ActionScript 2.0 :: Trigger If Statement When OnEnterFrame Crossed?

Jun 21, 2006

I have a movie clip called mover that I can ease up and down with buttons, and some action script to alpha a box if the top of the mover clip goes above the top of a stopper clip. Its an if statement and sadly only runs once. I made a controller movieclip which I thought would trigger the if statement each time the onEnterFrame was crossed... but sadly it doesnt work. I have attached a fla below.

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I tried to do this code, but so far all I have is
if (movieclip._currentlabel = "framenine") {
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I've got a minor issue with a non-functioning delete instruction in a onEnterFrame statement. Here's the code

this.onEnterFrame = function() {if ((_root.gira1 == 1) && (_root.gira2 == 1) && (_root.gira3 == 1) && (_root.gira4 == 1)) {gotoAndPlay("action");delete this ["onEnterFrame"];_root.tunnelaperto = 1;
}}

what you suggest? Till now "delete this ["onEnterFrame"]" always went allright...

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I have a bunch of event listeners that refer to different movieclips but trigger the same function.I have an if statement within this function that I need to trigger if the function is triggered by a specific movieclip.

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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

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[Code]....

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I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.There are quite a few nested functions on the main actions layer as well as an "onEnterFrame" function that reloads XML data in the background, etc... but that is not the problem.

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Code:
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Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

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[Code]...
 
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[code]....

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why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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I have a main.swf file and it will load an external swf file.I have this code in the external swf file:[code]So when the external swf file loaded in the main.swf, the color_picker is visible in the main.swf.Everything works just fine but I just need to know how to remove (Kill the onEnterFrame) when the external swf file has been unloaded or replaced with another external swf file?

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I have a script with some onEnterFrame's.. my problem is that I can't evoke more than one of the functions in "onframe()".. after the first function "onframe1()" has ended nothing more happens.. if I switch the two functions ("onframe1()" and "onframe2()"  arround or I escape the first the script still ends after the first function is done

function onframe(){  var i = 0; onEnterFrame = function() if(i == 10) onframe1();  if(i == 200) onframe2();//delete this.onEnterFrame; i++; }}

[code].....

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as2 this works but in as3 it no work how do you do this in as3
 
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Say I have 100 MC's (movie clips) in my scene that are spreading out in _x and _y. On every frame I need to check each of those MC's for a hitTest (or anything really). Would it be more programatically efficient to:A) Create a single array to hold all the MC's and do a for...loop to check all of themorB) When each MC is created create an onEnterFrame to check only itself (x100)?Hope this makes sense. This is an argument between me and my partner as to which will be the less processor intensive. My theory is that there would be no difference but I've read no documentation for it

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my prblem is my mc cant stop after hiting the mc hoe to stop ms after hitingI used this code to stop this Mc and its work Butthe mc hit only one time 2nd time its doesn't touch the mouse

if(this.hitTest(block)==true)
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[code]....

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I have a set of movie clips that are attached to the stage every so often. The attached movie clips all move independently with their own class code. After I changed something in an unrelated class, my attached movie clips only run their onEnterFrame() code once, instead of once per frame. I called up the list of variables, and my movies (which are passed into an array) are all "undefined". I'm not really sure whats causing these movie clips to not run their code properly. This is the code for attaching them:

ActionScript Code:
var target = _root.attachMovie("Target", "Target" + _root.getNextHighestDepth(), _root.framework.depth[7]);
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[Code]......

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ActionScript 3.0 :: Moving This Out Of OnEnterFrame?

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Ok, This actually works butI want it out of EnterFrame. what is going on is this... The user moves a movieClip called selector.selectorCollisionBox over the movieClip called fG.buidling1 Then the string buildingName is no longer NULL or "", it becomes whatever I set it to. Also a Button is added to the top of the selector so the user can click that and 'enter the building' to view info about it.(or that last part is the plan down the road)

[Code]...

problem is, it seems like it is checking this constantly because I have it on EnterFrame. Is there a way to make an event that just specifically looks for if (selector.selectorCollisionBox.hitTestObject(fG.bu ilding1)) ?? Or better yet, maybe I can have a boolean, overBuilding1 = true that fires all those properties off once instead of every EnterFrame? That way onEnterFrame just fires off a condition? I am so close to understanding this.. I feel like I am at my last brain hurdle.

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can you delete a onEnterFrame that is placed on the MC its self, for example:

Code:
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}
}

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