ActionScript 2.0 :: FLASH 8 : OnRelease Function Not Working For Movieclip?
Oct 9, 2007
the seven dots u see on the stage are 7 emptymovieclips. i've coded the action script to load the thumbnails in 6 emptymovieclips on left side arranged in grid.script is working fine till 6 thumbnails are loaded in the grid.(from externel xml file as i've coded)as logically u can guess that, when we click on a thumbnail, it's bigger copy should be loaded in the black square on he stage. but it is not happening ; i;ve coded for it also ;in the following script u can see that the last command is:
it should dispaly "clicked" on output window when thumb0 is clicked but it isn't showing anything. not any error even. the above line is in firstframe's action script; and it must should work from here only, not under the AS of thumb0 movieclip.
//////////////////////////////////////////////////////actionscript for the first frame of layer1///////////////////////////////////
xmlData = new XML();
xmlData.ignoreWhite = true;
i have a movieclip on the main timeline, and inside that mc I have 1 button on first frame and 1 button of second frame...From the main timeline i run this script for frame 1 button...
And this works fine.. however, i run the exact same script for the button on frame 2, ofcourse changing the path and gotoAndStop(1) instead... And this isnt working.. The button's over frame works so its activated...
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
I can't get my getURL to work. It works when I use "_blank" but not when I use "_self" or "_parent" or "_top" or leave it empty. I've got it right off the main timeline. I've also tried putting it within an onRelease function.
So, this doesn't work: Code: getURL("images/aboutus.jpg", "_self"); But this does: Code: getURL("images/aboutus.jpg", "_blank");
I am new to Flash/Actionscript and am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page in the same folder, but I can't get both functionalities to work at the same time. I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?
Here is the link to the source file: [URL] believe that the actionscripting needs to be done in the "banners" movieclip, but it could also be the "Symbol 3" movieclip. Here is also a link to the .swf [URL]. See, if you mouse over the first two clips, they animate, but they do not go to the HTML page if you click on them [URL]. The third clip will go to the page success1.html in the same folder if you click on it, but it does not animate on mouse over.
I have this function on "mc".And I would like to call the function on ''mc" without clicking on "mc". How can I create the state where this "mc" is being pressed by script on a frame or another button?
I have a movie clip which has onRelease, onRollOver and on onRollOut functions associated with it. Within that movieclip I also have a checkbox, but the checkbox does not check when I click on it. When i disable the "on" functions, the checkbox is then working as normal.
Is there a way I could have the "on" functions and the checkbox working simultaniously?
I have a series of movieclips and when each one is clicked it calls a function e.g movieclip1.onrelease = function(){ // function here } Is it possible to deactivate each one for 5 seconds when it is clicked, then reactivate it after 5 seconds using a timer or something?
I'm trying to assign a custom property to an attached MC. In this case it's an ID number, but it's always undefined inside the onRelease function... What am I missing?
ActionScript Code: function blablaMethod(){_root.attachMovie("bla", "bla"+someIncrementingId, _root.getNextHighestDepth());var mcReference = _root["bla"+someIncrementingId];// I've also tried the following:var mcReference = _root.attachMovie("bla", "bla"+number, _root.getNextHighestDepth());
I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
I have another question about my For loop. I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code: // Instantiate MovieClipLoader Class var thumbloader:MovieClipLoader = new MovieClipLoader(); case_btn_1.onRollOut = function() {
I have a serious situation regarding the onRelease Funciton not working properly.I have a FVLplayback componant inside a flash project inside a movie clip. Inside that movie clip I have two layers, One for actionscript and and the other for the actual component which contains instance name of 'myPlayer' (without quotes)[code]That cameraRoll is the instance name of another movie clip I have located in the movie clip as shown in path above. Inside that movie I have rollover, Rollout effects. The actionscipt is in an invisible button right on top of the objects. The actionscript is:[code]The objective: the movieclip to carry out the rollover Rollout effect and to have the function that will start the video.The Problem: When I run the flash project, it does the effect but won't start the video. If i move things around, I can have the video start playing but then the button won't do the rollOver, RollOut effects.
-the path to the video component:-root.menu.video
-the path to the movie clip taht contains the timeframes for rollOver/rollOut effects )which contains invisible button on top of everything. root. menu.cameraRoll
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.[code]
Its suppose to create a Movie called container which has a text field in it then when the container movie clip is clicked on "Goodbye World" pops up in the trace window.So far the only thing this code does is display "Hello World" but no action is taken when it is clicked on.
Code: var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth()); var label:TextField = this.createTextField("label", 1, 0, 0, 150, 20); label.text = "Hello World";
As the title suggests, I cant get function at end of the code to attach to each MovieClip I create dynamically within a loop.Only the last image will follow the mouse. What am I doing wrong? Im really not sure.
Code: //now do something with the xml data PopulateLists = function(final_array)
I am trying to load images into movie clips then add a .onRelease to then dynamically so that when a user clicks on one it will pop up a bigger image of what they clicked on in a box.The images load in just fine but when i click on them i get nothing. Here is the code:
Code: var tdata:String; var submitListener:Object = new Object(); submitListener.click = function(evt:Object) {
When I press the button nothing happens, but when I remove the attach code and just put the button on the stage with the appropriate instance name it does work.
I need help with onRelease after using loadMovieClip function. onRelease doesn't work on duplicateMovieClip. The code:function buildGallery (page Position)[code]
I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
ActionScript Code: for (i=1;i<(_root.noofmenuitems+1);i++){ duplicateMovieClip("mc", "mc"+i, i);
[code]...
Now my problem is that by the time the onRelease function is called, the for loop has been completed and the value of i returned is the last i value from the loop (_root.noofmenuitems+1). The this["mc"+i] part obviously works, because the trace function is called when I click any of the menu items.The problem is that I have 6 menu items, and when I click any of them, the trace function returns "test 7" - not the corresponding i values for each button.
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
myButton_btn.onRelease = function() { tweenBall(mx.transitions.easing.Strong.easeOut); }; function tweenBall(easeType) {