ActionScript 2.0 :: Delete This.OnEnterFrame When The Clip Reaches The Desired Width?
Jan 30, 2004
i am using the following AS to scale a movieclip with ease
[Code]....
should i be using a delete this.OnEnterFrame when the clip reaches the desired width? the problem is that ive noticed a lag in my tweens and i wonder if this is whats causing it.
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Jan 30, 2004
i am using the following AS to scale a movieclip with ease
[Code]...
should i be using a delete this.OnEnterFrame when the clip reaches the desired width? the problem is that ive noticed a lag in my tweens and i wonder if this is whats causing it.
View 7 Replies
Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Sep 26, 2008
any consise methods to restart a deleted onEnterFrame that has been deleted?
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Jun 20, 2004
can you delete a onEnterFrame that is placed on the MC its self, for example:
Code:
onClipEvent(load){i=0}
onClipEvent(onenterFrame){
i++
if(i>50){
delete this.onEnterFrame
}
}
the concept is simple and works when placed on the timeline but does not work when placed directly on the MC.
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Dec 14, 2009
trying to stop the onEnterFrame loop but it won't stop.
[Code]...
I'm trying to exit the loop and go to frame openWin but that doesnt jumps so I tried to delete the onEnterFrame but the loops contiues.
1) how can I exit the loop to frame openWin? thats most importent it's what I need!
2)if I dont use this.onEnterFrame = function(){ just earth.onRelease = function doent work either unless its in the onEnterFrame why? the earth has animation on it but here i'm using it just as a button so I see no conection to why it isnt working unless its in the onEnterFrame?
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Jul 12, 2005
i have this code:
Code:
gallery_mc.thumbs_mc.onEnterFrame = function() {
if (this._currentframe == 95) {
loadThumbs(0);
delete this.onEnterFrame;
[code].....
problem is when i get to 95, everything works well, but when i get to 105, the onEnterFrame had already been deleted so that code doesnt run anymore. how can i accomplish this so that the code on 105 runs?
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Apr 20, 2006
I'm using a number of onEnterFrame functions in my project and to slow down the CPU consumption I want to delete them when they've done their job. I've got this code to work with things like alpha fades, but the delete this.onEnterFrame doesn't work with the easeing code. I think it's the division part of the code that's affecting it. Can someone lend me a hand?
Code:
var targetY = 220;
this.onEnterFrame = function() {
[code].....
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May 15, 2008
onEnterFrame = function(){
if(such and such){
delete this.onEnterFrame;
}else if(such and such){
start this.onEnterFrame;
}
}
whats the proper syntax for this one?
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Mar 3, 2007
how can i delete all the onEnterFrame event in my movie/swf?
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Nov 24, 2008
I've got a minor issue with a non-functioning delete instruction in a onEnterFrame statement. Here's the code
this.onEnterFrame = function() {if ((_root.gira1 == 1) && (_root.gira2 == 1) && (_root.gira3 == 1) && (_root.gira4 == 1)) {gotoAndPlay("action");delete this ["onEnterFrame"];_root.tunnelaperto = 1;
}}
what you suggest? Till now "delete this ["onEnterFrame"]" always went allright...
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Apr 16, 2005
[code]How can I create a condition to delete this onEnterFrame at the proper moment?
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Mar 5, 2005
how can I check if "delete this.onEnterFrame;" is working or not?
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Mar 5, 2005
Is there any method how can I check if "delete this.onEnterFrame;" is working or not?
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Oct 19, 2010
I am placing and modifying a movie clip using actionscript, and I want to know how I can use an if statement with the movie clip ending. I tried using this. but it didn't work:
addChild(thing);
thing.width = (500/3)+25;thing.x = 225;thing.y = 250;trace(thing.totalFrames);if (thing.currentFrame >= thing.totalFrames){ removeChild(thing);
}
It plays and resizes the movieclip, but doesn't get rid of it(i.e. it keeps looping). I also noticed that when I just used removeChild(thing); without the if statement, it only removed the graphics, and not the sound.
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Jun 24, 2010
I have a movie clip on stage which length is 600 frames. I put a actionscript 3 code "stop();)" at the end of movie. it stops when it reaches to 600 frames but it disappears from the stage as well. Which I don't want. It should stop animating but stay with last fram which has a welcome message.
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Jan 27, 2011
i am creating a movie clip(gotoAndStop1) which when a movie clip reaches x = 0 it will gotoandstop(2).
