ActionScript 2.0 :: Create A Condition To Delete OnEnterFrame At Proper Moment?

Apr 16, 2005

[code]How can I create a condition to delete this onEnterFrame at the proper moment?

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ActionScript 2.0 :: OnEnterFrame=null - OnEnterFrame=undefined & Delete OnEnterFrame

Mar 29, 2008

onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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ActionScript 2.0 :: Delete OnEnterFrame Start OnEnterFrame?

Sep 26, 2008

any consise methods to restart a deleted onEnterFrame that has been deleted?

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ActionScript 3.0 :: Proper Delete MovieClip From Memory?

May 26, 2011

There is a main movie with button "b1" .Loading external movie in it we have movieclip "b2". Now I add two the SAME listeners on "b1" and "b2" with function deleting from memory.But works only from b1.

my code-"refile.net/f/?amK"

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ActionScript 2.0 :: Delete A OnEnterFrame That Is Placed On The MC Its Self?

Jun 20, 2004

can you delete a onEnterFrame that is placed on the MC its self, for example:

Code:
onClipEvent(load){i=0}
onClipEvent(onenterFrame){
i++
if(i>50){
delete this.onEnterFrame
}
}

the concept is simple and works when placed on the timeline but does not work when placed directly on the MC.

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ActionScript 1/2 :: Delete OnEnterFrame Does Not Work

Dec 14, 2009

trying to stop the onEnterFrame loop but it won't stop.

[Code]...

I'm trying to exit the loop and go to frame openWin but that doesnt jumps so I tried to delete the onEnterFrame but the loops contiues.

1) how can I exit the loop to frame openWin? thats most importent it's what I need!

2)if I dont use this.onEnterFrame = function(){ just earth.onRelease = function doent work either unless its in the onEnterFrame why? the earth has animation on it but here i'm using it just as a button so I see no conection to why it isnt working unless its in the onEnterFrame?

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ActionScript 2.0 :: Delete OnEnterFrame Causes Later Code To Not Run?

Jul 12, 2005

i have this code:

Code:
gallery_mc.thumbs_mc.onEnterFrame = function() {
if (this._currentframe == 95) {
loadThumbs(0);
delete this.onEnterFrame;

[code].....

problem is when i get to 95, everything works well, but when i get to 105, the onEnterFrame had already been deleted so that code doesnt run anymore. how can i accomplish this so that the code on 105 runs?

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ActionScript 2.0 :: 'delete This.onEnterFrame' Troubles?

Apr 20, 2006

I'm using a number of onEnterFrame functions in my project and to slow down the CPU consumption I want to delete them when they've done their job. I've got this code to work with things like alpha fades, but the delete this.onEnterFrame doesn't work with the easeing code. I think it's the division part of the code that's affecting it. Can someone lend me a hand?

Code:
var targetY = 220;
this.onEnterFrame = function() {

[code].....

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ActionScript 2.0 :: Opposite Of Delete OnEnterFrame?

May 15, 2008

onEnterFrame = function(){
if(such and such){
delete this.onEnterFrame;
}else if(such and such){
start this.onEnterFrame;
}
}

whats the proper syntax for this one?

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ActionScript 2.0 :: Delete All The OnEnterFrame Event In Movie / Swf?

Mar 3, 2007

how can i delete all the onEnterFrame event in my movie/swf?

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ActionScript 2.0 :: Non-functioning Delete Instruction In A OnEnterFrame Statement?

Nov 24, 2008

I've got a minor issue with a non-functioning delete instruction in a onEnterFrame statement. Here's the code

this.onEnterFrame = function() {if ((_root.gira1 == 1) && (_root.gira2 == 1) && (_root.gira3 == 1) && (_root.gira4 == 1)) {gotoAndPlay("action");delete this ["onEnterFrame"];_root.tunnelaperto = 1;
}}

what you suggest? Till now "delete this ["onEnterFrame"]" always went allright...

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ActionScript 2.0 :: Delete This.OnEnterFrame When The Clip Reaches The Desired Width?

Jan 30, 2004

i am using the following AS to scale a movieclip with ease

[Code]....

should i be using a delete this.OnEnterFrame when the clip reaches the desired width? the problem is that ive noticed a lag in my tweens and i wonder if this is whats causing it.

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ActionScript 2.0 :: Delete This.onEnterFrame When The Clip Reaches The Desired Width - Lag In Tweens?

Jan 30, 2004

i am using the following AS to scale a movieclip with ease

[Code]...

should i be using a delete this.OnEnterFrame when the clip reaches the desired width? the problem is that ive noticed a lag in my tweens and i wonder if this is whats causing it.

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ActionScript 2.0 :: Using .flv Files One Moment, The Next Moment Gone?

Feb 5, 2008

[URL]

I am using a .flv player. When I run it in my localhost then it runs properly, but after uploaded on the my dedicated server and let it run in my browser, only the menu apears and de video itself is missing..

It all worked a few days earlyer -so why did it disapear?

I used Flash CS3 and actionscript 2.0 It's compleaty in Dutch.. I didn't make the asignments -don't flame me. I know it's low-tech.

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ActionScript 2.0 :: Check If "delete This.onEnterFrame;" Is Working Or Not?

Mar 5, 2005

how can I check if "delete this.onEnterFrame;" is working or not?

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ActionScript 2.0 :: Check If "delete This.onEnterFrame;" Is Working?

Mar 5, 2005

Is there any method how can I check if "delete this.onEnterFrame;" is working or not?

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ActionScript 2.0 :: Create The Proper Code That Will Control The Alpha Transparency Of A MC?

