ActionScript 2.0 :: Non-functioning Delete Instruction In A OnEnterFrame Statement?
Nov 24, 2008
I've got a minor issue with a non-functioning delete instruction in a onEnterFrame statement. Here's the code
this.onEnterFrame = function() {if ((_root.gira1 == 1) && (_root.gira2 == 1) && (_root.gira3 == 1) && (_root.gira4 == 1)) {gotoAndPlay("action");delete this ["onEnterFrame"];_root.tunnelaperto = 1;
}}
what you suggest? Till now "delete this ["onEnterFrame"]" always went allright...
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Sep 26, 2008
any consise methods to restart a deleted onEnterFrame that has been deleted?
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Jun 20, 2004
can you delete a onEnterFrame that is placed on the MC its self, for example:
Code:
onClipEvent(load){i=0}
onClipEvent(onenterFrame){
i++
if(i>50){
delete this.onEnterFrame
}
}
the concept is simple and works when placed on the timeline but does not work when placed directly on the MC.
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Dec 14, 2009
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[Code]...
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2)if I dont use this.onEnterFrame = function(){ just earth.onRelease = function doent work either unless its in the onEnterFrame why? the earth has animation on it but here i'm using it just as a button so I see no conection to why it isnt working unless its in the onEnterFrame?
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Jul 12, 2005
i have this code:
Code:
gallery_mc.thumbs_mc.onEnterFrame = function() {
if (this._currentframe == 95) {
loadThumbs(0);
delete this.onEnterFrame;
[code].....
problem is when i get to 95, everything works well, but when i get to 105, the onEnterFrame had already been deleted so that code doesnt run anymore. how can i accomplish this so that the code on 105 runs?
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I'm using a number of onEnterFrame functions in my project and to slow down the CPU consumption I want to delete them when they've done their job. I've got this code to work with things like alpha fades, but the delete this.onEnterFrame doesn't work with the easeing code. I think it's the division part of the code that's affecting it. Can someone lend me a hand?
Code:
var targetY = 220;
this.onEnterFrame = function() {
[code].....
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May 15, 2008
onEnterFrame = function(){
if(such and such){
delete this.onEnterFrame;
}else if(such and such){
start this.onEnterFrame;
}
}
whats the proper syntax for this one?
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Mar 3, 2007
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Apr 16, 2005
[code]How can I create a condition to delete this onEnterFrame at the proper moment?
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Jan 30, 2004
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[Code]....
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}
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Jan 30, 2004
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[Code]...
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