ActionScript 2.0 :: Movieclip.onRelease = Function() Without OnReleasing?
Aug 29, 2007
mc.onRelease = function(){
//Do something
}
I have this function on "mc".And I would like to call the function on ''mc" without clicking on "mc". How can I create the state where this "mc" is being pressed by script on a frame or another button?
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Similar Posts:
Jun 29, 2009
I have a movie clip which has onRelease, onRollOver and on onRollOut functions associated with it. Within that movieclip I also have a checkbox, but the checkbox does not check when I click on it. When i disable the "on" functions, the checkbox is then working as normal.
Is there a way I could have the "on" functions and the checkbox working simultaniously?
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Aug 9, 2010
I have a series of movieclips and when each one is clicked it calls a function e.g
movieclip1.onrelease = function(){
// function here
}
Is it possible to deactivate each one for 5 seconds when it is clicked, then reactivate it after 5 seconds using a timer or something?
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Oct 9, 2007
the seven dots u see on the stage are 7 emptymovieclips. i've coded the action script to load the thumbnails in 6 emptymovieclips on left side arranged in grid.script is working fine till 6 thumbnails are loaded in the grid.(from externel xml file as i've coded)as logically u can guess that, when we click on a thumbnail, it's bigger copy should be loaded in the black square on he stage. but it is not happening ; i;ve coded for it also ;in the following script u can see that the last command is:
_root.thumb0.onRelease = function() {
trace ("clicked");
}
it should dispaly "clicked" on output window when thumb0 is clicked but it isn't showing anything. not any error even. the above line is in firstframe's action script; and it must should work from here only, not under the AS of thumb0 movieclip.
//////////////////////////////////////////////////////actionscript for the first frame of layer1///////////////////////////////////
xmlData = new XML();
xmlData.ignoreWhite = true;
[code]...
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Nov 2, 2006
I'm trying to assign a custom property to an attached MC. In this case it's an ID number, but it's always undefined inside the onRelease function... What am I missing?
ActionScript Code:
function blablaMethod(){_root.attachMovie("bla", "bla"+someIncrementingId, _root.getNextHighestDepth());var mcReference = _root["bla"+someIncrementingId];// I've also tried the following:var mcReference = _root.attachMovie("bla", "bla"+number, _root.getNextHighestDepth());
[code]....
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May 12, 2005
I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[AS]
leaf9.onRollOver = function(){
this.gotoAndPlay("rollover");[code].....
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
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May 12, 2005
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
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Feb 10, 2010
Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
[Code]...
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Dec 3, 2006
I have a movie clip, circle_mc, and in it is embed another movie clip, point_mc. I made the circle draggable with this:
Code:
circle_mc.onPress = function() {
startDrag(this);
[code]....
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Sep 15, 2009
I need help with onRelease after using loadMovieClip function. onRelease doesn't work on duplicateMovieClip. The code:function buildGallery (page Position)[code]
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Jul 14, 2010
I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
ActionScript Code:
for (i=1;i<(_root.noofmenuitems+1);i++){
duplicateMovieClip("mc", "mc"+i, i);
[code]...
Now my problem is that by the time the onRelease function is called, the for loop has been completed and the value of i returned is the last i value from the loop (_root.noofmenuitems+1). The this["mc"+i] part obviously works, because the trace function is called when I click any of the menu items.The problem is that I have 6 menu items, and when I click any of them, the trace function returns "test 7" - not the corresponding i values for each button.
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Mar 12, 2005
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
myButton_btn.onRelease = function() {
tweenBall(mx.transitions.easing.Strong.easeOut);
};
function tweenBall(easeType) {
[Code].....
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Apr 5, 2006
im trying to make this code below as modular as possible. I would like to edit in only one place if possible, as opposed to every button.
Code:
onClipEvent (mouseUp) {
this.onRelease = function() {
_parent._parent.bg_pic_linkage = "im6";
[Code].....
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Jul 21, 2006
take a look at my code. It only displays a square.
Code:
testClass = new Object();
testClass.childClass = new Object();
[code].....