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Sep 20, 2008
I hope the following is pretty self explanatory. There is a ball movie clip "mc1" on stage. The addEventHandler simply starts a tween and the ball rolls from left to right until it's off the stage. I'm simply trying to make the clip stop when it reaches a certain x value on stage. I'm trying to teach myself simple techniques for the if statement and loops.
[Code]...
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Nov 12, 2005
i just wrote a radial preloader. i have a problem though: there seems to be some "residue". it is for a small gallery.. so when i test the loader using the bandwidth simulation, the first time it look perfect, but the second time, i can see part of the preloader from the first frame, and as soon as the preloader reaches the leftover region, that region is cleared.
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Jan 14, 2008
I have a number of menu buttons (home, about, contact, etc). Each button loads a new/different movieclip onto the scene. Each movieclip when loaded plays up to frame 25 and stops. When I click on any of the menu buttons, I want the current/loaded movieclip to continue playing until it reaches the end of the clip before loading the next. I tried this actionscript with no luck!
[Code]...
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Sep 19, 2010
how to add an onEnterFrame event to a newly created movie clip.
This is what I'd do in as2:
Code:
var mc:MovieClip = new MovieClip()
mc.onEnterFrame = function(){
//Code here
[Code]......
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Feb 21, 2006
I'm trying to delay a function which then sets the onEnterFrame of a clip The colde I am trying will not work
[code]...
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Aug 9, 2004
I haven't been able to find documentation on why loaded movies via 'loadMovie' into another movie clip don't seem to obey onEnterFrame commands. The following code represents a movie clip, 'container', which has a loaded external .swf file, 'box.swf'.
I have set the container to begin a decreasing alpha change. I've also added a trace to see if the onEnterFrame is performing at all. What happens is that the box does not appear to have an alpha change. There is, however, a trace that returns an output of '100' only. But no other numbers, suggesting that the command has stopped.
// Start
container.loadMovie("box.swf");
container.onEnterFrame = function () {
[Code]....
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Aug 9, 2004
I haven't been able to find documentation on why loaded movies via'loadMovie' into another movie clip don't seem to obey onEnterFramecommands. The following code represents a movie clip, 'container',which has a loaded external .swf file, 'box.swf'.I have set the container to begin a decreasing alpha change. I've alsoadded a trace to see if the onEnterFrame is performing at all. Whathappens is that the box does not appear to have an alpha change.Thereis, however, a trace that returns an output of '100' only. But noother numbers, suggesting that the command has stopped.
// Start
container.loadMovie("box.swf");
container.onEnterFrame = function () {
[code]......
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Feb 1, 2010
i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
[Code]....
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Jan 5, 2010
say I have a clip with an onEnterFrame running on it with a hit test to check if the user has rolled off the clip . . . Then i create an empty clip within that clip and attach clips to it. Will my .onEnterFrame and hitTest now apply to the clips i have attached to the original clip?
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Feb 19, 2007
i have a loop that attaches clips of the picFrame to a holder clip based on the number of childNodes. how do i target the selected picFrame clip and have it call the function resizeFrame to change the width of just the border clip inside the picFrame the onRelease was chosen? i realize under the resize function i have it targeting the holder clip's width. i just don't know what else to do and i've tried many else's.
[Code]....
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Oct 2, 2009
The order of events are this. From the main stage I load a movie clip (movie clip 1), within that movie clip I have a button that loads another movie clip (movie clip 2) and also starts a timer that will automatically unload movie clip 2 . Within movie clip 2 I would like to create a button that stops the timer on movie clip 1 and starts it again.
I need to stop a function in movie clip 1 from movie clip 2 and then start that same function on movie clip 1 from movie clip 2.
This is the code I am using
This is the movie clip 1 code:
PHP Code:
function moreTimerFun(moreTime) {
this.onEnterFrame = function() {
if ((getTimer()/1000)-moreTime>7) {
delete this.onEnterFrame;
[Code].....
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Feb 3, 2009
okay, in my game, at the end of a level, the player runs into a finish movieclip, the problem is, when the player goes to the next frame, it brings the finish movie clip to the middle of the stage, i tried to remove the movieclip but it dident work, also i have the finish movieclip in the next frame, just in a different place
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Jan 24, 2010
I want to press any keyboard key to delete movie clip - how do I go about it? This is what I have for mouse click
bubble_mc.addEventListener(MouseEvent.CLICK,rotateBall);
trace("ball working");
function rotateBall(e:MouseEvent):void { ball_mc.rotation+=5;}
addEventListener(Event.ENTER_FRAME, ballMove);
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