Actionscript :: Trigger The OnRelease Event?
Aug 17, 2010i have a movieclip with an onRelease event. Is there anyway i can trigger this event in code? without clicking the movie clip?
View 1 Repliesi have a movieclip with an onRelease event. Is there anyway i can trigger this event in code? without clicking the movie clip?
View 1 Repliesa look/correct the attached file of why the onRelase function cannot triggered the loadImages function.
View 1 RepliesHow to trigger a custom jQuery event from Flash, passing some data through event object?
View 2 RepliesI can not seem to get my movieclip to go to URL with an onRelease event. It works when I set it to just go to URL without an event.
View 4 RepliesI'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
I got a problem with dynamicaly assigning the onRelease event on my buttons.
I got about 45 buttons and I don't want to create 300 lines of code just to create each of the onRelease events on them so I thought about using a loop (for) to pass through them and assigning the onRelease event. This is what I got and thought would work:
[Code].....
Unfortunately, it does go to "salle" (which is a frame), but the CURRENT_SECTION variable is always set to 43! I can't understand why it would give me 43 on any of the section buttons I click (which ranges from 1 to 42). how I could make this work? I don't like having too much codes in my Flash (I've been using a hell load of loops to make it cleaner).
How can I delete this onRelease handler?
Basically, I want it to check if a link is assigned (image[p][1]), and if it is, create an onRelease handler for that image. (This is a rotating image slideshow).
Thus far, this code will check to see if the link is assigned and will create the onRelease handler when an image loads that has a link assigned via XML.
The only problem is, it does not remove the onRelease handler when the image rotates to the next image.[code]...
I'm trying to remove a onRelease event for a movieclip of mine. The action is defined in the movie's class file like so:
Code:
private function onRelease():Void {
delete this.onRelease;
trace ("test");
}
Unfortunately this doesn't seem to be removing the onRelease events, and whenever I click on the button it traces "test". Is there some other way to remove onRelease events when they are applied through a class? When I use the above method out of the class definition all is fine, like this:
Code:
secaoMap_mc.onRelease = function () {
delete this.onRelease;
trace ("teste");
}
I am working with a short vocal track and when the audio ends I would like a replay button to appear. The codes should work fine, no errors appear. Trace displays nothing...Here is some of the code:
var clip = "testClip.mp3";
//Create the Sound & SoundChannel Objs
var soundReq:URLRequest = new URLRequest(clip);
[code].....
I'm creating an image gallery and the below code is what I have come up with to create a 'container' movieclip which dynamically adds a number of thumbnails, each as a separate movie clip, one after another vertically inside the container (which is contained inside a 'main' movieclip - note the existence of mc1 is to enable me to mask the container - this is worknig so you can disregard it).(Note the number of clips is currently hardcoded to 7)
Code:
image = new Array(); //array of movie clips to be contained
imgLink = new Array();
[code].......
I'm working on a site where I'm using an onRelease event handler. Within the onrelease I have a couple different actions that need to happen. For example, when I click on a button I want an image to move up, then move to the right and then call gotoAndPlay (frame) I can do all of these actions, but they all happen at once. Basically I just want the animation to happen first and then have it goto frame 20 when the animation is complete...
View 3 RepliesI have created a MovieClip in the library that consist of buttons, graphics and other MovieClips. When the movie starts I attach this movie clip to a newly createdEmptyMovieclip like so
[Code]....
So all that works fine, except when I add a onRelease event to a duplicated MovieClip it does not seem to respond. So I was wondering if the duplicateMovieClip function does not copy the button inside the original MovieClip. The code for the button is
[code]....
I have this code
[Code]...
Well i have some labels at my timeline and i pass them as an array. The problem is at the onRelease event. It returns undefined. I cant figure out how to solve it.
Im looking for an event to trigger on a particular date. Does anyone have a code snippet of how that can be achieved?
View 2 RepliesHow to trigger an event if the video is over? I'ld like to show a replay button then.
var vid:Video = new Video(480, 270);
vidcont.addChild(vid);
var nc:NetConnection = new NetConnection();
[code]........