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Jan 23, 2008
a look/correct the attached file of why the onRelase function cannot triggered the loadImages function.
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Mar 10, 2008
why this doesn't work:
Code:
listContainer.next.onRelease = advance(1);
listContainer.prev.onRelease = advance(-1);
function advance(d)
[code]....
I know I can reference a function onRelease without any parameters no problem, but what if I want to pass a parameter to the function?
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Mar 12, 2005
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
[Code]...
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Mar 5, 2009
i have a movieclip on the main timeline, and inside that mc I have 1 button on first frame and 1 button of second frame...From the main timeline i run this script for frame 1 button...
publisering2.avpubliser_btn.onRelease = function(){
publisering2.gotoAndStop(2);
}
And this works fine.. however, i run the exact same script for the button on frame 2, ofcourse changing the path and gotoAndStop(1) instead... And this isnt working.. The button's over frame works so its activated...
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Mar 6, 2009
Just getting up to speed on looping and incrementing variables. A real time saver.I have a onRelease function that I would like to apply to several button objects:
phase1a.but1.onRelease = function() {
p=0;
thisImage();
}
I need the p variable as well as the target but1 to increment. This is my first attempt:
for (n=1; n<=23; n++) {
phase1a.but[n].onRelease = function() {
p=[n+1];[code].......
I get a good trace on n showing that the incrementing is successful but nothing on p when the button is clicked and no execution of the function thisImage(). Not getting any errors either. Can you not loop an onRelease statement?
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Aug 19, 2009
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
this.onRelease = function() {
getURL("http://www.yourdomainhere.com");
}
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
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Sep 26, 2011
Is there any way to pass parameters to mc.onRelease?
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Jan 3, 2008
I can't get my getURL to work. It works when I use "_blank" but not when I use "_self" or "_parent" or "_top" or leave it empty. I've got it right off the main timeline. I've also tried putting it within an onRelease function.
So, this doesn't work:
Code:
getURL("images/aboutus.jpg", "_self");
But this does:
Code:
getURL("images/aboutus.jpg", "_blank");
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Sep 23, 2006
Strangely enough I can't access the variable i in the onRelease function below. I guess it must have something to do with the position where I declared it. But I also tried to declare it outside of the functions but it didn't work either.. how to solve this problem?
[Code]...
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Sep 27, 2006
I have the following code that lists 5 buttons with dynamic texts... when pressing each button a popUp_mc window will appear with some content show in dynamic text. Only one of these 5 buttons have some images that will have symbols_mc appear... in this case I just alpha this symbol to 100 only for this button, but for the rest alpha = 0. The button the I want to show the symbol is the third one. I'm a bit confused on how to show this symbol according to the following code below.
[Code]....
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Aug 22, 2009
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.
this.onEnterFrame = function(){
if(rewind == true && counter > 0){
counter = counter - 1;
[Code]....
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Oct 7, 2009
I'm trying to display thumbnails with a for loop but i would like that each thumbnail have an onrelease action.
here is my scriptnote: i use trace() for look if my loop works aswith the onrelease function)
HTML Code:
var posX = 163;//1st position
var posY = 103;//1st position
var Dec = 0;// var for the space between thumbnails set to 0
[Code].,...
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Jul 14, 2010
I have another question about my For loop. I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
[Code]...
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Mar 26, 2010
I am trying to add a simple navigation to an instance of a button on my stage through AS3. my code is below... I have used the same code in AS2, but i must be leaving something out in AS3..
btn_arrow_TL.onRelease = function() { gotoAndPlay("flyout_default"); }
Compiler Errors: 1120: Access of undefined property click.
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Dec 6, 2007
I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.
Code:
// Includes the tweening extensions.
#include "mc_tween2.as"[code]....
I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.
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May 31, 2008
Is it possible to assign several onRelease Functions for multiple movieClips on a single function?
Here is my scenario... I have 10 movieClips on stage... i have a function on script which needs to be called every time any of the movieclips are clicked.. do i have to write a separate movieclip.onRelease function for each and every movieclip.
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