ActionScript 3.0 :: Adding Function OnRelease To Instance Of A Button?
Mar 26, 2010
I am trying to add a simple navigation to an instance of a button on my stage through AS3. my code is below... I have used the same code in AS2, but i must be leaving something out in AS3..
btn_arrow_TL.onRelease = function() { gotoAndPlay("flyout_default"); }
Compiler Errors: 1120: Access of undefined property click.
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Sep 18, 2009
I'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
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Dec 6, 2007
I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.
Code:
// Includes the tweening extensions.
#include "mc_tween2.as"[code]....
I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.
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Jun 22, 2006
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
How would I script that?
Code:
navMenu1.onRollOver = function() {
_parent.jumpTobg1X(2);
this.gotoAndPlay("over");
[Code]...
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
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May 12, 2005
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
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May 17, 2009
I have 4 instances of the same button on a single layer in a timeline of the mc 'coverflow_mc' named 'ThatsMe_btn_a' to 'ThatsMe_btn_d' ie same button, same position.. it just changes instance name on 4 keyframes. Why does it call the function fine for button a but not for b,c, or d? There is a stop on each of these frames and I can see from the swf that it is stopping at the correct frames.
function thatsMe() {
right = new Sound();
right.attachSound("right");
[Code]....
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Jun 17, 2010
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
package
{
import flash.display.MovieClip;[code].....
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
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May 29, 2010
I have a set of thumbnails in a "gallery" class calling a "feature" class that's presents/displays the associated content.
I'm stuck with a runtime problem where I have a thumbnail button calling a "feature" class. This "feature" class contains a function with an instance of a button listener. So everytime I call this function it creates a duplicate instance of this listener. - BAD
I would like to move this addListener instance out of the function in the "feature" class so it doens't multiply instances every time it's called by the thumbnail.
However, when I take the listener instance and it's function included out of the function in the "feature" class being called it can't access other functions in the "feature" class.
Is there a simple way around this so I can have button listeners in a class but not added every time the containing class is being called? Should I have these buttons in a separate class that just extends from the "feature" class?
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Nov 25, 2009
I am currently trying to make a photo gallery using flash. I have made a scrolling menu and want to incorperate it into the photo gallery, but, my photo gallery uses the onRelease function. My scrolling menu requires the movie clips to be inside another movie clip called panel. Is there a way to add the onRelease function to a movie clip INSIDE another movie clip? Here is the code for the scrolling menu:
[Code].....
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Apr 7, 2010
I'm having different elements on stage which can be dragged using startDrag.The elements themselves are buttons. OnPress will startDrag, onRelease will stopDrag.
All works fine except when I release the mouse button while my dragging element is underneath another element (lower depth), which is a button also.Result is that my dragging element keeps being stuck at my mousepointer..I was thinking of temporarily disabling all other buttons on stage while dragging but is there something I overlooked maybe?
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Sep 15, 2009
I need help with onRelease after using loadMovieClip function. onRelease doesn't work on duplicateMovieClip. The code:function buildGallery (page Position)[code]
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Jul 14, 2010
I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
ActionScript Code:
for (i=1;i<(_root.noofmenuitems+1);i++){
duplicateMovieClip("mc", "mc"+i, i);
[code]...
Now my problem is that by the time the onRelease function is called, the for loop has been completed and the value of i returned is the last i value from the loop (_root.noofmenuitems+1). The this["mc"+i] part obviously works, because the trace function is called when I click any of the menu items.The problem is that I have 6 menu items, and when I click any of them, the trace function returns "test 7" - not the corresponding i values for each button.
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Mar 12, 2005
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
myButton_btn.onRelease = function() {
tweenBall(mx.transitions.easing.Strong.easeOut);
};
function tweenBall(easeType) {
[Code].....
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Apr 5, 2006
im trying to make this code below as modular as possible. I would like to edit in only one place if possible, as opposed to every button.
Code:
onClipEvent (mouseUp) {
this.onRelease = function() {
_parent._parent.bg_pic_linkage = "im6";
[Code].....
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Jul 21, 2006
take a look at my code. It only displays a square.
Code:
testClass = new Object();
testClass.childClass = new Object();
[code].....
