ActionScript 2.0 :: Can't Get My Movieclip To Go To URL With An OnRelease Event
Jan 9, 2009I can not seem to get my movieclip to go to URL with an onRelease event. It works when I set it to just go to URL without an event.
View 4 RepliesI can not seem to get my movieclip to go to URL with an onRelease event. It works when I set it to just go to URL without an event.
View 4 RepliesI'm trying to remove a onRelease event for a movieclip of mine. The action is defined in the movie's class file like so:
Code:
private function onRelease():Void {
delete this.onRelease;
trace ("test");
}
Unfortunately this doesn't seem to be removing the onRelease events, and whenever I click on the button it traces "test". Is there some other way to remove onRelease events when they are applied through a class? When I use the above method out of the class definition all is fine, like this:
Code:
secaoMap_mc.onRelease = function () {
delete this.onRelease;
trace ("teste");
}
I have created a MovieClip in the library that consist of buttons, graphics and other MovieClips. When the movie starts I attach this movie clip to a newly createdEmptyMovieclip like so
[Code]....
So all that works fine, except when I add a onRelease event to a duplicated MovieClip it does not seem to respond. So I was wondering if the duplicateMovieClip function does not copy the button inside the original MovieClip. The code for the button is
[code]....
Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
[Code]...
i have a movieclip with an onRelease event. Is there anyway i can trigger this event in code? without clicking the movie clip?
View 1 RepliesI'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
I got a problem with dynamicaly assigning the onRelease event on my buttons.
I got about 45 buttons and I don't want to create 300 lines of code just to create each of the onRelease events on them so I thought about using a loop (for) to pass through them and assigning the onRelease event. This is what I got and thought would work:
[Code].....
Unfortunately, it does go to "salle" (which is a frame), but the CURRENT_SECTION variable is always set to 43! I can't understand why it would give me 43 on any of the section buttons I click (which ranges from 1 to 42). how I could make this work? I don't like having too much codes in my Flash (I've been using a hell load of loops to make it cleaner).
How can I delete this onRelease handler?
Basically, I want it to check if a link is assigned (image[p][1]), and if it is, create an onRelease handler for that image. (This is a rotating image slideshow).
Thus far, this code will check to see if the link is assigned and will create the onRelease handler when an image loads that has a link assigned via XML.
The only problem is, it does not remove the onRelease handler when the image rotates to the next image.[code]...
I have a movie clip, circle_mc, and in it is embed another movie clip, point_mc. I made the circle draggable with this:
Code:
circle_mc.onPress = function() {
startDrag(this);
[code]....
I'm creating an image gallery and the below code is what I have come up with to create a 'container' movieclip which dynamically adds a number of thumbnails, each as a separate movie clip, one after another vertically inside the container (which is contained inside a 'main' movieclip - note the existence of mc1 is to enable me to mask the container - this is worknig so you can disregard it).(Note the number of clips is currently hardcoded to 7)
Code:
image = new Array(); //array of movie clips to be contained
imgLink = new Array();
[code].......
I'm working on a site where I'm using an onRelease event handler. Within the onrelease I have a couple different actions that need to happen. For example, when I click on a button I want an image to move up, then move to the right and then call gotoAndPlay (frame) I can do all of these actions, but they all happen at once. Basically I just want the animation to happen first and then have it goto frame 20 when the animation is complete...
View 3 RepliesI have this code
[Code]...
Well i have some labels at my timeline and i pass them as an array. The problem is at the onRelease event. It returns undefined. I cant figure out how to solve it.
I have a set of 5 text buttons that I want to alter slightly with actionscript. An OnClip event moves the 5 text buttons onto the screen, then each button has a stop action as well as an OnPress/OnRelease that rotates it from black text to blue text and rolls back to black text again. I just need it to be black text to blue and stop when the viewer clicks the link to go to an HTML page.
How would you code it so that the text button rolls from black to blue and stays BLUE for the selected HTML page as long as the user is on it, letting them know where they are in the site's navigation. The sample code from button 1 is below:
[Code].....
I'm loading an external swf with a movieclip button, and at the same time loading a "close" movieclip on the main timeline near it to close the external swf.
All works fine except that I'd like the "close' movie clip to also remove itself on release. I can't seem to get it right.[code]...
mc.onRelease = function(){
//Do something
}
I have this function on "mc".And I would like to call the function on ''mc" without clicking on "mc". How can I create the state where this "mc" is being pressed by script on a frame or another button?
I've got some nested movieclips
[Code]...
I've only been able to get one or the other to work. How do I get both to function?