So I am trying to essentially have one class dispatch an event into the flow when it is added to the stage, and have another class catch the event, but I'm having problems. I set up a little test to simplify/display the problem I'm having. There are 2 classes, and then just some init code on the timeline.
ActionScript Code:
//code for box 1
package {
[code].....
This should be easy but I can't figure out. The sound is playing which means the mp3 file was successfully loaded but SOUND_COMPLETE event does not trigger
Code:
private var soundReq:URLRequest = new URLRequest("blabla.mp3");
private var sound:Sound = new Sound();
[code].....
I'm trying to trigger this page turn event without having to click the page. I want it to go based on a timer event, where lets say after 30 seconds it turns the page. Unfortunately this is all in AS2, so I'm having trouble figuring out the correct way to go about doing this. function is called startFlip, and I need it to be enabled at 30 seconds instead of an on press function from the page button I originally had.
View 5 RepliesI'm importing my video and playing it almost like a light box module. Everything is working but what i need to do next is figure out at the end of the video trigger a function that will kill the video and remove the child. How can i detect the end of the flv? I'm using Flash to import it/ stream it to the movieclip.
View 4 RepliesI'm trying to run some simple code for a Flash slideshow involving the SOUND_COMPLETE event.All I'm trying to do is to get to the next frame where my nav buttons show up after the current audio file plays completely.I'm aware that new Sound Channel object is returned after the audio file plays and a new eventListener is required, but I've inserted a new listener in every place imaginable and I still can't get this to work.Here's my code.
var soundReq:URLRequest = new URLRequest("Slide_1.mp3");
var sound:Sound = new Sound();
var oneSoundChannel:SoundChannel = new SoundChannel();[code]...........
I'm working on an web app that requires a multiple file uploader and I've hit a dead end. I'm using FileReferenceList for selecting the files to be uploaded, but there seems to be a bug in the Chrome Flash Player plugin, when selecting lots of files at once.The uploader must allow up to 300 files to be uploaded, but when selecting more than 232, the FileReferenceList triggers Event.CANCEL instead of Event.SELECT.I've found a bug report for this exact problem here:[url]......
View 2 RepliesI need several buttons to be within the one mc, having an action (zoom + scale) apply to all of them together.But each button should trigger a second mc that is not within the first mc. (because the second mc should be scaled and zoomed along with the first mc.)So: button placed within mc. What action script to assign to the button to trigger an event not within the mc. ?
View 2 RepliesI'm working on a project where i need to trigger an event when an FLV ends.
View 1 RepliesI have an mp3 in a website, and i want that after the music as played for 11 seconds an image appears. So, can i make a trigger event in the mp3 so that after 11 seconds of playing the mp3, my image would show? I dont have the mp3 in the swf. It loads externally..
View 3 Repliesafter you load a swf in a movieclip, is there a way to trigger an event at the end of the swf that has been played?
View 4 Repliesi have a question, back in AS2 era, if i have an MC on the stage with function as below
mc.onRelease = function() {
trace("RELEASED");
};
i can actually add in another line
mc.onRelease()which will trigger my button event without me actually clicking on it.
I was wondering how can i achieve the same effect in as3?
because i am building a website, and i want the 1st button to trigger itself after it is created on stage.
What's the most efficient way to run code after a loop has finished? My guess is that there's an event that flash will listen for when the loop has completed, but I can't find anything like that.
Code:
for(var i:int = 0; i < array.length; i++){
Arr2.push(array[i]);
if(i == array.length - 1){[code]...........
why my function "replicaLoop" doesn't run?? I'm sure the function will work but it's not running
var replicaConnection:NetConnection = new NetConnection();
replicaConnection.connect(null);
var replicaStream:NetStream = new NetStream(replicaConnection);
replicaStream.play("replica.flv");
var replicaListener:Object = new Object();
[Code]....
How would one force/trigger a mouse up event (besides lifting finger) in as3?
View 4 RepliesI am trying to build my first AS 3.0 project using examples from O'relliy. I have loaded an FLV using the NetStream class. I added an Event Listener find out when the video has finished playing, probably not the right method. After the video finishes, I'd like to load a static image and a replay button. What should I use to trigger these things to load? What should I use to load them?
View 1 Replies