ActionScript 2.0 :: MX: Trigger A MC Then Wait Then Trigger Another?
Aug 23, 2005
I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.There are quite a few nested functions on the main actions layer as well as an "onEnterFrame" function that reloads XML data in the background, etc... but that is not the problem.
The problem is, that at one point, I am calling a few MCs that kind of close up a section of the page like blinds- and then I want a text to appear ontop of that now closed area... but if I just write...
...it all happens simultaneously, of course.I guess I could check for "BlendeT1"'s (or T2's) current frame (since it's an MC)... but how do I wait while that MC runs / until it reached a certain frame? How can I keep the rest of the actionscript in the main function from continuing?
When the mc reaches certain x positions lets say x<-1000 ,another mc (which i placed inside this first mc)starts to play and stops or fades out when reaches to x<-2000 The best example is www.3nokta.net.You will understand what i mean I just need the mclips play or stop depending on the first mc position.
I have some videos that I want to show on my website through selecting from a flash component.If I program them in one flash component, I'm sure it will lag a lot.I have an html site and I want to trigger videos from the flash component.
i have a mc of a fish swimming in the water. i have another mc of a fish jumping out of water. i want to click on fish in water and have it trigger the fish jump mcin AS3. can't get it to work. should they both be in same MC to begin with, or place them separately in main timeline.
I have a longtail flash player setup to a rtmp server to stream live events using adobe flash encoder 3. In gerneral it works fine now the problem is content i have a second swf file within the same page that was a powerpoint presentation that is now converted to a swf.
What i need to do is somehow send a command from the longtail video player to the slide show to trigger a slide push. So lets say we are live and streaming away i would need to send some sort of command that will tell the second swf to change slides so that everything is in sync.
Currenty we are using Windows media enncoder and we just send out a command to a iframe within the encoder which changes the slide, the slides are JPG so its easy to do. In the testing stage we have a standalone slide controller that is linked to the iframe and we can push a slide from the contoller which push the slide on the iframe. This method works if i remove wmp and put in a flash place since it not going through a video stream, but i need it to go through the video stream and then tell either a swf to change a slide or an ifreame to change a slide.
Reason it has to go through the video stream is so we can record the video and the commands so they can be setup as archive, so video and slide will cue at the right areas. Just like how you can send out commands from within windows media encoder and archive them and they auto trigger once he video plays.
Well i just need a way that will sync video with slides i don't really care how its done just that its done. There has to be a way to record the slide push commands so they can be used again to play the video and so it advances the slides.
I need to trigger 4 different functions when I move the mouse poiter over a movieclip; do I need to use 4 listeners or can I use only one to call all the 4 functions?
Now I do this movieclip.addEventListener(MouseEvent.MOUSE.OVER, function1); movieclip.addEventListener(MouseEvent.MOUSE.OVER, function2); movieclip.addEventListener(MouseEvent.MOUSE.OVER, function3); movieclip.addEventListener(MouseEvent.MOUSE.OVER, function4);
A website I am developing will have a small animation (say 5-10 seconds minor effect) on the logo at the top of the screen. The logo looks static but when you hover your mouse over it, the animation is played. (This is achieved using the 'button' symbol as the animation within flash).
The client now wants the website's plain text navigation, when hovered over, to trigger the animation to play again. I am a very BASIC user as flash but I believe it is possible to send a javascript call to the swf (i.e. each navigation link will include a "onmouseover=' restartFlashAnimation()'"where I need to define that js function) ...and the swf will recognise the function call and then replay the animation.
I am working with a short vocal track and when the audio ends I would like a replay button to appear. The codes should work fine, no errors appear. Trace displays nothing...Here is some of the code:
var clip = "testClip.mp3"; //Create the Sound & SoundChannel Objs var soundReq:URLRequest = new URLRequest(clip);
In stage Number of MovieClips is there. and MovieClips inside some functions is there .iam giveing dynamic property to MovieClips same as function name.because iam click the MovieClip call the function.
mc.functionName="dosome()" mc.addEventListener(MouseEvent.CLICK,call_inside_function) function callinsidefunction(event:MouseEvent){ /// event.target.functionName
Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.
I really just want to know how to trigger a function when my movie hits a certain frame.
I made a very simple flash show to try to illustrate my problem a little more clearly. I have a green and a gray button. Using the 'switch_buttons' command I turned the gray button invisible at the beginning. What I then want to happen is that on the 10th frame the green button will become invisible and the gray button will appear. But I haven't had any luck. It seems like I need to call a function to switch the buttons somehow.
I have this link in my html textfield. It sits ouside flash in an XML file. It works fine however I was wondering if there's a way to triger the tooltip on rollOver? Like regular javascript? <a href="asfunction:com.widgets.ToolTip.create, This is a test"><sup>1</sup></a>
I will be creating an animation with a jpeg image as the background. The animation will consist of moving lines.
When I place my curser over the animation box, and have the lines animate. When I place my curser off the aniamtion box, I would like the animation to stop playing.
The curser placement would be the trigger for the animation.
I want a function to be triggered when a certain global var becomes true - I want to do this using an event listener. I can do it as a one off using an if statement, but how do you set up a listener to trigger the function if the value becomes true at any time?
I have a button (instance is called resbutton) and I would like it to play a specific frame (frame 13) when clicked on. Flash says I cannot add actions to the buttin itself so I made an Actionscript layer and so far just have:
I need to trigger a function or reset a variable from within a sprite when it gets to a certain frame. I keep getting the error "Call to a possibly undefined method" when I call a function and I get "Access of undefined property" when I try to reset the variable directly. Both the function and variable are set globally in the first frame of my animation.
Existing Flash site with AC2 Trying to add a button to popup and play an FLV file Code below works fine in main timeline without any attempt to wrap it in the onrelease, it opens and plays the file immediately (allbeit of course not what I want to happen) Button instance is of course play_vid
I've looked at a hundred examples over 3 days and noda. Does something need to be added in to support onrelease?
I'm working with StageDisplayState for the first time. I was wondering if there's any security reasons for not being able to trigger a FULL_SCREEN state.In this simple class I wrote when viewed in a browser (firefox - mac), the timer event FULL_SCREEN doesn't trigger, the mouse event on the other hand does.