Mar 7, 2005

how to create the proper Actionscript code that will control the Alpha Transparency of a MC I want as a preloader. I want the MC to start of at 100% alpha-transparency, and then decrease to 0% alpha-transparency when the whole Scene is loaded. Also, it should show the precentage of the Scene loaded. I have the code that I thought would work to control the alpha transparency of the mc and loading it. But, I get confused with the perloader code to incorporate into the alpha transparency code? Does this make sense; is it possible?In Leaman's Terms, As the scene loads, the mc goes from invisible to visible at completion of the scene load.

Here is the code:

Code:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();

[code]....

Now, I have no idea if and where you'd include the poper code to control the mc's alpha transparency based on the percentage of the scene loaded? Can someome maybe rework the code to make this work. And use a working example, that way I see it working to fully understand the concept? The mc's instance name is "sm_logo". Where would I use the instance name in this code, or better yet the proper code alltogether?

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ActionScript 2.0 :: Create A Condition - Reading Content From An Xml File?

Jul 14, 2008

I've got a flash file that is reading content from an xml file. Everything is working great but I want to create a condition that says if there's no url defined in the xml file don't allow the flash to display a url when clicked. Here's my actionscript:

[CODE]...

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ActionScript 2.0 :: Create / Delete / Create Event Handlers

Oct 19, 2006

At the moment I create an onEnterFrame function to ease a movie clip into view. I then delete it. I want to be able to recreate a similar onEnter Frame function later to swoosh the movie clip out of view. At the moment weird things happen when I try and do the second onEnterFrame.I know I could put this all in the original onEnterFrame, but I don't wanna be wasting processor time doing an if statement every frame to work out if it's time to swoosh out the movieclip. Or should I not worry because that's negligible cpu time?

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ActionScript 2.0 :: Create 'internal Clock' As Alternative OnEnterFrame()

Oct 8, 2006

I am designing a couple of games in flash and i came to the conclusion that i need a more flexible solution for timing instead of onEnterFrame; An interval based system which i can pause or change the speed, independent of the frame-rate of the flash file. So some processes might be running at frame-rate while others use the clock. One of the trickiest parts might be controlling animations with the clock, but this would allow to make a real slowmotion effect.. Since i really have to brush up my skills, i have some problems/questions;

what technique would be most usefull for this? thinking of an interval and 'addlistener's type of thing. Is this heavy on performance?Not sure if the animation part would work.Do You guys think it could be a usefull function? is there another way?

Ps. I posted this here, because to me this is more about the technique than its application (the game).

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ActionScript 3.0 :: OnEnterFrame - The OnEnterFrame Is Not Triggered Automatically By Flash Player At Run Time

Feb 1, 2010

i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:

[Code]....

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ActionScript 2.0 :: Add MovieClips From The Library At Runtime OnEnterFrame To Create A Trail Behind The MovieClip?

Mar 10, 2011

I want to add MovieClips from the library at runtime onEnterFrame to create a trail behind the movieClip that is moving on stage:
[Code]...

This just creates one instance of a movieClip "Follower". But how to make trail like effect - adding movieClips onEnter frame and positioning them according to "mcToFollow"?

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ActionScript 3.0 :: Create A Keyboard-controlled "wasd" Game With Proper Hitdetection?

Apr 14, 2011

i want to create a keyboard-controlled "wasd" game with proper hitdetection,doing this tilebased is no feat and is pretty straightforward.But say i want to do this in the fashion for a game like WoW, and things quickly starts getting trickier.How would i resolve something like this with AS3? One possible solution would be to implement Box2D, but since I'm planning to make a rich 3d-game, the question is whether 2d collision-detection will be sufficient. What options are there for collision-detection in AS3 if the aim is to create a game with similar mechanics to WoW?

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ActionScript 3.0 :: Create And Delete Empty Movies?

Dec 11, 2009

I am trying to create and delete empty movies that I can load external .swfs into. While the below works if I get rid of

var currentLoaded = "my_loader" + myNum;

I can't work out how to dynamically name the empty movies, as the below just comes up with errors. I'm pretty new to AS3 and stuck. Any ideas?

var myNum = 0;
var currentLoaded = "my_loader" + myNum;
function loadNew (myNum){

[code]....

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ActionScript 2.0 :: Delete Small Circle And Create Another One At The Same Location?

Apr 29, 2011

I'm using AS 2.0 I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.

Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].

It's visible and I'm very disappointed. It happens even the rotation is 0.

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Professional :: Delete Small Circle And Create Another One At Same Location

Apr 29, 2011

I'm using AS 2.0.I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].It's visible and I'm very disappointed. It happens even the rotation is 0.

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Actionscript 3 :: Create Dropdownlist With Delete Button In Itemrenderer?

Jan 19, 2012

I works with Flex 4.5 and I like to create a custom dropdownlist. Indeed, I'd like to show in each line on my dropdownlist a label and a delete button. The goal is to delete the line on click to delete button. This look like simple, but I don't found how to do that.

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ActionScript 3.0 :: Dynamicly Create Class Instance And Delete It With Its Children?

Jul 2, 2011

I have a class which loads images for one photoalbum category

Code:
dynamic public class Submenu extends flash.display.MovieClip
{

[code]......

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Create A Simple Shopping Cart With Text Boxes And Delete Buttons On The Fly?

Sep 12, 2009

Trying to create a simple shopping cart with text boxes and delete buttons on the fly and everything is created properly, but I can't get them to delete.

My code:

Code:

for (i=0; i<clothingCart.length; i++) {
var ci:TextField = new TextField();
itemArray[i]=ci;

[code]....

I get the same basic error no matter what:

Quote: The supplied DisplayObject must be a child of the caller.

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ActionScript 3.0 :: Condition - If The Variable Change Condition Don't Change

Sep 12, 2009

I have a BD return by PHP without problem : I have "all_good" and "no_good" If the variable change my condition don't change ..... why

[Code]....

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