Solve one problem. Still have another. Why doesn't this code work correctly for the onRelease?
createEmptyMovieClip("MC", 1);
MC.loadMovie("MC.swf", "_root.MC");
MC.onrelease = function() {
trace("hello world");
};
Creative minds have always been known to survive any kind of bad training.
I have a movie clip which has onRelease, onRollOver and on onRollOut functions associated with it. Within that movieclip I also have a checkbox, but the checkbox does not check when I click on it. When i disable the "on" functions, the checkbox is then working as normal.
Is there a way I could have the "on" functions and the checkbox working simultaniously?
I am new to Flash/Actionscript and am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page in the same folder, but I can't get both functionalities to work at the same time. I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?
Here is the link to the source file: [URL] believe that the actionscripting needs to be done in the "banners" movieclip, but it could also be the "Symbol 3" movieclip. Here is also a link to the .swf [URL]. See, if you mouse over the first two clips, they animate, but they do not go to the HTML page if you click on them [URL]. The third clip will go to the page success1.html in the same folder if you click on it, but it does not animate on mouse over.
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
[Code]...
I have a series of movieclips and when each one is clicked it calls a function e.g
movieclip1.onrelease = function(){
// function here
}
Is it possible to deactivate each one for 5 seconds when it is clicked, then reactivate it after 5 seconds using a timer or something?
I want a transparent movie clip that displays a tool tip when you roll over it. Beneath that movie clip I have other movie clips that I want to be clickable. Unfortunately having the "onRollOver" event on the top layer movie clip blocks the "onRelease" events of the lower movie clips. If I move the smaller movie clips on top it will work but I have to setup a tool tip for each of them (and it disappears and reappears when I move from one MC to another). I also thought about using the "onMouseMove" event and doing a hit test, but that seems less efficient.
View 4 RepliesLets say I have attached a movieclip from the library according to an array.length and I want to assign an onPress or onRelease on these movieclips attached lets say the length of the array was 4 .. so if I want to assign onRelease to this movieclips how do I do that?
View 8 Repliesthe seven dots u see on the stage are 7 emptymovieclips. i've coded the action script to load the thumbnails in 6 emptymovieclips on left side arranged in grid.script is working fine till 6 thumbnails are loaded in the grid.(from externel xml file as i've coded)as logically u can guess that, when we click on a thumbnail, it's bigger copy should be loaded in the black square on he stage. but it is not happening ; i;ve coded for it also ;in the following script u can see that the last command is:
_root.thumb0.onRelease = function() {
trace ("clicked");
}
it should dispaly "clicked" on output window when thumb0 is clicked but it isn't showing anything. not any error even. the above line is in firstframe's action script; and it must should work from here only, not under the AS of thumb0 movieclip.
//////////////////////////////////////////////////////actionscript for the first frame of layer1///////////////////////////////////
xmlData = new XML();
xmlData.ignoreWhite = true;
[code]...
I am making a navigation for a site, and the client wants a box behind a menu item to show that it is the active option. He wants that box to move to behind the new option when selected. So my navigation goes along the x axis; home contact about etc. Initially the box, which I have given the instance name 'tab' is behind 'home' as its the homepage.
So by clicking on say, the third option, the box will move from home to the third option, and say the user then clicks the second option, the box is to move to behind that. I got 4 navigation items, all are buttons, all on their own layer with the box being on its own layer too (obviously below the layers for the buttons so it appears behing the menu item).
I thought it would be quite simple, have some code which effectively says:
buttom1.on(release) {
tab.moveto(x value, 40);
}
I am currently trying to make a photo gallery using flash. I have made a scrolling menu and want to incorperate it into the photo gallery, but, my photo gallery uses the onRelease function. My scrolling menu requires the movie clips to be inside another movie clip called panel. Is there a way to add the onRelease function to a movie clip INSIDE another movie clip? Here is the code for the scrolling menu:
[Code].....
I have a movieclip and I load a png file into it. then I want to put an onRelease on it and this won't work.. my cursor doesn't even change into a hand... Am I missing somthing here?
[Code]...
I'm trying to assign a custom property to an attached MC. In this case it's an ID number, but it's always undefined inside the onRelease function... What am I missing?
ActionScript Code:
function blablaMethod(){_root.attachMovie("bla", "bla"+someIncrementingId, _root.getNextHighestDepth());var mcReference = _root["bla"+someIncrementingId];// I've also tried the following:var mcReference = _root.attachMovie("bla", "bla"+number, _root.getNextHighestDepth());
[code]....
I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[AS]
leaf9.onRollOver = function(){
this.gotoAndPlay("rollover");[code].....
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?