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Jan 23, 2008
a look/correct the attached file of why the onRelase function cannot triggered the loadImages function.
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Mar 10, 2008
why this doesn't work:
Code:
listContainer.next.onRelease = advance(1);
listContainer.prev.onRelease = advance(-1);
function advance(d)
[code]....
I know I can reference a function onRelease without any parameters no problem, but what if I want to pass a parameter to the function?
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Mar 12, 2005
I need the following script to run as soon the as the play head comes on the frame. Right now it is activated through an onRelease...need to replace that:
[Code]...
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Jan 26, 2009
I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:
[Code]...
Does one way free up more memory or enhance performance?
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Mar 5, 2009
i have a movieclip on the main timeline, and inside that mc I have 1 button on first frame and 1 button of second frame...From the main timeline i run this script for frame 1 button...
publisering2.avpubliser_btn.onRelease = function(){
publisering2.gotoAndStop(2);
}
And this works fine.. however, i run the exact same script for the button on frame 2, ofcourse changing the path and gotoAndStop(1) instead... And this isnt working.. The button's over frame works so its activated...
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Mar 6, 2009
Just getting up to speed on looping and incrementing variables. A real time saver.I have a onRelease function that I would like to apply to several button objects:
phase1a.but1.onRelease = function() {
p=0;
thisImage();
}
I need the p variable as well as the target but1 to increment. This is my first attempt:
for (n=1; n<=23; n++) {
phase1a.but[n].onRelease = function() {
p=[n+1];[code].......
I get a good trace on n showing that the incrementing is successful but nothing on p when the button is clicked and no execution of the function thisImage(). Not getting any errors either. Can you not loop an onRelease statement?
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Aug 19, 2009
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
this.onRelease = function() {
getURL("http://www.yourdomainhere.com");
}
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
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Sep 26, 2011
Is there any way to pass parameters to mc.onRelease?
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Jan 3, 2008
I can't get my getURL to work. It works when I use "_blank" but not when I use "_self" or "_parent" or "_top" or leave it empty. I've got it right off the main timeline. I've also tried putting it within an onRelease function.
So, this doesn't work:
Code:
getURL("images/aboutus.jpg", "_self");
But this does:
Code:
getURL("images/aboutus.jpg", "_blank");
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Sep 23, 2006
Strangely enough I can't access the variable i in the onRelease function below. I guess it must have something to do with the position where I declared it. But I also tried to declare it outside of the functions but it didn't work either.. how to solve this problem?
[Code]...
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Sep 27, 2006
I have the following code that lists 5 buttons with dynamic texts... when pressing each button a popUp_mc window will appear with some content show in dynamic text. Only one of these 5 buttons have some images that will have symbols_mc appear... in this case I just alpha this symbol to 100 only for this button, but for the rest alpha = 0. The button the I want to show the symbol is the third one. I'm a bit confused on how to show this symbol according to the following code below.
[Code]....
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Aug 29, 2007
mc.onRelease = function(){
//Do something
}
I have this function on "mc".And I would like to call the function on ''mc" without clicking on "mc". How can I create the state where this "mc" is being pressed by script on a frame or another button?
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Aug 22, 2009
I have some script for a sliding gallery and buttons to move the images. how to change the function from onPress to onRelease so I can animate the button.
this.onEnterFrame = function(){
if(rewind == true && counter > 0){
counter = counter - 1;
[Code]....
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Oct 7, 2009
I'm trying to display thumbnails with a for loop but i would like that each thumbnail have an onrelease action.
here is my scriptnote: i use trace() for look if my loop works aswith the onrelease function)
HTML Code:
var posX = 163;//1st position
var posY = 103;//1st position
var Dec = 0;// var for the space between thumbnails set to 0
[Code].,...
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Jul 14, 2010
I have another question about my For loop. I am designing and coding a navigation menu at the moment, and so far I have got the button instances to duplicate for each of the menu items, and set widths, positioning values and RollOver/RollOut functions. However, I would ideally like to include the onRelease button functions in the for loop too - as they are all the same apart from the variable "i". Here is the code snippet:
[Code]...
View 2 Replies