like to do is assign an onRollOut event to SUBMENU that collapses the menu on a mouse roll out event. It works, however, when I do this, the event handlers of the nested ITEMs become nonfunctional. Is it not possible for parent and child movie clips to both have onRollOut events assigned to them? Or is there something else I'm missing?

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